#include "common/c_converter.h"
#include "common/c_types.h"
#include "nodedef.h"
-#include "itemdef.h"
#include "object_properties.h"
+#include "collision.h"
#include "cpp_api/s_node.h"
#include "lua_api/l_object.h"
#include "lua_api/l_item.h"
#include "server.h"
#include "log.h"
#include "tool.h"
-#include "serverobject.h"
#include "porting.h"
-#include "mg_schematic.h"
+#include "mapgen/mg_schematic.h"
#include "noise.h"
-#include "json/json.h"
+#include "server/player_sao.h"
+#include "util/pointedthing.h"
+#include "debug.h" // For FATAL_ERROR
+#include <json/json.h>
struct EnumString es_TileAnimationType[] =
{
{TAT_NONE, "none"},
{TAT_VERTICAL_FRAMES, "vertical_frames"},
+ {TAT_SHEET_2D, "sheet_2d"},
{0, NULL},
};
/******************************************************************************/
-ItemDefinition read_item_definition(lua_State* L,int index,
- ItemDefinition default_def)
+void read_item_definition(lua_State* L, int index,
+ const ItemDefinition &default_def, ItemDefinition &def)
{
- if(index < 0)
+ if (index < 0)
index = lua_gettop(L) + 1 + index;
- // Read the item definition
- ItemDefinition def = default_def;
-
def.type = (ItemType)getenumfield(L, index, "type",
es_ItemType, ITEM_NONE);
getstringfield(L, index, "name", def.name);
getstringfield(L, index, "description", def.description);
+ getstringfield(L, index, "short_description", def.short_description);
getstringfield(L, index, "inventory_image", def.inventory_image);
+ getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
getstringfield(L, index, "wield_image", def.wield_image);
+ getstringfield(L, index, "wield_overlay", def.wield_overlay);
+ getstringfield(L, index, "palette", def.palette_image);
+
+ // Read item color.
+ lua_getfield(L, index, "color");
+ read_color(L, -1, &def.color);
+ lua_pop(L, 1);
lua_getfield(L, index, "wield_scale");
if(lua_istable(L, -1)){
}
lua_pop(L, 1);
- def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
- if(def.stack_max == 0)
- def.stack_max = 1;
+ int stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
+ def.stack_max = rangelim(stack_max, 1, U16_MAX);
lua_getfield(L, index, "on_use");
def.usable = lua_isfunction(L, -1);
getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
- warn_if_field_exists(L, index, "tool_digging_properties",
- "Deprecated; use tool_capabilities");
-
lua_getfield(L, index, "tool_capabilities");
if(lua_istable(L, -1)){
def.tool_capabilities = new ToolCapabilities(
// If name is "" (hand), ensure there are ToolCapabilities
// because it will be looked up there whenever any other item has
// no ToolCapabilities
- if(def.name == "" && def.tool_capabilities == NULL){
+ if (def.name.empty() && def.tool_capabilities == NULL){
def.tool_capabilities = new ToolCapabilities();
}
lua_pop(L, 1);
lua_getfield(L, index, "sounds");
- if(lua_istable(L, -1)){
+ if (!lua_isnil(L, -1)) {
+ luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "place");
read_soundspec(L, -1, def.sound_place);
lua_pop(L, 1);
getstringfield(L, index, "node_placement_prediction",
def.node_placement_prediction);
- return def;
+ getintfield(L, index, "place_param2", def.place_param2);
+}
+
+/******************************************************************************/
+void push_item_definition(lua_State *L, const ItemDefinition &i)
+{
+ lua_newtable(L);
+ lua_pushstring(L, i.name.c_str());
+ lua_setfield(L, -2, "name");
+ lua_pushstring(L, i.description.c_str());
+ lua_setfield(L, -2, "description");
+}
+
+void push_item_definition_full(lua_State *L, const ItemDefinition &i)
+{
+ std::string type(es_ItemType[(int)i.type].str);
+
+ lua_newtable(L);
+ lua_pushstring(L, i.name.c_str());
+ lua_setfield(L, -2, "name");
