]> git.lizzy.rs Git - minetest.git/blobdiff - src/script/common/c_content.cpp
[CSM] Add basic HUD manipulation. (#6067)
[minetest.git] / src / script / common / c_content.cpp
index af54a8b315610a981435b6edee2828a0f4cd127b..cac48d4882f4b6cab99fd6d99f36be1ca0285c81 100644 (file)
@@ -1062,6 +1062,14 @@ NodeBox read_nodebox(lua_State *L, int index)
                NODEBOXREADVEC(nodebox.connect_left, "connect_left");
                NODEBOXREADVEC(nodebox.connect_back, "connect_back");
                NODEBOXREADVEC(nodebox.connect_right, "connect_right");
+               NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top");
+               NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom");
+               NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front");
+               NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left");
+               NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back");
+               NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right");
+               NODEBOXREADVEC(nodebox.disconnected, "disconnected");
+               NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides");
        }
        return nodebox;
 }
@@ -1784,3 +1792,142 @@ void push_objectRef(lua_State *L, const u16 id)
        lua_remove(L, -2); // object_refs
        lua_remove(L, -2); // core
 }
+
+void read_hud_element(lua_State *L, HudElement *elem)
+{
+       elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
+                                                                       es_HudElementType, HUD_ELEM_TEXT);
+
+       lua_getfield(L, 2, "position");
+       elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "scale");
+       elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "size");
+       elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
+       lua_pop(L, 1);
+
+       elem->name   = getstringfield_default(L, 2, "name", "");
+       elem->text   = getstringfield_default(L, 2, "text", "");
+       elem->number = getintfield_default(L, 2, "number", 0);
+       elem->item   = getintfield_default(L, 2, "item", 0);
+       elem->dir    = getintfield_default(L, 2, "direction", 0);
+
+       // Deprecated, only for compatibility's sake
+       if (elem->dir == 0)
+               elem->dir = getintfield_default(L, 2, "dir", 0);
+
+       lua_getfield(L, 2, "alignment");
+       elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "offset");
+       elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "world_pos");
+       elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
+       lua_pop(L, 1);
+
+       /* check for known deprecated element usage */
+       if ((elem->type  == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
+               log_deprecated(L,"Deprecated usage of statbar without size!");
+}
+
+void push_hud_element(lua_State *L, HudElement *elem)
+{
+       lua_newtable(L);
+
+       lua_pushstring(L, es_HudElementType[(u8)elem->type].str);
+       lua_setfield(L, -2, "type");
+
+       push_v2f(L, elem->pos);
+       lua_setfield(L, -2, "position");
+
+       lua_pushstring(L, elem->name.c_str());
+       lua_setfield(L, -2, "name");
+
+       push_v2f(L, elem->scale);
+       lua_setfield(L, -2, "scale");
+
+       lua_pushstring(L, elem->text.c_str());
+       lua_setfield(L, -2, "text");
+
+       lua_pushnumber(L, elem->number);
+       lua_setfield(L, -2, "number");
+
+       lua_pushnumber(L, elem->item);
+       lua_setfield(L, -2, "item");
+
+       lua_pushnumber(L, elem->dir);
+       lua_setfield(L, -2, "direction");
+
+       // Deprecated, only for compatibility's sake
+       lua_pushnumber(L, elem->dir);
+       lua_setfield(L, -2, "dir");
+
+       push_v3f(L, elem->world_pos);
+       lua_setfield(L, -2, "world_pos");
+}
+
+HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
+{
+       HudElementStat stat = HUD_STAT_NUMBER;
+       if (lua_isstring(L, 3)) {
+               int statint;
+               std::string statstr = lua_tostring(L, 3);
+               stat = string_to_enum(es_HudElementStat, statint, statstr) ?
+                               (HudElementStat)statint : stat;
+       }
+
+       switch (stat) {
+               case HUD_STAT_POS:
+                       elem->pos = read_v2f(L, 4);
+                       *value = &elem->pos;
+                       break;
+               case HUD_STAT_NAME:
+                       elem->name = luaL_checkstring(L, 4);
+                       *value = &elem->name;
+                       break;
+               case HUD_STAT_SCALE:
+                       elem->scale = read_v2f(L, 4);
+                       *value = &elem->scale;
+                       break;
+               case HUD_STAT_TEXT:
+                       elem->text = luaL_checkstring(L, 4);
+                       *value = &elem->text;
+                       break;
+               case HUD_STAT_NUMBER:
+                       elem->number = luaL_checknumber(L, 4);
+                       *value = &elem->number;
+                       break;
+               case HUD_STAT_ITEM:
+                       elem->item = luaL_checknumber(L, 4);
+                       *value = &elem->item;
+                       break;
+               case HUD_STAT_DIR:
+                       elem->dir = luaL_checknumber(L, 4);
+                       *value = &elem->dir;
+                       break;
+               case HUD_STAT_ALIGN:
+                       elem->align = read_v2f(L, 4);
+                       *value = &elem->align;
+                       break;
+               case HUD_STAT_OFFSET:
+                       elem->offset = read_v2f(L, 4);
+                       *value = &elem->offset;
+                       break;
+               case HUD_STAT_WORLD_POS:
+                       elem->world_pos = read_v3f(L, 4);
+                       *value = &elem->world_pos;
+                       break;
+               case HUD_STAT_SIZE:
+                       elem->size = read_v2s32(L, 4);
+                       *value = &elem->size;
+                       break;
+       }
+       return stat;
+}