]> git.lizzy.rs Git - minetest.git/blobdiff - src/script/common/c_content.cpp
[CSM] Add basic HUD manipulation. (#6067)
[minetest.git] / src / script / common / c_content.cpp
index 99e12cd829bbd8b1044eaa94642969f0c288bf37..cac48d4882f4b6cab99fd6d99f36be1ca0285c81 100644 (file)
@@ -30,8 +30,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "tool.h"
 #include "serverobject.h"
 #include "porting.h"
-#include "mg_schematic.h"
+#include "mapgen/mg_schematic.h"
 #include "noise.h"
+#include "util/pointedthing.h"
+#include "debug.h" // For FATAL_ERROR
 #include <json/json.h>
 
 struct EnumString es_TileAnimationType[] =
@@ -43,21 +45,26 @@ struct EnumString es_TileAnimationType[] =
 };
 
 /******************************************************************************/
-ItemDefinition read_item_definition(lua_State* L,int index,
-               ItemDefinition default_def)
+void read_item_definition(lua_State* L, int index,
+               const ItemDefinition &default_def, ItemDefinition &def)
 {
-       if(index < 0)
+       if (index < 0)
                index = lua_gettop(L) + 1 + index;
 
-       // Read the item definition
-       ItemDefinition def = default_def;
-
        def.type = (ItemType)getenumfield(L, index, "type",
                        es_ItemType, ITEM_NONE);
        getstringfield(L, index, "name", def.name);
        getstringfield(L, index, "description", def.description);
        getstringfield(L, index, "inventory_image", def.inventory_image);
+       getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
        getstringfield(L, index, "wield_image", def.wield_image);
+       getstringfield(L, index, "wield_overlay", def.wield_overlay);
+       getstringfield(L, index, "palette", def.palette_image);
+
+       // Read item color.
+       lua_getfield(L, index, "color");
+       read_color(L, -1, &def.color);
+       lua_pop(L, 1);
 
        lua_getfield(L, index, "wield_scale");
        if(lua_istable(L, -1)){
@@ -86,7 +93,7 @@ ItemDefinition read_item_definition(lua_State* L,int index,
        // If name is "" (hand), ensure there are ToolCapabilities
        // because it will be looked up there whenever any other item has
        // no ToolCapabilities
-       if(def.name == "" && def.tool_capabilities == NULL){
+       if (def.name.empty() && def.tool_capabilities == NULL){
                def.tool_capabilities = new ToolCapabilities();
        }
 
@@ -112,31 +119,100 @@ ItemDefinition read_item_definition(lua_State* L,int index,
        // "" = no prediction
        getstringfield(L, index, "node_placement_prediction",
                        def.node_placement_prediction);
+}
 
-       return def;
+/******************************************************************************/
+void push_item_definition(lua_State *L, const ItemDefinition &i)
+{
+       lua_newtable(L);
+       lua_pushstring(L, i.name.c_str());
+       lua_setfield(L, -2, "name");
+       lua_pushstring(L, i.description.c_str());
+       lua_setfield(L, -2, "description");
+}
+
+void push_item_definition_full(lua_State *L, const ItemDefinition &i)
+{
+       std::string type(es_ItemType[(int)i.type].str);
+
+       lua_newtable(L);
+       lua_pushstring(L, i.name.c_str());
+       lua_setfield(L, -2, "name");
+       lua_pushstring(L, i.description.c_str());
+       lua_setfield(L, -2, "description");
+       lua_pushstring(L, type.c_str());
+       lua_setfield(L, -2, "type");
+       lua_pushstring(L, i.inventory_image.c_str());
+       lua_setfield(L, -2, "inventory_image");
+       lua_pushstring(L, i.inventory_overlay.c_str());
+       lua_setfield(L, -2, "inventory_overlay");
+       lua_pushstring(L, i.wield_image.c_str());
+       lua_setfield(L, -2, "wield_image");
+       lua_pushstring(L, i.wield_overlay.c_str());
+       lua_setfield(L, -2, "wield_overlay");
+       lua_pushstring(L, i.palette_image.c_str());
+       lua_setfield(L, -2, "palette_image");
+       push_ARGB8(L, i.color);
+       lua_setfield(L, -2, "color");
+       push_v3f(L, i.wield_scale);
+       lua_setfield(L, -2, "wield_scale");
+       lua_pushinteger(L, i.stack_max);
+       lua_setfield(L, -2, "stack_max");
+       lua_pushboolean(L, i.usable);
+       lua_setfield(L, -2, "usable");
+       lua_pushboolean(L, i.liquids_pointable);
+       lua_setfield(L, -2, "liquids_pointable");
+       if (i.type == ITEM_TOOL) {
+               push_tool_capabilities(L, ToolCapabilities(
+                       i.tool_capabilities->full_punch_interval,
+                       i.tool_capabilities->max_drop_level,
+                       i.tool_capabilities->groupcaps,
+                       i.tool_capabilities->damageGroups));
+               lua_setfield(L, -2, "tool_capabilities");
+       }
+       push_groups(L, i.groups);
+       lua_setfield(L, -2, "groups");
+       push_soundspec(L, i.sound_place);
+       lua_setfield(L, -2, "sound_place");
+       push_soundspec(L, i.sound_place_failed);
+       lua_setfield(L, -2, "sound_place_failed");
+       lua_pushstring(L, i.node_placement_prediction.c_str());
+       lua_setfield(L, -2, "node_placement_prediction");
 }
 