+ lua_pushstring(L, i.description.c_str());
+ lua_setfield(L, -2, "description");
+ if (!i.short_description.empty()) {
+ lua_pushstring(L, i.short_description.c_str());
+ lua_setfield(L, -2, "short_description");
+ }
+ lua_pushstring(L, type.c_str());
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, i.inventory_image.c_str());
+ lua_setfield(L, -2, "inventory_image");
+ lua_pushstring(L, i.inventory_overlay.c_str());
+ lua_setfield(L, -2, "inventory_overlay");
+ lua_pushstring(L, i.wield_image.c_str());
+ lua_setfield(L, -2, "wield_image");
+ lua_pushstring(L, i.wield_overlay.c_str());
+ lua_setfield(L, -2, "wield_overlay");
+ lua_pushstring(L, i.palette_image.c_str());
+ lua_setfield(L, -2, "palette_image");
+ push_ARGB8(L, i.color);
+ lua_setfield(L, -2, "color");
+ push_v3f(L, i.wield_scale);
+ lua_setfield(L, -2, "wield_scale");
+ lua_pushinteger(L, i.stack_max);
+ lua_setfield(L, -2, "stack_max");
+ lua_pushboolean(L, i.usable);
+ lua_setfield(L, -2, "usable");
+ lua_pushboolean(L, i.liquids_pointable);
+ lua_setfield(L, -2, "liquids_pointable");
+ if (i.tool_capabilities) {
+ push_tool_capabilities(L, *i.tool_capabilities);
+ lua_setfield(L, -2, "tool_capabilities");
+ }
+ push_groups(L, i.groups);
+ lua_setfield(L, -2, "groups");
+ push_soundspec(L, i.sound_place);
+ lua_setfield(L, -2, "sound_place");
+ push_soundspec(L, i.sound_place_failed);
+ lua_setfield(L, -2, "sound_place_failed");
+ lua_pushstring(L, i.node_placement_prediction.c_str());
+ lua_setfield(L, -2, "node_placement_prediction");
}
/******************************************************************************/
void read_object_properties(lua_State *L, int index,
- ObjectProperties *prop)
+ ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
- if(!lua_istable(L, index))
+ if (lua_isnil(L, index))
return;
- prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+ luaL_checktype(L, -1, LUA_TTABLE);
+
+ int hp_max = 0;
+ if (getintfield(L, -1, "hp_max", hp_max)) {
+ prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
+
+ if (prop->hp_max < sao->getHP()) {
+ PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
+ sao->setHP(prop->hp_max, reason);
+ if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
+ }
+ }
+ if (getintfield(L, -1, "breath_max", prop->breath_max)) {
+ if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ PlayerSAO *player = (PlayerSAO *)sao;
+ if (prop->breath_max < player->getBreath())
+ player->setBreath(prop->breath_max);
+ }
+ }
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
- getfloatfield(L, -1, "weight", prop->weight);
-
lua_getfield(L, -1, "collisionbox");
- if(lua_istable(L, -1))
+ bool collisionbox_defined = lua_istable(L, -1);
+ if (collisionbox_defined)
prop->collisionbox = read_aabb3f(L, -1, 1.0);
lua_pop(L, 1);
+ lua_getfield(L, -1, "selectionbox");
+ if (lua_istable(L, -1))
+ prop->selectionbox = read_aabb3f(L, -1, 1.0);
+ else if (collisionbox_defined)
+ prop->selectionbox = prop->collisionbox;
+ lua_pop(L, 1);
+
+ getboolfield(L, -1, "pointable", prop->pointable);
getstringfield(L, -1, "visual", prop->visual);
getstringfield(L, -1, "mesh", prop->mesh);
lua_getfield(L, -1, "visual_size");
- if(lua_istable(L, -1))
- prop->visual_size = read_v2f(L, -1);
+ if (lua_istable(L, -1)) {
+ // Backwards compatibility: Also accept { x = ?, y = ? }
+ v2f scale_xy = read_v2f(L, -1);
+
+ f32 scale_z = scale_xy.X;
+ lua_getfield(L, -1, "z");
+ if (lua_isnumber(L, -1))
+ scale_z = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ prop->visual_size = v3f(scale_xy.X, scale_xy.Y, scale_z);
+ }
lua_pop(L, 1);
lua_getfield(L, -1, "textures");
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
- prop->textures.push_back(lua_tostring(L, -1));
