#include "porting.h"
#include "mg_schematic.h"
#include "noise.h"
-#include "json/json.h"
+#include <json/json.h>
struct EnumString es_TileAnimationType[] =
{
getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
warn_if_field_exists(L, index, "tool_digging_properties",
- "deprecated: use tool_capabilities");
+ "Deprecated; use tool_capabilities");
lua_getfield(L, index, "tool_capabilities");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "place");
read_soundspec(L, -1, def.sound_place);
lua_pop(L, 1);
+ lua_getfield(L, -1, "place_failed");
+ read_soundspec(L, -1, def.sound_place_failed);
+ lua_pop(L, 1);
}
lua_pop(L, 1);
prop->automatic_face_movement_dir_offset = 0.0;
}
lua_pop(L, 1);
+ getboolfield(L, -1, "backface_culling", prop->backface_culling);
+
+ getstringfield(L, -1, "nametag", prop->nametag);
+ lua_getfield(L, -1, "nametag_color");
+ if (!lua_isnil(L, -1)) {
+ video::SColor color = prop->nametag_color;
+ if (read_color(L, -1, &color))
+ prop->nametag_color = color;
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
+ if (lua_isnumber(L, -1)) {
+ prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
+ }
+ lua_pop(L, 1);
+ getstringfield(L, -1, "infotext", prop->infotext);
}
/******************************************************************************/
else
lua_pushboolean(L, false);
lua_setfield(L, -2, "automatic_face_movement_dir");
+ lua_pushboolean(L, prop->backface_culling);
+ lua_setfield(L, -2, "backface_culling");
+ lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
+ lua_setfield(L, -2, "nametag");
+ push_ARGB8(L, prop->nametag_color);
+ lua_setfield(L, -2, "nametag_color");
+ lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
+ lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
+ lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
+ lua_setfield(L, -2, "infotext");
}
/******************************************************************************/
-TileDef read_tiledef(lua_State *L, int index)
+TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
TileDef tiledef;
+ bool default_tiling = true;
+ bool default_culling = true;
+ switch (drawtype) {
+ case NDT_PLANTLIKE:
+ case NDT_FIRELIKE:
+ default_tiling = false;
+ // "break" is omitted here intentionaly, as PLANTLIKE
+ // FIRELIKE drawtype both should default to having
+ // backface_culling to false.
+ case NDT_MESH:
+ case NDT_LIQUID:
+ default_culling = false;
+ break;
+ default:
+ break;
+ }
+
// key at index -2 and value at index
if(lua_isstring(L, index)){
// "default_lava.png"
tiledef.name = lua_tostring(L, index);
+ tiledef.tileable_vertical = default_tiling;
+ tiledef.tileable_horizontal = default_tiling;
+ tiledef.backface_culling = default_culling;
}
else if(lua_istable(L, index))
{
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
tiledef.backface_culling = getboolfield_default(
- L, index, "backface_culling", true);
+ L, index, "backface_culling", default_culling);
+ tiledef.tileable_horizontal = getboolfield_default(
+ L, index, "tileable_horizontal", default_tiling);
+ tiledef.tileable_vertical = getboolfield_default(
+ L, index, "tileable_vertical", default_tiling);
// animation = {}
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.type = (TileAnimationType)
- getenumfield(L, -1, "type", es_TileAnimationType,
- TAT_NONE);
+ getenumfield(L, -1, "type", es_TileAnimationType,
+ TAT_NONE);
tiledef.animation.aspect_w =
- getintfield_default(L, -1, "aspect_w", 16);
+ getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
- getintfield_default(L, -1, "aspect_h", 16);
+ getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.length =
- getfloatfield_default(L, -1, "length", 1.0);
+ getfloatfield_default(L, -1, "length", 1.0);
}
lua_pop(L, 1);
}
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
- f.tiledef[i] = read_tiledef(L, -1);
+ f.tiledef[i] = read_tiledef(L, -1, f.drawtype);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
- f.tiledef_special[i] = read_tiledef(L, -1);
+ f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
// Warn about some deprecated fields
warn_if_field_exists(L, index, "wall_mounted",
- "deprecated: use paramtype2 = 'wallmounted'");
+ "Deprecated; use paramtype2 = 'wallmounted'");
warn_if_field_exists(L, index, "light_propagates",
- "deprecated: determined from paramtype");
+ "Deprecated; determined from paramtype");
warn_if_field_exists(L, index, "dug_item",
- "deprecated: use 'drop' field");
+ "Deprecated; use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item",
- "deprecated: use 'drop' field");
+ "Deprecated; use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item_rarity",
- "deprecated: use 'drop' field");
+ "Deprecated; use 'drop' field");
warn_if_field_exists(L, index, "metadata_name",
- "deprecated: use on_add and metadata callbacks");
+ "Deprecated; use on_add and metadata callbacks");
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, index, "is_ground_content", f.is_ground_content);
getboolfield(L, index, "climbable", f.climbable);
// Player can build on these
getboolfield(L, index, "buildable_to", f.buildable_to);
+ // Liquids flow into and replace node
+ getboolfield(L, index, "floodable", f.floodable);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
ScriptApiNode::es_LiquidType, LIQUID_NONE);
f.node_box = read_nodebox(L, -1);
lua_pop(L, 1);
+ lua_getfield(L, index, "connects_to");
+ if (lua_istable(L, -1)) {