 /******************************************************************************/
 void read_object_properties(lua_State *L, int index,
-               ObjectProperties *prop)
+               ObjectProperties *prop, IItemDefManager *idef)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
        if(!lua_istable(L, index))
                return;
 
-       prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+       int hp_max = 0;
+       if (getintfield(L, -1, "hp_max", hp_max))
+               prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
 
+       getintfield(L, -1, "breath_max", prop->breath_max);
        getboolfield(L, -1, "physical", prop->physical);
        getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
 
        getfloatfield(L, -1, "weight", prop->weight);
 
        lua_getfield(L, -1, "collisionbox");
-       if(lua_istable(L, -1))
+       bool collisionbox_defined = lua_istable(L, -1);
+       if (collisionbox_defined)
                prop->collisionbox = read_aabb3f(L, -1, 1.0);
        lua_pop(L, 1);
 
+       lua_getfield(L, -1, "selectionbox");
+       if (lua_istable(L, -1))
+               prop->selectionbox = read_aabb3f(L, -1, 1.0);
+       else if (collisionbox_defined)
+               prop->selectionbox = prop->collisionbox;
+       lua_pop(L, 1);
+
+       getboolfield(L, -1, "pointable", prop->pointable);
        getstringfield(L, -1, "visual", prop->visual);
 
        getstringfield(L, -1, "mesh", prop->mesh);
@@ -154,9 +230,9 @@ void read_object_properties(lua_State *L, int index,
                while(lua_next(L, table) != 0){
                        // key at index -2 and value at index -1
                        if(lua_isstring(L, -1))
-                               prop->textures.push_back(lua_tostring(L, -1));
+                               prop->textures.emplace_back(lua_tostring(L, -1));
                        else
-                               prop->textures.push_back("");
+                               prop->textures.emplace_back("");
                        // removes value, keeps key for next iteration
                        lua_pop(L, 1);
                }
@@ -187,9 +263,11 @@ void read_object_properties(lua_State *L, int index,
 
        getboolfield(L, -1, "is_visible", prop->is_visible);
        getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
-       getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
        if (getfloatfield(L, -1, "stepheight", prop->stepheight))
                prop->stepheight *= BS;
+       getfloatfield(L, -1, "eye_height", prop->eye_height);
+
+       getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
        lua_getfield(L, -1, "automatic_face_movement_dir");
        if (lua_isnumber(L, -1)) {
                prop->automatic_face_movement_dir = true;
@@ -200,6 +278,7 @@ void read_object_properties(lua_State *L, int index,
        }
        lua_pop(L, 1);
        getboolfield(L, -1, "backface_culling", prop->backface_culling);
+       getintfield(L, -1, "glow", prop->glow);
 
        getstringfield(L, -1, "nametag", prop->nametag);
        lua_getfield(L, -1, "nametag_color");
@@ -215,7 +294,16 @@ void read_object_properties(lua_State *L, int index,
                prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
        }
        lua_pop(L, 1);
+
        getstringfield(L, -1, "infotext", prop->infotext);
+       getboolfield(L, -1, "static_save", prop->static_save);
+
+       lua_getfield(L, -1, "wield_item");
+       if (!lua_isnil(L, -1))
+               prop->wield_item = read_item(L, -1, idef).getItemString();
+       lua_pop(L, 1);
+
+       getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
 }
 
 /******************************************************************************/
@@ -224,6 +312,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_newtable(L);
        lua_pushnumber(L, prop->hp_max);
        lua_setfield(L, -2, "hp_max");
+       lua_pushnumber(L, prop->breath_max);
+       lua_setfield(L, -2, "breath_max");
        lua_pushboolean(L, prop->physical);
        lua_setfield(L, -2, "physical");
        lua_pushboolean(L, prop->collideWithObjects);
@@ -232,6 +322,10 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "weight");
        push_aabb3f(L, prop->collisionbox);
        lua_setfield(L, -2, "collisionbox");
+       push_aabb3f(L, prop->selectionbox);
+       lua_setfield(L, -2, "selectionbox");
+       lua_pushboolean(L, prop->pointable);
+       lua_setfield(L, -2, "pointable");
        lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
        lua_setfield(L, -2, "visual");
        lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
@@ -241,18 +335,16 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
 