+ prop->textures.emplace_back(lua_tostring(L, -1));
else
- prop->textures.push_back("");
+ prop->textures.emplace_back("");
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
getboolfield(L, -1, "is_visible", prop->is_visible);
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
- getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
if (getfloatfield(L, -1, "stepheight", prop->stepheight))
prop->stepheight *= BS;
+ getfloatfield(L, -1, "eye_height", prop->eye_height);
+
+ getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
lua_getfield(L, -1, "automatic_face_movement_dir");
if (lua_isnumber(L, -1)) {
prop->automatic_face_movement_dir = true;
}
lua_pop(L, 1);
getboolfield(L, -1, "backface_culling", prop->backface_culling);
+ getintfield(L, -1, "glow", prop->glow);
+
getstringfield(L, -1, "nametag", prop->nametag);
lua_getfield(L, -1, "nametag_color");
if (!lua_isnil(L, -1)) {
prop->nametag_color = color;
}
lua_pop(L, 1);
+ lua_getfield(L, -1, "nametag_bgcolor");
+ if (!lua_isnil(L, -1)) {
+ if (lua_toboolean(L, -1)) {
+ video::SColor color;
+ if (read_color(L, -1, &color))
+ prop->nametag_bgcolor = color;
+ } else {
+ prop->nametag_bgcolor = nullopt;
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
+ if (lua_isnumber(L, -1)) {
+ prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
+ }
+ lua_pop(L, 1);
+
+ getstringfield(L, -1, "infotext", prop->infotext);
+ getboolfield(L, -1, "static_save", prop->static_save);
+
+ lua_getfield(L, -1, "wield_item");
+ if (!lua_isnil(L, -1))
+ prop->wield_item = read_item(L, -1, idef).getItemString();
+ lua_pop(L, 1);
+
+ getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
+ getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);
+ getboolfield(L, -1, "shaded", prop->shaded);
+ getboolfield(L, -1, "show_on_minimap", prop->show_on_minimap);
+
+ getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
}
/******************************************************************************/
lua_newtable(L);
lua_pushnumber(L, prop->hp_max);
lua_setfield(L, -2, "hp_max");
+ lua_pushnumber(L, prop->breath_max);
+ lua_setfield(L, -2, "breath_max");
lua_pushboolean(L, prop->physical);
lua_setfield(L, -2, "physical");
lua_pushboolean(L, prop->collideWithObjects);
lua_setfield(L, -2, "collide_with_objects");
- lua_pushnumber(L, prop->weight);
- lua_setfield(L, -2, "weight");
push_aabb3f(L, prop->collisionbox);
lua_setfield(L, -2, "collisionbox");
+ push_aabb3f(L, prop->selectionbox);
+ lua_setfield(L, -2, "selectionbox");
+ lua_pushboolean(L, prop->pointable);
+ lua_setfield(L, -2, "pointable");
lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
lua_setfield(L, -2, "visual");
lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
lua_setfield(L, -2, "mesh");
- push_v2f(L, prop->visual_size);
+ push_v3f(L, prop->visual_size);
lua_setfield(L, -2, "visual_size");
- lua_newtable(L);
+ lua_createtable(L, prop->textures.size(), 0);
u16 i = 1;
- for (std::vector<std::string>::iterator it = prop->textures.begin();
- it != prop->textures.end(); ++it) {
- lua_pushlstring(L, it->c_str(), it->size());
- lua_rawseti(L, -2, i);
+ for (const std::string &texture : prop->textures) {
+ lua_pushlstring(L, texture.c_str(), texture.size());
+ lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "textures");
- lua_newtable(L);
+ lua_createtable(L, prop->colors.size(), 0);
i = 1;
- for (std::vector<video::SColor>::iterator it = prop->colors.begin();
- it != prop->colors.end(); ++it) {
- push_ARGB8(L, *it);
- lua_rawseti(L, -2, i);
+ for (const video::SColor &color : prop->colors) {
+ push_ARGB8(L, color);
+ lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "colors");
lua_setfield(L, -2, "is_visible");
