]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/common/c_content.h
Lua API: Particle callbacks; Add NoWeather
[dragonfireclient.git] / src / script / common / c_content.h
index d5c375a8fe6c97e5b57c025772f48f065b677aff..10b77a116eeda9814af797a6a87d5dd9b7956051 100644 (file)
@@ -44,7 +44,7 @@ extern "C" {
 namespace Json { class Value; }
 
 struct MapNode;
-class INodeDefManager;
+class NodeDefManager;
 struct PointedThing;
 struct ItemStack;
 struct ItemDefinition;
@@ -62,9 +62,13 @@ struct HitParams;
 struct EnumString;
 struct NoiseParams;
 class Schematic;
+class ServerActiveObject;
+struct collisionMoveResult;
 
+extern struct EnumString es_TileAnimationType[];
 
-ContentFeatures    read_content_features     (lua_State *L, int index);
+void               read_content_features     (lua_State *L, ContentFeatures &f,
+                                              int index);
 void               push_content_features     (lua_State *L,
                                               const ContentFeatures &c);
 
@@ -94,6 +98,7 @@ void               push_hit_params           (lua_State *L,
 ItemStack          read_item                 (lua_State *L, int index, IItemDefManager *idef);
 
 struct TileAnimationParams read_animation_definition(lua_State *L, int index);
+void push_animation_definition(lua_State *L, struct TileAnimationParams anim);
 
 ToolCapabilities   read_tool_capabilities    (lua_State *L, int table);
 void               push_tool_capabilities    (lua_State *L,
@@ -107,11 +112,15 @@ void               push_item_definition_full (lua_State *L,
                                               const ItemDefinition &i);
 
 void               read_object_properties    (lua_State *L, int index,
+                                              ServerActiveObject *sao,
                                               ObjectProperties *prop,
                                               IItemDefManager *idef);
 void               push_object_properties    (lua_State *L,
                                               ObjectProperties *prop);
 
+void               push_inventory               (lua_State *L,
+                                              Inventory *inventory);
+                                              
 void               push_inventory_list       (lua_State *L,
                                               Inventory *inv,
                                               const char *name);
@@ -120,9 +129,9 @@ void               read_inventory_list       (lua_State *L, int tableindex,
                                               Server *srv, int forcesize=-1);
 
 MapNode            readnode                  (lua_State *L, int index,
-                                              INodeDefManager *ndef);
+                                              const NodeDefManager *ndef);
 void               pushnode                  (lua_State *L, const MapNode &n,
-                                              INodeDefManager *ndef);
+                                              const NodeDefManager *ndef);
 
 
 void               read_groups               (lua_State *L, int index,
@@ -178,7 +187,13 @@ bool               push_json_value           (lua_State *L,
 void               read_json_value           (lua_State *L, Json::Value &root,
                                               int index, u8 recursion = 0);
 
-void               push_pointed_thing        (lua_State *L, const PointedThing &pointed, bool csm = false);
+/*!
+ * Pushes a Lua `pointed_thing` to the given Lua stack.
+ * \param csm If true, a client side pointed thing is pushed
+ * \param hitpoint If true, the exact pointing location is also pushed
+ */
+void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
+       false, bool hitpoint = false);
 
 void               push_objectRef            (lua_State *L, const u16 id);
 
@@ -188,4 +203,6 @@ void               push_hud_element          (lua_State *L, HudElement *elem);
 
 HudElementStat     read_hud_change           (lua_State *L, HudElement *elem, void **value);
 
-extern struct EnumString es_TileAnimationType[];
+void               push_collision_move_result(lua_State *L, const collisionMoveResult &res);
+
+void                      push_physics_override         (lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move);