struct NoiseParams;
class Schematic;
class ServerActiveObject;
+struct collisionMoveResult;
+extern struct EnumString es_TileAnimationType[];
ContentFeatures read_content_features (lua_State *L, int index);
void push_content_features (lua_State *L,
HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
-extern struct EnumString es_TileAnimationType[];
+void push_collision_move_result(lua_State *L, const collisionMoveResult &res);