]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/common/c_content.h
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / script / common / c_content.h
index 6d1dfe1d5a7d5f34c373ed452fdc2be84e9b1549..a6b96c0122913cf5787297b9092d20265ab057e7 100644 (file)
@@ -25,22 +25,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 /******************************************************************************/
 /******************************************************************************/
 
-#ifndef C_CONTENT_H_
-#define C_CONTENT_H_
+#pragma once
 
 extern "C" {
 #include <lua.h>
 }
 
 #include <iostream>
-#include <map>
 #include <vector>
 
 #include "irrlichttypes_bloated.h"
 #include "util/string.h"
+#include "itemgroup.h"
+#include "itemdef.h"
+#include "c_types.h"
+// We do a explicit path include because by default c_content.h include src/client/hud.h
+// prior to the src/hud.h, which is not good on server only build
+#include "../../hud.h"
+
+namespace Json { class Value; }
 
 struct MapNode;
-class INodeDefManager;
+class NodeDefManager;
 struct PointedThing;
 struct ItemStack;
 struct ItemDefinition;
@@ -49,102 +55,158 @@ struct ObjectProperties;
 struct SimpleSoundSpec;
 struct ServerSoundParams;
 class Inventory;
+class InventoryList;
 struct NodeBox;
 struct ContentFeatures;
 struct TileDef;
-class Server;
+class IGameDef;
 struct DigParams;
 struct HitParams;
 struct EnumString;
 struct NoiseParams;
-class DecoSchematic;
+class Schematic;
+class ServerActiveObject;
+struct collisionMoveResult;
+
+extern struct EnumString es_TileAnimationType[];
+
+void               read_content_features     (lua_State *L, ContentFeatures &f,
+                                              int index);
+void               push_content_features     (lua_State *L,
+                                              const ContentFeatures &c);
 
+void               push_nodebox              (lua_State *L,
+                                              const NodeBox &box);
+void               push_box                  (lua_State *L,
+                                              const std::vector<aabb3f> &box);
 
-ContentFeatures    read_content_features         (lua_State *L, int index);
-TileDef            read_tiledef                  (lua_State *L, int index);
-void               read_soundspec                (lua_State *L, int index,
-                                                  SimpleSoundSpec &spec);
-NodeBox            read_nodebox                  (lua_State *L, int index);
+void               push_palette              (lua_State *L,
+                                              const std::vector<video::SColor> *palette);
+
+TileDef            read_tiledef              (lua_State *L, int index,
+                                              u8 drawtype);
+
+void               read_soundspec            (lua_State *L, int index,
+                                              SimpleSoundSpec &spec);
+NodeBox            read_nodebox              (lua_State *L, int index);
 
-void               read_server_sound_params      (lua_State *L, int index,
-                                                  ServerSoundParams &params);
+void               read_server_sound_params  (lua_State *L, int index,
+                                              ServerSoundParams &params);
 
-void          push_dig_params           (lua_State *L,const DigParams &params);
-void          push_hit_params           (lua_State *L,const HitParams &params);
+void               push_dig_params           (lua_State *L,
+                                              const DigParams &params);
+void               push_hit_params           (lua_State *L,
+                                              const HitParams &params);
 
-ItemStack     read_item                 (lua_State *L, int index, Server* srv);
+ItemStack          read_item                 (lua_State *L, int index, IItemDefManager *idef);
 
+struct TileAnimationParams read_animation_definition(lua_State *L, int index);
+void push_animation_definition(lua_State *L, struct TileAnimationParams anim);
 
-ToolCapabilities   read_tool_capabilities    (lua_State *L,
-                                              int table);
+ToolCapabilities   read_tool_capabilities    (lua_State *L, int table);
 void               push_tool_capabilities    (lua_State *L,
                                               const ToolCapabilities &prop);
 
-ItemDefinition     read_item_definition      (lua_State *L,
-                                              int index,
-                                              ItemDefinition default_def);
-void               read_object_properties    (lua_State *L,
-                                              int index,
+void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
+               ItemDefinition &def);
+void               push_item_definition      (lua_State *L,
+                                              const ItemDefinition &i);
+void               push_item_definition_full (lua_State *L,
+                                              const ItemDefinition &i);
+
+void               read_object_properties    (lua_State *L, int index,
+                                              ServerActiveObject *sao,
+                                              ObjectProperties *prop,
+                                              IItemDefManager *idef);
+void               push_object_properties    (lua_State *L,
                                               ObjectProperties *prop);
 
