}
#include <iostream>
-#include <map>
#include <vector>
#include "irrlichttypes_bloated.h"
#include "util/string.h"
+#include "itemgroup.h"
+#include "itemdef.h"
+#include "c_types.h"
+
+namespace Json { class Value; }
struct MapNode;
class INodeDefManager;
struct HitParams;
struct EnumString;
struct NoiseParams;
+class Schematic;
+
+
+ContentFeatures read_content_features (lua_State *L, int index);
+void push_content_features (lua_State *L,
+ const ContentFeatures &c);
+
+void push_nodebox (lua_State *L,
+ const NodeBox &box);
+void push_box (lua_State *L,
+ const std::vector<aabb3f> &box);
+
+void push_palette (lua_State *L,
+ const std::vector<video::SColor> *palette);
+TileDef read_tiledef (lua_State *L, int index,
+ u8 drawtype);
-ContentFeatures read_content_features (lua_State *L, int index);
-TileDef read_tiledef (lua_State *L, int index);
-void read_soundspec (lua_State *L, int index,
- SimpleSoundSpec &spec);
-NodeBox read_nodebox (lua_State *L, int index);
+void read_soundspec (lua_State *L, int index,
+ SimpleSoundSpec &spec);
+NodeBox read_nodebox (lua_State *L, int index);
-void read_server_sound_params (lua_State *L, int index,
- ServerSoundParams ¶ms);
+void read_server_sound_params (lua_State *L, int index,
+ ServerSoundParams ¶ms);
-void push_dig_params (lua_State *L,const DigParams ¶ms);
-void push_hit_params (lua_State *L,const HitParams ¶ms);
+void push_dig_params (lua_State *L,
+ const DigParams ¶ms);
+void push_hit_params (lua_State *L,
+ const HitParams ¶ms);
-ItemStack read_item (lua_State *L, int index, Server* srv);
+ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
+struct TileAnimationParams read_animation_definition(lua_State *L, int index);
-ToolCapabilities read_tool_capabilities (lua_State *L,
- int table);
+ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L,
const ToolCapabilities &prop);
-ItemDefinition read_item_definition (lua_State *L,
- int index,
- ItemDefinition default_def);
-void read_object_properties (lua_State *L,
- int index,
+void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
+ ItemDefinition &def);
+void push_item_definition (lua_State *L,
+ const ItemDefinition &i);
+void push_item_definition_full (lua_State *L,
+ const ItemDefinition &i);
+
+void read_object_properties (lua_State *L, int index,
+ ObjectProperties *prop,
+ IItemDefManager *idef);
+void push_object_properties (lua_State *L,
ObjectProperties *prop);
-//TODO fix parameter oreder!
-void push_inventory_list (Inventory *inv,
- const char *name,
- lua_State *L);
-void read_inventory_list (Inventory *inv,
- const char *name,
- lua_State *L,
- int tableindex,
- Server* srv,
- int forcesize=-1);
-
-MapNode readnode (lua_State *L,
- int index,
+void push_inventory_list (lua_State *L,
+ Inventory *inv,
+ const char *name);
+void read_inventory_list (lua_State *L, int tableindex,
+ Inventory *inv, const char *name,
+ Server *srv, int forcesize=-1);
+
+MapNode readnode (lua_State *L, int index,
INodeDefManager *ndef);
-void pushnode (lua_State *L,
- const MapNode &n,
+void pushnode (lua_State *L, const MapNode &n,
INodeDefManager *ndef);
NodeBox read_nodebox (lua_State *L, int index);
-void read_groups (lua_State *L,
- int index,
- std::map<std::string, int> &result);
+void read_groups (lua_State *L, int index,
+ ItemGroupList &result);
+
+void push_groups (lua_State *L,
+ const ItemGroupList &groups);
//TODO rename to "read_enum_field"
-int getenumfield (lua_State *L,
- int table,
+int getenumfield (lua_State *L, int table,
const char *fieldname,
const EnumString *spec,
int default_);
-u32 getflagsfield (lua_State *L, int table,
+bool getflagsfield (lua_State *L, int table,
const char *fieldname,
- FlagDesc *flagdesc);
+ FlagDesc *flagdesc,
+ u32 *flags, u32 *flagmask);
+
+bool read_flags (lua_State *L, int index,
+ FlagDesc *flagdesc,
+ u32 *flags, u32 *flagmask);
+
+void push_flags_string (lua_State *L, FlagDesc *flagdesc,
+ u32 flags, u32 flagmask);
+
+u32 read_flags_table (lua_State *L, int table,
+ FlagDesc *flagdesc, u32 *flagmask);
void push_items (lua_State *L,
const std::vector<ItemStack> &items);
void read_soundspec (lua_State *L,
int index,
SimpleSoundSpec &spec);
-
+void push_soundspec (lua_State *L,
+ const SimpleSoundSpec &spec);
bool string_to_enum (const EnumString *spec,
int &result,
const std::string &str);
-NoiseParams* read_noiseparams (lua_State *L, int index);
+bool read_noiseparams (lua_State *L, int index,
+ NoiseParams *np);
+void push_noiseparams (lua_State *L, NoiseParams *np);
void luaentity_get (lua_State *L,u16 id);
+bool push_json_value (lua_State *L,
+ const Json::Value &value,
+ int nullindex);
+void read_json_value (lua_State *L, Json::Value &root,
+ int index, u8 recursion = 0);
+
+void push_pointed_thing (lua_State *L, const PointedThing &pointed, bool csm = false);
+
+void push_objectRef (lua_State *L, const u16 id);
+
extern struct EnumString es_TileAnimationType[];
#endif /* C_CONTENT_H_ */