struct HitParams;
struct EnumString;
struct NoiseParams;
+class DecoSchematic;
ContentFeatures read_content_features (lua_State *L, int index);
int index,
ObjectProperties *prop);
-//TODO fix parameter oreder!
-void push_inventory_list (Inventory *inv,
- const char *name,
- lua_State *L);
-void read_inventory_list (Inventory *inv,
- const char *name,
- lua_State *L,
+void push_inventory_list (lua_State *L,
+ Inventory *inv,
+ const char *name);
+void read_inventory_list (lua_State *L,
int tableindex,
+ Inventory *inv,
+ const char *name,
Server* srv,
int forcesize=-1);
NoiseParams* read_noiseparams (lua_State *L, int index);
+bool read_schematic (lua_State *L, int index,
+ DecoSchematic *dschem,
+ Server *server);
+
void luaentity_get (lua_State *L,u16 id);
extern struct EnumString es_TileAnimationType[];