+void               push_inventory               (lua_State *L,
+                                              Inventory *inventory);
+
 void               push_inventory_list       (lua_State *L,
-                                              Inventory *inv,
-                                              const char *name);
-void               read_inventory_list       (lua_State *L,
-                                              int tableindex,
-                                              Inventory *inv,
-                                              const char *name,
-                                              Server* srv,
-                                              int forcesize=-1);
-
-MapNode            readnode                  (lua_State *L,
-                                              int index,
-                                              INodeDefManager *ndef);
-void               pushnode                  (lua_State *L,
-                                              const MapNode &n,
-                                              INodeDefManager *ndef);
+                                              const InventoryList &invlist);
+void               push_inventory_lists      (lua_State *L,
+                                              const Inventory &inv);
+void               read_inventory_list       (lua_State *L, int tableindex,
+                                              Inventory *inv, const char *name,
+                                              IGameDef *gdef, int forcesize=-1);
 
-NodeBox            read_nodebox              (lua_State *L, int index);
+MapNode            readnode                  (lua_State *L, int index,
+                                              const NodeDefManager *ndef);
+void               pushnode                  (lua_State *L, const MapNode &n,
+                                              const NodeDefManager *ndef);
 
-void               read_groups               (lua_State *L,
-                                              int index,
-                                              std::map<std::string, int> &result);
+
+void               read_groups               (lua_State *L, int index,
+                                              ItemGroupList &result);
+
+void               push_groups               (lua_State *L,
+                                              const ItemGroupList &groups);
 
 //TODO rename to "read_enum_field"
-int                getenumfield              (lua_State *L,
-                                              int table,
+int                getenumfield              (lua_State *L, int table,
                                               const char *fieldname,
                                               const EnumString *spec,
                                               int default_);
 
-u32                getflagsfield             (lua_State *L, int table,
+bool               getflagsfield             (lua_State *L, int table,
                                               const char *fieldname,
-                                              FlagDesc *flagdesc);
+                                              FlagDesc *flagdesc,
+                                              u32 *flags, u32 *flagmask);
+
+bool               read_flags                (lua_State *L, int index,
+                                              FlagDesc *flagdesc,
+                                              u32 *flags, u32 *flagmask);
+
+void               push_flags_string         (lua_State *L, FlagDesc *flagdesc,
+                                              u32 flags, u32 flagmask);
+
+u32                read_flags_table          (lua_State *L, int table,
+                                              FlagDesc *flagdesc, u32 *flagmask);
 
 void               push_items                (lua_State *L,
                                               const std::vector<ItemStack> &items);
 
 std::vector<ItemStack> read_items            (lua_State *L,
                                               int index,
-                                              Server* srv);
-
-void               read_soundspec            (lua_State *L,
-                                              int index,
-                                              SimpleSoundSpec &spec);
+                                              IGameDef* gdef);
 
+void               push_soundspec            (lua_State *L,
+                                              const SimpleSoundSpec &spec);
 
 bool               string_to_enum            (const EnumString *spec,
                                               int &result,
                                               const std::string &str);
 
-NoiseParams*       read_noiseparams          (lua_State *L, int index);
-
-bool               read_schematic            (lua_State *L, int index,
-                                              DecoSchematic *dschem,
-                                              Server *server);
+bool               read_noiseparams          (lua_State *L, int index,
+                                              NoiseParams *np);
+void               push_noiseparams          (lua_State *L, NoiseParams *np);
 
 void               luaentity_get             (lua_State *L,u16 id);
 
-extern struct EnumString es_TileAnimationType[];
+bool               push_json_value           (lua_State *L,
+                                              const Json::Value &value,
+                                              int nullindex);
+void               read_json_value           (lua_State *L, Json::Value &root,
+                                              int index, u8 recursion = 0);
+
+/*!
+ * Pushes a Lua `pointed_thing` to the given Lua stack.
+ * \param csm If true, a client side pointed thing is pushed
+ * \param hitpoint If true, the exact pointing location is also pushed
+ */
+void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
+       false, bool hitpoint = false);
+
+void push_objectRef            (lua_State *L, const u16 id);
+
+void read_hud_element          (lua_State *L, HudElement *elem);
+
+void push_hud_element          (lua_State *L, HudElement *elem);
+
+bool read_hud_change           (lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
+
+void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
 
-#endif /* C_CONTENT_H_ */
+void push_physics_override        (lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move);