        lua_newtable(L);
        u16 i = 1;
-       for (std::vector<std::string>::iterator it = prop->textures.begin();
-                       it != prop->textures.end(); ++it) {
-               lua_pushlstring(L, it->c_str(), it->size());
+       for (const std::string &texture : prop->textures) {
+               lua_pushlstring(L, texture.c_str(), texture.size());
                lua_rawseti(L, -2, i);
        }
        lua_setfield(L, -2, "textures");
 
        lua_newtable(L);
        i = 1;
-       for (std::vector<video::SColor>::iterator it = prop->colors.begin();
-                       it != prop->colors.end(); ++it) {
-               push_ARGB8(L, *it);
+       for (const video::SColor &color : prop->colors) {
+               push_ARGB8(L, color);
                lua_rawseti(L, -2, i);
        }
        lua_setfield(L, -2, "colors");
@@ -265,10 +357,12 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "is_visible");
        lua_pushboolean(L, prop->makes_footstep_sound);
        lua_setfield(L, -2, "makes_footstep_sound");
-       lua_pushnumber(L, prop->automatic_rotate);
-       lua_setfield(L, -2, "automatic_rotate");
        lua_pushnumber(L, prop->stepheight / BS);
        lua_setfield(L, -2, "stepheight");
+       lua_pushnumber(L, prop->eye_height);
+       lua_setfield(L, -2, "eye_height");
+       lua_pushnumber(L, prop->automatic_rotate);
+       lua_setfield(L, -2, "automatic_rotate");
        if (prop->automatic_face_movement_dir)
                lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
        else
@@ -276,6 +370,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "automatic_face_movement_dir");
        lua_pushboolean(L, prop->backface_culling);
        lua_setfield(L, -2, "backface_culling");
+       lua_pushnumber(L, prop->glow);
+       lua_setfield(L, -2, "glow");
        lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
        lua_setfield(L, -2, "nametag");
        push_ARGB8(L, prop->nametag_color);
@@ -284,6 +380,12 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
        lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
        lua_setfield(L, -2, "infotext");
+       lua_pushboolean(L, prop->static_save);
+       lua_setfield(L, -2, "static_save");
+       lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
+       lua_setfield(L, -2, "wield_item");
+       lua_pushnumber(L, prop->zoom_fov);
+       lua_setfield(L, -2, "zoom_fov");
 }
 
 /******************************************************************************/
@@ -298,6 +400,7 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
        bool default_culling = true;
        switch (drawtype) {
                case NDT_PLANTLIKE:
+               case NDT_PLANTLIKE_ROOTED:
                case NDT_FIRELIKE:
                        default_tiling = false;
                        // "break" is omitted here intentionaly, as PLANTLIKE
@@ -331,6 +434,16 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
                        L, index, "tileable_horizontal", default_tiling);
                tiledef.tileable_vertical = getboolfield_default(
                        L, index, "tileable_vertical", default_tiling);
+               std::string align_style;
+               if (getstringfield(L, index, "align_style", align_style)) {
+                       if (align_style == "user")
+                               tiledef.align_style = ALIGN_STYLE_USER_DEFINED;
+                       else if (align_style == "world")
+                               tiledef.align_style = ALIGN_STYLE_WORLD;
+                       else
+                               tiledef.align_style = ALIGN_STYLE_NODE;
+               }
+               tiledef.scale = getintfield_default(L, index, "scale", 0);
                // color = ...
                lua_getfield(L, index, "color");
                tiledef.has_color = read_color(L, -1, &tiledef.color);
@@ -419,6 +532,34 @@ ContentFeatures read_content_features(lua_State *L, int index)
        }
        lua_pop(L, 1);
 
+       // overlay_tiles = {}
+       lua_getfield(L, index, "overlay_tiles");
+       if (lua_istable(L, -1)) {
+               int table = lua_gettop(L);
+               lua_pushnil(L);
+               int i = 0;
+               while (lua_next(L, table) != 0) {
+                       // Read tiledef from value
+                       f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
+                       // removes value, keeps key for next iteration
+                       lua_pop(L, 1);
+                       i++;
+                       if (i == 6) {
+                               lua_pop(L, 1);
+                               break;
+                       }
+               }
+               // Copy last value to all remaining textures
+               if (i >= 1) {
+                       TileDef lasttile = f.tiledef_overlay[i - 1];
+                       while (i < 6) {
+                               f.tiledef_overlay[i] = lasttile;
+                               i++;
+                       }
+               }
+       }
+       lua_pop(L, 1);
+
        // special_tiles = {}
        lua_getfield(L, index, "special_tiles");
        // If nil, try the deprecated name "special_materials" instead
@@ -471,7 +612,7 @@ ContentFeatures read_content_features(lua_State *L, int index)
        f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
                        ScriptApiNode::es_ContentParamType2, CPT2_NONE);
 
