#include "server.h"
#include "log.h"
#include "tool.h"
-#include "serverobject.h"
#include "porting.h"
#include "mapgen/mg_schematic.h"
#include "noise.h"
+#include "server/player_sao.h"
#include "util/pointedthing.h"
#include "debug.h" // For FATAL_ERROR
#include <json/json.h>
getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
warn_if_field_exists(L, index, "tool_digging_properties",
- "Deprecated; use tool_capabilities");
+ "Obsolete; use tool_capabilities");
lua_getfield(L, index, "tool_capabilities");
if(lua_istable(L, -1)){
lua_pushboolean(L, i.liquids_pointable);
lua_setfield(L, -2, "liquids_pointable");
if (i.type == ITEM_TOOL) {
- push_tool_capabilities(L, ToolCapabilities(
- i.tool_capabilities->full_punch_interval,
- i.tool_capabilities->max_drop_level,
- i.tool_capabilities->groupcaps,
- i.tool_capabilities->damageGroups));
+ push_tool_capabilities(L, *i.tool_capabilities);
lua_setfield(L, -2, "tool_capabilities");
}
push_groups(L, i.groups);
/******************************************************************************/
void read_object_properties(lua_State *L, int index,
- ObjectProperties *prop, IItemDefManager *idef)
+ ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
return;
int hp_max = 0;
- if (getintfield(L, -1, "hp_max", hp_max))
+ if (getintfield(L, -1, "hp_max", hp_max)) {
prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
- getintfield(L, -1, "breath_max", prop->breath_max);
+ if (prop->hp_max < sao->getHP()) {
+ PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
+ sao->setHP(prop->hp_max, reason);
+ if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
+ }
+ }
+
+ if (getintfield(L, -1, "breath_max", prop->breath_max)) {
+ if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ PlayerSAO *player = (PlayerSAO *)sao;
+ if (prop->breath_max < player->getBreath())
+ player->setBreath(prop->breath_max);
+ }
+ }
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
- getfloatfield(L, -1, "weight", prop->weight);
-
lua_getfield(L, -1, "collisionbox");
bool collisionbox_defined = lua_istable(L, -1);
if (collisionbox_defined)
lua_setfield(L, -2, "physical");
lua_pushboolean(L, prop->collideWithObjects);
lua_setfield(L, -2, "collide_with_objects");
- lua_pushnumber(L, prop->weight);
- lua_setfield(L, -2, "weight");
push_aabb3f(L, prop->collisionbox);
lua_setfield(L, -2, "collisionbox");
push_aabb3f(L, prop->selectionbox);
push_v3f(L, prop->visual_size);
lua_setfield(L, -2, "visual_size");
- lua_newtable(L);
+ lua_createtable(L, prop->textures.size(), 0);
u16 i = 1;
for (const std::string &texture : prop->textures) {
lua_pushlstring(L, texture.c_str(), texture.size());
}
lua_setfield(L, -2, "textures");
- lua_newtable(L);
+ lua_createtable(L, prop->colors.size(), 0);
i = 1;
for (const video::SColor &color : prop->colors) {
push_ARGB8(L, color);
warningstream << "Node " << f.name.c_str()
<< " has a palette, but not a suitable paramtype2." << std::endl;
- // Warn about some deprecated fields
+ // Warn about some obsolete fields
warn_if_field_exists(L, index, "wall_mounted",
- "Deprecated; use paramtype2 = 'wallmounted'");
+ "Obsolete; use paramtype2 = 'wallmounted'");
warn_if_field_exists(L, index, "light_propagates",
- "Deprecated; determined from paramtype");
+ "Obsolete; determined from paramtype");
warn_if_field_exists(L, index, "dug_item",
- "Deprecated; use 'drop' field");
+ "Obsolete; use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item",
- "Deprecated; use 'drop' field");
+ "Obsolete; use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item_rarity",
- "Deprecated; use 'drop' field");
+ "Obsolete; use 'drop' field");
warn_if_field_exists(L, index, "metadata_name",
- "Deprecated; use on_add and metadata callbacks");
+ "Obsolete; use on_add and metadata callbacks");
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, index, "is_ground_content", f.is_ground_content);
lua_pushnumber(L, c.connect_sides);
lua_setfield(L, -2, "connect_sides");
- lua_newtable(L);
+ lua_createtable(L, c.connects_to.size(), 0);
u16 i = 1;
for (const std::string &it : c.connects_to) {
lua_pushlstring(L, it.c_str(), it.size());
void push_box(lua_State *L, const std::vector<aabb3f> &box)
{
- lua_newtable(L);
+ lua_createtable(L, box.size(), 0);
u8 i = 1;
for (const aabb3f &it : box) {
push_aabb3f(L, it);
params.max_hear_distance = BS*getfloatfield_default(L, index,
"max_hear_distance", params.max_hear_distance/BS);
getboolfield(L, index, "loop", params.loop);
+ getstringfield(L, index, "exclude_player", params.exclude_player);
}
}
void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
{
- lua_newtable(L);
+ lua_createtable(L, 0, 3);
lua_pushstring(L, spec.name.c_str());
lua_setfield(L, -2, "name");
lua_pushnumber(L, spec.gain);
lua_getfield(L, index, "name");
if (!lua_isstring(L, -1))
throw LuaError("Node name is not set or is not a string!");
- const char *name = lua_tostring(L, -1);
+ std::string name = lua_tostring(L, -1);
lua_pop(L, 1);
u8 param1 = 0;
param2 = lua_tonumber(L, -1);
