]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/common/c_content.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / script / common / c_content.h
index 58be7118cd39f467e532241a1f04e78f3830beda..6d1dfe1d5a7d5f34c373ed452fdc2be84e9b1549 100644 (file)
@@ -57,6 +57,7 @@ struct DigParams;
 struct HitParams;
 struct EnumString;
 struct NoiseParams;
+class DecoSchematic;
 
 
 ContentFeatures    read_content_features         (lua_State *L, int index);
@@ -86,14 +87,13 @@ void               read_object_properties    (lua_State *L,
                                               int index,
                                               ObjectProperties *prop);
 
-//TODO fix parameter oreder!
-void               push_inventory_list       (Inventory *inv,
-                                              const char *name,
-                                              lua_State *L);
-void               read_inventory_list       (Inventory *inv,
-                                              const char *name,
-                                              lua_State *L,
+void               push_inventory_list       (lua_State *L,
+                                              Inventory *inv,
+                                              const char *name);
+void               read_inventory_list       (lua_State *L,
                                               int tableindex,
+                                              Inventory *inv,
+                                              const char *name,
                                               Server* srv,
                                               int forcesize=-1);
 
@@ -139,6 +139,10 @@ bool               string_to_enum            (const EnumString *spec,
 
 NoiseParams*       read_noiseparams          (lua_State *L, int index);
 
+bool               read_schematic            (lua_State *L, int index,
+                                              DecoSchematic *dschem,
+                                              Server *server);
+
 void               luaentity_get             (lua_State *L,u16 id);
 
 extern struct EnumString es_TileAnimationType[];