-       if (f.palette_name != "" &&
+       if (!f.palette_name.empty() &&
                        !(f.param_type_2 == CPT2_COLOR ||
                        f.param_type_2 == CPT2_COLORED_FACEDIR ||
                        f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
@@ -553,7 +694,7 @@ ContentFeatures read_content_features(lua_State *L, int index)
                lua_pushnil(L);
                while (lua_next(L, table) != 0) {
                        // Value at -1
-                       f.connects_to.push_back(lua_tostring(L, -1));
+                       f.connects_to.emplace_back(lua_tostring(L, -1));
                        lua_pop(L, 1);
                }
        }
@@ -620,9 +761,211 @@ ContentFeatures read_content_features(lua_State *L, int index)
        }
        lua_pop(L, 1);
 
+       // Node immediately placed by client when node is dug
+       getstringfield(L, index, "node_dig_prediction",
+               f.node_dig_prediction);
+
        return f;
 }
 
+void push_content_features(lua_State *L, const ContentFeatures &c)
+{
+       std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str);
+       std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str);
+       std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str);
+       std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str);
+
+       /* Missing "tiles" because I don't see a usecase (at least not yet). */
+
+       lua_newtable(L);
+       lua_pushboolean(L, c.has_on_construct);
+       lua_setfield(L, -2, "has_on_construct");
+       lua_pushboolean(L, c.has_on_destruct);
+       lua_setfield(L, -2, "has_on_destruct");
+       lua_pushboolean(L, c.has_after_destruct);
+       lua_setfield(L, -2, "has_after_destruct");
+       lua_pushstring(L, c.name.c_str());
+       lua_setfield(L, -2, "name");
+       push_groups(L, c.groups);
+       lua_setfield(L, -2, "groups");
+       lua_pushstring(L, paramtype.c_str());
+       lua_setfield(L, -2, "paramtype");
+       lua_pushstring(L, paramtype2.c_str());
+       lua_setfield(L, -2, "paramtype2");
+       lua_pushstring(L, drawtype.c_str());
+       lua_setfield(L, -2, "drawtype");
+       if (!c.mesh.empty()) {
+               lua_pushstring(L, c.mesh.c_str());
+               lua_setfield(L, -2, "mesh");
+       }
+#ifndef SERVER
+       push_ARGB8(L, c.minimap_color);       // I know this is not set-able w/ register_node,
+       lua_setfield(L, -2, "minimap_color"); // but the people need to know!
+#endif
+       lua_pushnumber(L, c.visual_scale);
+       lua_setfield(L, -2, "visual_scale");
+       lua_pushnumber(L, c.alpha);
+       lua_setfield(L, -2, "alpha");
+       if (!c.palette_name.empty()) {
+               push_ARGB8(L, c.color);
+               lua_setfield(L, -2, "color");
+
+               lua_pushstring(L, c.palette_name.c_str());
+               lua_setfield(L, -2, "palette_name");
+
+               push_palette(L, c.palette);
+               lua_setfield(L, -2, "palette");
+       }
+       lua_pushnumber(L, c.waving);
+       lua_setfield(L, -2, "waving");
+       lua_pushnumber(L, c.connect_sides);
+       lua_setfield(L, -2, "connect_sides");
+
+       lua_newtable(L);
+       u16 i = 1;
+       for (const std::string &it : c.connects_to) {
+               lua_pushlstring(L, it.c_str(), it.size());
+               lua_rawseti(L, -2, i);
+       }
+       lua_setfield(L, -2, "connects_to");
+
+       push_ARGB8(L, c.post_effect_color);
+       lua_setfield(L, -2, "post_effect_color");
+       lua_pushnumber(L, c.leveled);
+       lua_setfield(L, -2, "leveled");
+       lua_pushboolean(L, c.sunlight_propagates);
+       lua_setfield(L, -2, "sunlight_propagates");
+       lua_pushnumber(L, c.light_source);
+       lua_setfield(L, -2, "light_source");
+       lua_pushboolean(L, c.is_ground_content);
+       lua_setfield(L, -2, "is_ground_content");
+       lua_pushboolean(L, c.walkable);
+       lua_setfield(L, -2, "walkable");
+       lua_pushboolean(L, c.pointable);
+       lua_setfield(L, -2, "pointable");
+       lua_pushboolean(L, c.diggable);
+       lua_setfield(L, -2, "diggable");
+       lua_pushboolean(L, c.climbable);
+       lua_setfield(L, -2, "climbable");
+       lua_pushboolean(L, c.buildable_to);
+       lua_setfield(L, -2, "buildable_to");
+       lua_pushboolean(L, c.rightclickable);
+       lua_setfield(L, -2, "rightclickable");
+       lua_pushnumber(L, c.damage_per_second);
+       lua_setfield(L, -2, "damage_per_second");
+       if (c.isLiquid()) {
+               lua_pushstring(L, liquid_type.c_str());
+               lua_setfield(L, -2, "liquid_type");
+               lua_pushstring(L, c.liquid_alternative_flowing.c_str());
+               lua_setfield(L, -2, "liquid_alternative_flowing");
+               lua_pushstring(L, c.liquid_alternative_source.c_str());
+               lua_setfield(L, -2, "liquid_alternative_source");
+               lua_pushnumber(L, c.liquid_viscosity);
+               lua_setfield(L, -2, "liquid_viscosity");
+               lua_pushboolean(L, c.liquid_renewable);
+               lua_setfield(L, -2, "liquid_renewable");
+               lua_pushnumber(L, c.liquid_range);
+               lua_setfield(L, -2, "liquid_range");