lua_pop(L, 1);
- return {ndef, name, param1, param2};
+ content_t id = CONTENT_IGNORE;
+ if (!ndef->getId(name, id))
+ throw LuaError("\"" + name + "\" is not a registered node!");
+
+ return {id, param1, param2};
}
/******************************************************************************/
void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef)
{
- lua_newtable(L);
+ lua_createtable(L, 0, 3);
lua_pushstring(L, ndef->get(n).name.c_str());
lua_setfield(L, -2, "name");
- lua_pushnumber(L, n.getParam1());
+ lua_pushinteger(L, n.getParam1());
lua_setfield(L, -2, "param1");
- lua_pushnumber(L, n.getParam2());
+ lua_pushinteger(L, n.getParam2());
lua_setfield(L, -2, "param2");
}
{
const EnumString *esp = spec;
while(esp->str){
- if(str == std::string(esp->str)){
+ if (!strcmp(str.c_str(), esp->str)) {
result = esp->num;
return true;
}
{
lua_newtable(L);
setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
- setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+ setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+ setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses);
// Create groupcaps table
lua_newtable(L);
// For each groupcap
ToolCapabilities toolcap;
getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
+ getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses);
lua_getfield(L, table, "groupcaps");
if(lua_istable(L, -1)){
int table_groupcaps = lua_gettop(L);
/******************************************************************************/
void push_dig_params(lua_State *L,const DigParams ¶ms)
{
- lua_newtable(L);
+ lua_createtable(L, 0, 3);
setboolfield(L, -1, "diggable", params.diggable);
setfloatfield(L, -1, "time", params.time);
setintfield(L, -1, "wear", params.wear);
/******************************************************************************/
void push_hit_params(lua_State *L,const HitParams ¶ms)
{
- lua_newtable(L);
+ lua_createtable(L, 0, 3);
setintfield(L, -1, "hp", params.hp);
setintfield(L, -1, "wear", params.wear);
}
return;
result.clear();
lua_pushnil(L);
- if(index < 0)
+ if (index < 0)
index -= 1;
- while(lua_next(L, index) != 0){
+ while (lua_next(L, index) != 0) {
// key at index -2 and value at index -1
std::string name = luaL_checkstring(L, -2);
int rating = luaL_checkinteger(L, -1);
- result[name] = rating;
+ // zero rating indicates not in the group
+ if (rating != 0)
+ result[name] = rating;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
/******************************************************************************/
void push_groups(lua_State *L, const ItemGroupList &groups)
{
- lua_newtable(L);
+ lua_createtable(L, 0, groups.size());
for (const auto &group : groups) {
- lua_pushnumber(L, group.second);
+ lua_pushinteger(L, group.second);
lua_setfield(L, -2, group.first.c_str());
}
}
lua_getglobal(L, "core");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
+ lua_pushinteger(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // Remove luaentities
lua_remove(L, -2); // Remove core
lua_pushboolean(L, value.asInt());
break;
case Json::arrayValue:
- lua_newtable(L);
+ lua_createtable(L, value.size(), 0);
for (Json::Value::const_iterator it = value.begin();
it != value.end(); ++it) {
push_json_value_helper(L, *it, nullindex);
}
break;
case Json::objectValue:
- lua_newtable(L);
+ lua_createtable(L, 0, value.size());
for (Json::Value::const_iterator it = value.begin();
it != value.end(); ++it) {
#ifndef JSONCPP_STRING
lua_getglobal(L, "core");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
+ lua_pushinteger(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // core
elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
lua_pop(L, 1);
- elem->name = getstringfield_default(L, 2, "name", "");
- elem->text = getstringfield_default(L, 2, "text", "");
- elem->number = getintfield_default(L, 2, "number", 0);
- elem->item = getintfield_default(L, 2, "item", 0);
- elem->dir = getintfield_default(L, 2, "direction", 0);
+ elem->name = getstringfield_default(L, 2, "name", "");
+ elem->text = getstringfield_default(L, 2, "text", "");
+ elem->number = getintfield_default(L, 2, "number", 0);
+ if (elem->type == HUD_ELEM_WAYPOINT)
+ // waypoints reuse the item field to store precision, item = precision + 1
+ elem->item = getintfield_default(L, 2, "precision", -1) + 1;
+ else
+ elem->item = getintfield_default(L, 2, "item", 0);
+ elem->dir = getintfield_default(L, 2, "direction", 0);
+ elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX,
+ getintfield_default(L, 2, "z_index", 0)));
// Deprecated, only for compatibility's sake
if (elem->dir == 0)
push_v3f(L, elem->world_pos);
lua_setfield(L, -2, "world_pos");
+
+ lua_pushnumber(L, elem->z_index);
+ lua_setfield(L, -2, "z_index");
}
HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
elem->size = read_v2s32(L, 4);
*value = &elem->size;
break;
+ case HUD_STAT_Z_INDEX:
+ elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, luaL_checknumber(L, 4)));
+ *value = &elem->z_index;
+ break;
}
return stat;
}