lua_pushboolean(L, prop->makes_footstep_sound);
lua_setfield(L, -2, "makes_footstep_sound");
- lua_pushnumber(L, prop->automatic_rotate);
- lua_setfield(L, -2, "automatic_rotate");
lua_pushnumber(L, prop->stepheight / BS);
lua_setfield(L, -2, "stepheight");
+ lua_pushnumber(L, prop->eye_height);
+ lua_setfield(L, -2, "eye_height");
+ lua_pushnumber(L, prop->automatic_rotate);
+ lua_setfield(L, -2, "automatic_rotate");
if (prop->automatic_face_movement_dir)
lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
else
lua_setfield(L, -2, "automatic_face_movement_dir");
lua_pushboolean(L, prop->backface_culling);
lua_setfield(L, -2, "backface_culling");
+ lua_pushnumber(L, prop->glow);
+ lua_setfield(L, -2, "glow");
lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
lua_setfield(L, -2, "nametag");
- lua_newtable(L);
push_ARGB8(L, prop->nametag_color);
lua_setfield(L, -2, "nametag_color");
+ if (prop->nametag_bgcolor) {
+ push_ARGB8(L, prop->nametag_bgcolor.value());
+ lua_setfield(L, -2, "nametag_bgcolor");
+ } else {
+ lua_pushboolean(L, false);
+ lua_setfield(L, -2, "nametag_bgcolor");
+ }
+ lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
+ lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
+ lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
+ lua_setfield(L, -2, "infotext");
+ lua_pushboolean(L, prop->static_save);
+ lua_setfield(L, -2, "static_save");
+ lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
+ lua_setfield(L, -2, "wield_item");
+ lua_pushnumber(L, prop->zoom_fov);
+ lua_setfield(L, -2, "zoom_fov");
+ lua_pushboolean(L, prop->use_texture_alpha);
+ lua_setfield(L, -2, "use_texture_alpha");
+ lua_pushboolean(L, prop->shaded);
+ lua_setfield(L, -2, "shaded");
+ lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size());
+ lua_setfield(L, -2, "damage_texture_modifier");
+ lua_pushboolean(L, prop->show_on_minimap);
+ lua_setfield(L, -2, "show_on_minimap");
}
/******************************************************************************/
index = lua_gettop(L) + 1 + index;
TileDef tiledef;
- bool default_tiling = (drawtype == NDT_PLANTLIKE || drawtype == NDT_FIRELIKE)
- ? false : true;
+
+ bool default_tiling = true;
+ bool default_culling = true;
+ switch (drawtype) {
+ case NDT_PLANTLIKE:
+ case NDT_PLANTLIKE_ROOTED:
+ case NDT_FIRELIKE:
+ default_tiling = false;
+ // "break" is omitted here intentionaly, as PLANTLIKE
+ // FIRELIKE drawtype both should default to having
+ // backface_culling to false.
+ case NDT_MESH:
+ case NDT_LIQUID:
+ default_culling = false;
+ break;
+ default:
+ break;
+ }
+
// key at index -2 and value at index
if(lua_isstring(L, index)){
// "default_lava.png"
tiledef.name = lua_tostring(L, index);
tiledef.tileable_vertical = default_tiling;
tiledef.tileable_horizontal = default_tiling;
+ tiledef.backface_culling = default_culling;
}
else if(lua_istable(L, index))
{
- // {name="default_lava.png", animation={}}
+ // name="default_lava.png"
tiledef.name = "";
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
tiledef.backface_culling = getboolfield_default(
- L, index, "backface_culling", true);
+ L, index, "backface_culling", default_culling);
tiledef.tileable_horizontal = getboolfield_default(
L, index, "tileable_horizontal", default_tiling);
tiledef.tileable_vertical = getboolfield_default(
L, index, "tileable_vertical", default_tiling);
+ std::string align_style;
+ if (getstringfield(L, index, "align_style", align_style)) {
+ if (align_style == "user")
+ tiledef.align_style = ALIGN_STYLE_USER_DEFINED;
+ else if (align_style == "world")
+ tiledef.align_style = ALIGN_STYLE_WORLD;
+ else
+ tiledef.align_style = ALIGN_STYLE_NODE;
+ }
+ tiledef.scale = getintfield_default(L, index, "scale", 0);
+ // color = ...