+       }
+       lua_pushnumber(L, c.drowning);
+       lua_setfield(L, -2, "drowning");
+       lua_pushboolean(L, c.floodable);
+       lua_setfield(L, -2, "floodable");
+       push_nodebox(L, c.node_box);
+       lua_setfield(L, -2, "node_box");
+       push_nodebox(L, c.selection_box);
+       lua_setfield(L, -2, "selection_box");
+       push_nodebox(L, c.collision_box);
+       lua_setfield(L, -2, "collision_box");
+       lua_newtable(L);
+       push_soundspec(L, c.sound_footstep);
+       lua_setfield(L, -2, "sound_footstep");
+       push_soundspec(L, c.sound_dig);
+       lua_setfield(L, -2, "sound_dig");
+       push_soundspec(L, c.sound_dug);
+       lua_setfield(L, -2, "sound_dug");
+       lua_setfield(L, -2, "sounds");
+       lua_pushboolean(L, c.legacy_facedir_simple);
+       lua_setfield(L, -2, "legacy_facedir_simple");
+       lua_pushboolean(L, c.legacy_wallmounted);
+       lua_setfield(L, -2, "legacy_wallmounted");
+       lua_pushstring(L, c.node_dig_prediction.c_str());
+       lua_setfield(L, -2, "node_dig_prediction");
+}
+
+/******************************************************************************/
+void push_nodebox(lua_State *L, const NodeBox &box)
+{
+       lua_newtable(L);
+       switch (box.type)
+       {
+               case NODEBOX_REGULAR:
+                       lua_pushstring(L, "regular");
+                       lua_setfield(L, -2, "type");
+                       break;
+               case NODEBOX_LEVELED:
+               case NODEBOX_FIXED:
+                       lua_pushstring(L, "fixed");
+                       lua_setfield(L, -2, "type");
+                       push_box(L, box.fixed);
+                       lua_setfield(L, -2, "fixed");
+                       break;
+               case NODEBOX_WALLMOUNTED:
+                       lua_pushstring(L, "wallmounted");
+                       lua_setfield(L, -2, "type");
+                       push_aabb3f(L, box.wall_top);
+                       lua_setfield(L, -2, "wall_top");
+                       push_aabb3f(L, box.wall_bottom);
+                       lua_setfield(L, -2, "wall_bottom");
+                       push_aabb3f(L, box.wall_side);
+                       lua_setfield(L, -2, "wall_side");
+                       break;
+               case NODEBOX_CONNECTED:
+                       lua_pushstring(L, "connected");
+                       lua_setfield(L, -2, "type");
+                       push_box(L, box.connect_top);
+                       lua_setfield(L, -2, "connect_top");
+                       push_box(L, box.connect_bottom);
+                       lua_setfield(L, -2, "connect_bottom");
+                       push_box(L, box.connect_front);
+                       lua_setfield(L, -2, "connect_front");
+                       push_box(L, box.connect_back);
+                       lua_setfield(L, -2, "connect_back");
+                       push_box(L, box.connect_left);
+                       lua_setfield(L, -2, "connect_left");
+                       push_box(L, box.connect_right);
+                       lua_setfield(L, -2, "connect_right");
+                       break;
+               default:
+                       FATAL_ERROR("Invalid box.type");
+                       break;
+       }
+}
+
+void push_box(lua_State *L, const std::vector<aabb3f> &box)
+{
+       lua_newtable(L);
+       u8 i = 1;
+       for (const aabb3f &it : box) {
+               push_aabb3f(L, it);
+               lua_rawseti(L, -2, i);
+       }
+}
+
+/******************************************************************************/
+void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
+{
+       lua_createtable(L, palette->size(), 0);
+       int newTable = lua_gettop(L);
+       int index = 1;
+       std::vector<video::SColor>::const_iterator iter;
+       for (iter = palette->begin(); iter != palette->end(); ++iter) {
+               push_ARGB8(L, (*iter));
+               lua_rawseti(L, newTable, index);
+               index++;
+       }
+}
+
 /******************************************************************************/
 void read_server_sound_params(lua_State *L, int index,
                ServerSoundParams &params)
@@ -634,6 +977,8 @@ void read_server_sound_params(lua_State *L, int index,
        if(lua_istable(L, index)){
                getfloatfield(L, index, "gain", params.gain);
                getstringfield(L, index, "to_player", params.to_player);
+               getfloatfield(L, index, "fade", params.fade);
+               getfloatfield(L, index, "pitch", params.pitch);
                lua_getfield(L, index, "pos");
                if(!lua_isnil(L, -1)){
                        v3f p = read_v3f(L, -1)*BS;
@@ -666,11 +1011,26 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
        } else if(lua_istable(L, index)){
                getstringfield(L, index, "name", spec.name);
                getfloatfield(L, index, "gain", spec.gain);
+               getfloatfield(L, index, "fade", spec.fade);
+               getfloatfield(L, index, "pitch", spec.pitch);
        } else if(lua_isstring(L, index)){
                spec.name = lua_tostring(L, index);
        }
 }
 