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while (lua_next(L, table) != 0) {
+ // Value at -1
+ f.connects_to.push_back(lua_tostring(L, -1));
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "connect_sides");
+ if (lua_istable(L, -1)) {
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while (lua_next(L, table) != 0) {
+ // Value at -1
+ std::string side(lua_tostring(L, -1));
+ // Note faces are flipped to make checking easier
+ if (side == "top")
+ f.connect_sides |= 2;
+ else if (side == "bottom")
+ f.connect_sides |= 1;
+ else if (side == "front")
+ f.connect_sides |= 16;
+ else if (side == "left")
+ f.connect_sides |= 32;
+ else if (side == "back")
+ f.connect_sides |= 4;
+ else if (side == "right")
+ f.connect_sides |= 8;
+ else
+ warningstream << "Unknown value for \"connect_sides\": "
+ << side << std::endl;
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
lua_getfield(L, index, "selection_box");
if(lua_istable(L, -1))
f.selection_box = read_nodebox(L, -1);
nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
- lua_getfield(L, index, "fixed");
- if(lua_istable(L, -1))
- nodebox.fixed = read_aabb3f_vector(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "wall_top");
- if(lua_istable(L, -1))
- nodebox.wall_top = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "wall_bottom");
- if(lua_istable(L, -1))
- nodebox.wall_bottom = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "wall_side");
- if(lua_istable(L, -1))
- nodebox.wall_side = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
+#define NODEBOXREAD(n, s) \
+ do { \
+ lua_getfield(L, index, (s)); \
+ if (lua_istable(L, -1)) \
+ (n) = read_aabb3f(L, -1, BS); \
+ lua_pop(L, 1); \
+ } while (0)
+
+#define NODEBOXREADVEC(n, s) \
+ do { \
+ lua_getfield(L, index, (s)); \
+ if (lua_istable(L, -1)) \
+ (n) = read_aabb3f_vector(L, -1, BS); \
+ lua_pop(L, 1); \
+ } while (0)
+ NODEBOXREADVEC(nodebox.fixed, "fixed");
+ NODEBOXREAD(nodebox.wall_top, "wall_top");
+ NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
+ NODEBOXREAD(nodebox.wall_side, "wall_side");
+ NODEBOXREADVEC(nodebox.connect_top, "connect_top");
+ NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
+ NODEBOXREADVEC(nodebox.connect_front, "connect_front");
+ NODEBOXREADVEC(nodebox.connect_left, "connect_left");
+ NODEBOXREADVEC(nodebox.connect_back, "connect_back");
+ NODEBOXREADVEC(nodebox.connect_right, "connect_right");
}
return nodebox;
}
/******************************************************************************/
void warn_if_field_exists(lua_State *L, int table,
- const char *fieldname, const std::string &message)
+ const char *name, const std::string &message)
{
- lua_getfield(L, table, fieldname);
- if(!lua_isnil(L, -1)){
-//TODO find way to access backtrace fct from here
- // infostream<<script_get_backtrace(L)<<std::endl;
- infostream<<"WARNING: field \""<<fieldname<<"\": "
- <<message<<std::endl;
+ lua_getfield(L, table, name);
+ if (!lua_isnil(L, -1)) {
+ warningstream << "Field \"" << name << "\": "
+ << message << std::endl;
+ infostream << script_get_backtrace(L) << std::endl;
}
lua_pop(L, 1);
}
}
catch(SerializationError &e)
{
- infostream<<"WARNING: unable to create item from itemstring"
+ warningstream<<"unable to create item from itemstring"
<<": "<<itemstring<<std::endl;
return ItemStack();
}
getintfield(L, table_groupcap, "uses", groupcap.uses);
// DEPRECATED: maxwear
float maxwear = 0;
- if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
- if(maxwear != 0)
+ if (getfloatfield(L, table_groupcap, "maxwear", maxwear)){
+ if (maxwear != 0)
groupcap.uses = 1.0/maxwear;
else
groupcap.uses = 0;
- infostream<<script_get_backtrace(L)<<std::endl;
- infostream<<"WARNING: field \"maxwear\" is deprecated; "
- <<"should replace with uses=1/maxwear"<<std::endl;
+ warningstream << "Field \"maxwear\" is deprecated; "
+ << "replace with uses=1/maxwear" << std::endl;
+ infostream << script_get_backtrace(L) << std::endl;
}
// Read "times" table
lua_getfield(L, table_groupcap, "times");
}
/******************************************************************************/
-void push_groups(lua_State *L, std::map<std::string, int> groups)
+void push_groups(lua_State *L, const std::map<std::string, int> &groups)
{
lua_newtable(L);
- for (std::map<std::string, int>::iterator it = groups.begin();
- it != groups.end(); ++it) {
+ std::map<std::string, int>::const_iterator it;
+ for (it = groups.begin(); it != groups.end(); ++it) {
lua_pushnumber(L, it->second);
lua_setfield(L, -2, it->first.c_str());
}
/******************************************************************************/
void push_items(lua_State *L, const std::vector<ItemStack> &items)
{
- // Create and fill table
lua_createtable(L, items.size(), 0);
- std::vector<ItemStack>::const_iterator iter = items.begin();
- for (u32 i = 0; iter != items.end(); iter++) {
- LuaItemStack::create(L, *iter);
- lua_rawseti(L, -2, ++i);
+ for (u32 i = 0; i != items.size(); i++) {
+ LuaItemStack::create(L, items[i]);
+ lua_rawseti(L, -2, i + 1);
}
}
lua_newtable(L);
for (Json::Value::const_iterator it = value.begin();
it != value.end(); ++it) {
+#ifndef JSONCPP_STRING
const char *str = it.memberName();
lua_pushstring(L, str ? str : "");
+#else
+ std::string str = it.name();
+ lua_pushstring(L, str.c_str());
+#endif
push_json_value_helper(L, *it, nullindex);
lua_rawset(L, -3);
}
}
lua_pop(L, 1); // Pop value
}
-