+ lua_getfield(L, index, "color");
+ tiledef.has_color = read_color(L, -1, &tiledef.color);
+ lua_pop(L, 1);
// animation = {}
lua_getfield(L, index, "animation");
- if(lua_istable(L, -1)){
- // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
- tiledef.animation.type = (TileAnimationType)
- getenumfield(L, -1, "type", es_TileAnimationType,
- TAT_NONE);
- tiledef.animation.aspect_w =
- getintfield_default(L, -1, "aspect_w", 16);
- tiledef.animation.aspect_h =
- getintfield_default(L, -1, "aspect_h", 16);
- tiledef.animation.length =
- getfloatfield_default(L, -1, "length", 1.0);
- }
+ tiledef.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
}
}
/******************************************************************************/
-ContentFeatures read_content_features(lua_State *L, int index)
+void read_content_features(lua_State *L, ContentFeatures &f, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
- ContentFeatures f;
-
/* Cache existence of some callbacks */
lua_getfield(L, index, "on_construct");
if(!lua_isnil(L, -1)) f.has_on_construct = true;
}
lua_pop(L, 1);
+ // overlay_tiles = {}
+ lua_getfield(L, index, "overlay_tiles");
+ if (lua_istable(L, -1)) {
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while (lua_next(L, table) != 0) {
+ // Read tiledef from value
+ f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if (i == 6) {
+ lua_pop(L, 1);
+ break;
+ }
+ }
+ // Copy last value to all remaining textures
+ if (i >= 1) {
+ TileDef lasttile = f.tiledef_overlay[i - 1];
+ while (i < 6) {
+ f.tiledef_overlay[i] = lasttile;
+ i++;
+ }
+ }
+ }
+ lua_pop(L, 1);
+
// special_tiles = {}
lua_getfield(L, index, "special_tiles");
// If nil, try the deprecated name "special_materials" instead
}
lua_pop(L, 1);
- f.alpha = getintfield_default(L, index, "alpha", 255);
-
- bool usealpha = getboolfield_default(L, index,
- "use_texture_alpha", false);
- if (usealpha)
- f.alpha = 0;
+ /* alpha & use_texture_alpha */
+ // This is a bit complicated due to compatibility
+
+ f.setDefaultAlphaMode();
+
+ warn_if_field_exists(L, index, "alpha",
+ "Obsolete, only limited compatibility provided; "
+ "replaced by \"use_texture_alpha\"");
+ if (getintfield_default(L, index, "alpha", 255) != 255)
+ f.alpha = ALPHAMODE_BLEND;
+
+ lua_getfield(L, index, "use_texture_alpha");
+ if (lua_isboolean(L, -1)) {
+ warn_if_field_exists(L, index, "use_texture_alpha",
+ "Boolean values are deprecated; use the new choices");
+ if (lua_toboolean(L, -1))
+ f.alpha = (f.drawtype == NDT_NORMAL) ? ALPHAMODE_CLIP : ALPHAMODE_BLEND;
+ } else if (check_field_or_nil(L, -1, LUA_TSTRING, "use_texture_alpha")) {
+ int result = f.alpha;
+ string_to_enum(ScriptApiNode::es_TextureAlphaMode, result,
+ std::string(lua_tostring(L, -1)));
+ f.alpha = static_cast<enum AlphaMode>(result);
+ }
+ lua_pop(L, 1);
/* Other stuff */
+ lua_getfield(L, index, "color");
+ read_color(L, -1, &f.color);
+ lua_pop(L, 1);
+
+ getstringfield(L, index, "palette", f.palette_name);
+
lua_getfield(L, index, "post_effect_color");
read_color(L, -1, &f.post_effect_color);
lua_pop(L, 1);
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
ScriptApiNode::es_ContentParamType2, CPT2_NONE);
- // Warn about some deprecated fields
- warn_if_field_exists(L, index, "wall_mounted",
- "Deprecated; use paramtype2 = 'wallmounted'");
- warn_if_field_exists(L, index, "light_propagates",
- "Deprecated; determined from paramtype");
- warn_if_field_exists(L, index, "dug_item",
- "Deprecated; use 'drop' field");
- warn_if_field_exists(L, index, "extra_dug_item",