+void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
+{
+       lua_newtable(L);
+       lua_pushstring(L, spec.name.c_str());
+       lua_setfield(L, -2, "name");
+       lua_pushnumber(L, spec.gain);
+       lua_setfield(L, -2, "gain");
+       lua_pushnumber(L, spec.fade);
+       lua_setfield(L, -2, "fade");
+       lua_pushnumber(L, spec.pitch);
+       lua_setfield(L, -2, "pitch");
+}
+
 /******************************************************************************/
 NodeBox read_nodebox(lua_State *L, int index)
 {
@@ -679,21 +1039,19 @@ NodeBox read_nodebox(lua_State *L, int index)
                nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
                                ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
 
-#define NODEBOXREAD(n, s) \
-       do { \
+#define NODEBOXREAD(n, s){ \
                lua_getfield(L, index, (s)); \
                if (lua_istable(L, -1)) \
                        (n) = read_aabb3f(L, -1, BS); \
                lua_pop(L, 1); \
-       } while (0)
+       }
 
 #define NODEBOXREADVEC(n, s) \
-       do { \
                lua_getfield(L, index, (s)); \
                if (lua_istable(L, -1)) \
                        (n) = read_aabb3f_vector(L, -1, BS); \
-               lua_pop(L, 1); \
-       } while (0)
+               lua_pop(L, 1);
+
                NODEBOXREADVEC(nodebox.fixed, "fixed");
                NODEBOXREAD(nodebox.wall_top, "wall_top");
                NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
@@ -704,6 +1062,14 @@ NodeBox read_nodebox(lua_State *L, int index)
                NODEBOXREADVEC(nodebox.connect_left, "connect_left");
                NODEBOXREADVEC(nodebox.connect_back, "connect_back");
                NODEBOXREADVEC(nodebox.connect_right, "connect_right");
+               NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top");
+               NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom");
+               NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front");
+               NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left");
+               NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back");
+               NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right");
+               NODEBOXREADVEC(nodebox.disconnected, "disconnected");
+               NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides");
        }
        return nodebox;
 }
@@ -729,7 +1095,7 @@ MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
                param2 = lua_tonumber(L, -1);
        lua_pop(L, 1);
 
-       return MapNode(ndef, name, param1, param2);
+       return {ndef, name, param1, param2};
 }
 
 /******************************************************************************/
@@ -788,18 +1154,17 @@ ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
 
