]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/common/c_content.h
Lua API: Particle callbacks; Add NoWeather
[dragonfireclient.git] / src / script / common / c_content.h
index 29d5763558bd62e75ae4f4b30ed2100c06a22002..10b77a116eeda9814af797a6a87d5dd9b7956051 100644 (file)
@@ -98,6 +98,7 @@ void               push_hit_params           (lua_State *L,
 ItemStack          read_item                 (lua_State *L, int index, IItemDefManager *idef);
 
 struct TileAnimationParams read_animation_definition(lua_State *L, int index);
+void push_animation_definition(lua_State *L, struct TileAnimationParams anim);
 
 ToolCapabilities   read_tool_capabilities    (lua_State *L, int table);
 void               push_tool_capabilities    (lua_State *L,
@@ -117,6 +118,9 @@ void               read_object_properties    (lua_State *L, int index,
 void               push_object_properties    (lua_State *L,
                                               ObjectProperties *prop);
 
+void               push_inventory               (lua_State *L,
+                                              Inventory *inventory);
+                                              
 void               push_inventory_list       (lua_State *L,
                                               Inventory *inv,
                                               const char *name);
@@ -200,3 +204,5 @@ void               push_hud_element          (lua_State *L, HudElement *elem);
 HudElementStat     read_hud_change           (lua_State *L, HudElement *elem, void **value);
 
 void               push_collision_move_result(lua_State *L, const collisionMoveResult &res);
+
+void                      push_physics_override         (lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move);