-       if(lua_isnil(L, index))
-       {
+       if (lua_isnil(L, index)) {
                return ItemStack();
        }
-       else if(lua_isuserdata(L, index))
-       {
+
+       if (lua_isuserdata(L, index)) {
                // Convert from LuaItemStack
                LuaItemStack *o = LuaItemStack::checkobject(L, index);
                return o->getItem();
        }
-       else if(lua_isstring(L, index))
-       {
+
+       if (lua_isstring(L, index)) {
                // Convert from itemstring
                std::string itemstring = lua_tostring(L, index);
                try
@@ -860,18 +1225,16 @@ void push_tool_capabilities(lua_State *L,
                // Create groupcaps table
                lua_newtable(L);
                // For each groupcap
-               for (ToolGCMap::const_iterator i = toolcap.groupcaps.begin();
-                       i != toolcap.groupcaps.end(); i++) {
+               for (const auto &gc_it : toolcap.groupcaps) {
                        // Create groupcap table
                        lua_newtable(L);
-                       const std::string &name = i->first;
-                       const ToolGroupCap &groupcap = i->second;
+                       const std::string &name = gc_it.first;
+                       const ToolGroupCap &groupcap = gc_it.second;
                        // Create subtable "times"
                        lua_newtable(L);
-                       for (UNORDERED_MAP<int, float>::const_iterator
-                                       i = groupcap.times.begin(); i != groupcap.times.end(); i++) {
-                               lua_pushinteger(L, i->first);
-                               lua_pushnumber(L, i->second);
+                       for (auto time : groupcap.times) {
+                               lua_pushinteger(L, time.first);
+                               lua_pushnumber(L, time.second);
                                lua_settable(L, -3);
                        }
                        // Set subtable "times"
@@ -887,11 +1250,10 @@ void push_tool_capabilities(lua_State *L,
                //Create damage_groups table
                lua_newtable(L);
                // For each damage group
-               for (DamageGroup::const_iterator i = toolcap.damageGroups.begin();
-                       i != toolcap.damageGroups.end(); i++) {
+               for (const auto &damageGroup : toolcap.damageGroups) {
                        // Create damage group table
-                       lua_pushinteger(L, i->second);
-                       lua_setfield(L, -2, i->first.c_str());
+                       lua_pushinteger(L, damageGroup.second);
+                       lua_setfield(L, -2, damageGroup.first.c_str());
                }
                lua_setfield(L, -2, "damage_groups");
 }
@@ -927,7 +1289,7 @@ void read_inventory_list(lua_State *L, int tableindex,
        InventoryList *invlist = inv->addList(name, listsize);
        int index = 0;
        for(std::vector<ItemStack>::const_iterator
-                       i = items.begin(); i != items.end(); i++){
+                       i = items.begin(); i != items.end(); ++i){
                if(forcesize != -1 && index == forcesize)
                        break;
                invlist->changeItem(index, *i);
@@ -1151,9 +1513,9 @@ void read_groups(lua_State *L, int index, ItemGroupList &result)
 void push_groups(lua_State *L, const ItemGroupList &groups)
 {
        lua_newtable(L);
-       for (ItemGroupList::const_iterator it = groups.begin(); it != groups.end(); ++it) {
-               lua_pushnumber(L, it->second);
-               lua_setfield(L, -2, it->first.c_str());
+       for (const auto &group : groups) {
+               lua_pushnumber(L, group.second);
+               lua_setfield(L, -2, group.first.c_str());
        }
 }
 
@@ -1235,13 +1597,13 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
 void push_noiseparams(lua_State *L, NoiseParams *np)
 {
        lua_newtable(L);
-       lua_pushnumber(L, np->offset);
+       push_float_string(L, np->offset);
        lua_setfield(L, -2, "offset");
-       lua_pushnumber(L, np->scale);
+       push_float_string(L, np->scale);
        lua_setfield(L, -2, "scale");
-       lua_pushnumber(L, np->persist);
+       push_float_string(L, np->persist);
        lua_setfield(L, -2, "persistence");
-       lua_pushnumber(L, np->lacunarity);
+       push_float_string(L, np->lacunarity);
        lua_setfield(L, -2, "lacunarity");
        lua_pushnumber(L, np->seed);
        lua_setfield(L, -2, "seed");
@@ -1252,7 +1614,7 @@ void push_noiseparams(lua_State *L, NoiseParams *np)
                np->flags);
        lua_setfield(L, -2, "flags");
 
-       push_v3f(L, np->spread);
+       push_v3_float_string(L, np->spread);
        lua_setfield(L, -2, "spread");
 }
 
@@ -1264,9 +1626,8 @@ static int push_json_value_getdepth(const Json::Value &value)
                return 1;
 
        int maxdepth = 0;
-       for (Json::Value::const_iterator it = value.begin();
-                       it != value.end(); ++it) {
-               int elemdepth = push_json_value_getdepth(*it);
+       for (const auto &it : value) {
+               int elemdepth = push_json_value_getdepth(it);
                if (elemdepth > maxdepth)
                        maxdepth = elemdepth;
        }
@@ -1338,8 +1699,8 @@ bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
        // of push_json_value_helper is 2, so make sure there a depth * 2 slots
        if (lua_checkstack(L, depth * 2))
                return push_json_value_helper(L, value, nullindex);
-       else
-               return false;
+
+       return false;
 }
 
 // Converts Lua table --> JSON
@@ -1392,3 +1753,181 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
        }
        lua_pop(L, 1); // Pop value
 }
+
+void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
+{
+       lua_newtable(L);
+       if (pointed.type == POINTEDTHING_NODE) {
+               lua_pushstring(L, "node");
+               lua_setfield(L, -2, "type");
+               push_v3s16(L, pointed.node_undersurface);
+               lua_setfield(L, -2, "under");
+               push_v3s16(L, pointed.node_abovesurface);
+               lua_setfield(L, -2, "above");
+       } else if (pointed.type == POINTEDTHING_OBJECT) {
+               lua_pushstring(L, "object");
+               lua_setfield(L, -2, "type");
+
+               if (csm) {
+                       lua_pushinteger(L, pointed.object_id);
+                       lua_setfield(L, -2, "id");
+               } else {
+                       push_objectRef(L, pointed.object_id);
+                       lua_setfield(L, -2, "ref");
+               }
+       } else {
+               lua_pushstring(L, "nothing");
+               lua_setfield(L, -2, "type");
+       }
+}
+
+void push_objectRef(lua_State *L, const u16 id)
+{
+       // Get core.object_refs[i]
+       lua_getglobal(L, "core");
+       lua_getfield(L, -1, "object_refs");
+       luaL_checktype(L, -1, LUA_TTABLE);
+       lua_pushnumber(L, id);
+       lua_gettable(L, -2);
+       lua_remove(L, -2); // object_refs
+       lua_remove(L, -2); // core
+}
+
+void read_hud_element(lua_State *L, HudElement *elem)
+{
+       elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
+                                                                       es_HudElementType, HUD_ELEM_TEXT);
+
+       lua_getfield(L, 2, "position");
+       elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "scale");
+       elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "size");
+       elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
+       lua_pop(L, 1);
+
+       elem->name   = getstringfield_default(L, 2, "name", "");
+       elem->text   = getstringfield_default(L, 2, "text", "");
+       elem->number = getintfield_default(L, 2, "number", 0);
+       elem->item   = getintfield_default(L, 2, "item", 0);
+       elem->dir    = getintfield_default(L, 2, "direction", 0);
+
+       // Deprecated, only for compatibility's sake
+       if (elem->dir == 0)
+               elem->dir = getintfield_default(L, 2, "dir", 0);
+
+       lua_getfield(L, 2, "alignment");
+       elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "offset");
+       elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "world_pos");
+       elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
+       lua_pop(L, 1);
+
+       /* check for known deprecated element usage */
+       if ((elem->type  == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
+               log_deprecated(L,"Deprecated usage of statbar without size!");
+}
+
+void push_hud_element(lua_State *L, HudElement *elem)
+{
+       lua_newtable(L);
+
+       lua_pushstring(L, es_HudElementType[(u8)elem->type].str);
+       lua_setfield(L, -2, "type");
+
+       push_v2f(L, elem->pos);
+       lua_setfield(L, -2, "position");
+
+       lua_pushstring(L, elem->name.c_str());
+       lua_setfield(L, -2, "name");
+
+       push_v2f(L, elem->scale);
+       lua_setfield(L, -2, "scale");
+
+       lua_pushstring(L, elem->text.c_str());
+       lua_setfield(L, -2, "text");
+
+       lua_pushnumber(L, elem->number);
+       lua_setfield(L, -2, "number");
+
+       lua_pushnumber(L, elem->item);
+       lua_setfield(L, -2, "item");
+
+       lua_pushnumber(L, elem->dir);
+       lua_setfield(L, -2, "direction");
+
+       // Deprecated, only for compatibility's sake
+       lua_pushnumber(L, elem->dir);
+       lua_setfield(L, -2, "dir");
+
+       push_v3f(L, elem->world_pos);
+       lua_setfield(L, -2, "world_pos");
+}
+
+HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
+{
+       HudElementStat stat = HUD_STAT_NUMBER;
+       if (lua_isstring(L, 3)) {
+               int statint;
+               std::string statstr = lua_tostring(L, 3);
+               stat = string_to_enum(es_HudElementStat, statint, statstr) ?
+                               (HudElementStat)statint : stat;
+       }
+
+       switch (stat) {
+               case HUD_STAT_POS:
+                       elem->pos = read_v2f(L, 4);
+                       *value = &elem->pos;
+                       break;
+               case HUD_STAT_NAME:
+                       elem->name = luaL_checkstring(L, 4);
+                       *value = &elem->name;
+                       break;
+               case HUD_STAT_SCALE:
+                       elem->scale = read_v2f(L, 4);
+                       *value = &elem->scale;
+                       break;
+               case HUD_STAT_TEXT:
+                       elem->text = luaL_checkstring(L, 4);
+                       *value = &elem->text;
+                       break;
+               case HUD_STAT_NUMBER:
+                       elem->number = luaL_checknumber(L, 4);
+                       *value = &elem->number;
+                       break;
+               case HUD_STAT_ITEM:
+                       elem->item = luaL_checknumber(L, 4);
+                       *value = &elem->item;
+                       break;
+               case HUD_STAT_DIR:
+                       elem->dir = luaL_checknumber(L, 4);
+                       *value = &elem->dir;
+                       break;
+               case HUD_STAT_ALIGN:
+                       elem->align = read_v2f(L, 4);
+                       *value = &elem->align;
+                       break;
+               case HUD_STAT_OFFSET:
+                       elem->offset = read_v2f(L, 4);
+                       *value = &elem->offset;
+                       break;
+               case HUD_STAT_WORLD_POS:
+                       elem->world_pos = read_v3f(L, 4);
+                       *value = &elem->world_pos;
+                       break;
+               case HUD_STAT_SIZE:
+                       elem->size = read_v2s32(L, 4);
+                       *value = &elem->size;
+                       break;
+       }
+       return stat;
+}