- "Deprecated; use 'drop' field");
- warn_if_field_exists(L, index, "extra_dug_item_rarity",
- "Deprecated; use 'drop' field");
- warn_if_field_exists(L, index, "metadata_name",
- "Deprecated; use on_add and metadata callbacks");
+ if (!f.palette_name.empty() &&
+ !(f.param_type_2 == CPT2_COLOR ||
+ f.param_type_2 == CPT2_COLORED_FACEDIR ||
+ f.param_type_2 == CPT2_COLORED_WALLMOUNTED ||
+ f.param_type_2 == CPT2_COLORED_DEGROTATE))
+ warningstream << "Node " << f.name.c_str()
+ << " has a palette, but not a suitable paramtype2." << std::endl;
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, index, "is_ground_content", f.is_ground_content);
getboolfield(L, index, "climbable", f.climbable);
// Player can build on these
getboolfield(L, index, "buildable_to", f.buildable_to);
+ // Liquids flow into and replace node
+ getboolfield(L, index, "floodable", f.floodable);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
ScriptApiNode::es_LiquidType, LIQUID_NONE);
f.liquid_range = getintfield_default(L, index,
"liquid_range", f.liquid_range);
f.leveled = getintfield_default(L, index, "leveled", f.leveled);
+ f.leveled_max = getintfield_default(L, index,
+ "leveled_max", f.leveled_max);
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
f.drowning = getintfield_default(L, index,
// Amount of light the node emits
f.light_source = getintfield_default(L, index,
"light_source", f.light_source);
+ if (f.light_source > LIGHT_MAX) {
+ warningstream << "Node " << f.name.c_str()
+ << " had greater light_source than " << LIGHT_MAX
+ << ", it was reduced." << std::endl;
+ f.light_source = LIGHT_MAX;
+ }
f.damage_per_second = getintfield_default(L, index,
"damage_per_second", f.damage_per_second);
f.node_box = read_nodebox(L, -1);
lua_pop(L, 1);
+ lua_getfield(L, index, "connects_to");
+ if (lua_istable(L, -1)) {
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while (lua_next(L, table) != 0) {
+ // Value at -1
+ f.connects_to.emplace_back(lua_tostring(L, -1));
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "connect_sides");
+ if (lua_istable(L, -1)) {
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while (lua_next(L, table) != 0) {
+ // Value at -1
+ std::string side(lua_tostring(L, -1));
+ // Note faces are flipped to make checking easier
+ if (side == "top")
+ f.connect_sides |= 2;
+ else if (side == "bottom")
+ f.connect_sides |= 1;
+ else if (side == "front")
+ f.connect_sides |= 16;
+ else if (side == "left")
+ f.connect_sides |= 32;
+ else if (side == "back")
+ f.connect_sides |= 4;
+ else if (side == "right")
+ f.connect_sides |= 8;
+ else
+ warningstream << "Unknown value for \"connect_sides\": "
+ << side << std::endl;
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
lua_getfield(L, index, "selection_box");
if(lua_istable(L, -1))
f.selection_box = read_nodebox(L, -1);
}
lua_pop(L, 1);
- return f;
+ // Node immediately placed by client when node is dug
+ getstringfield(L, index, "node_dig_prediction",
+ f.node_dig_prediction);
+
+}
+
+void push_content_features(lua_State *L, const ContentFeatures &c)
+{
+ std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str);
+ std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str);
+ std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str);
+ std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str);
+
+ /* Missing "tiles" because I don't see a usecase (at least not yet). */
+
+ lua_newtable(L);
+ lua_pushboolean(L, c.has_on_construct);
+ lua_setfield(L, -2, "has_on_construct");
+ lua_pushboolean(L, c.has_on_destruct);
+ lua_setfield(L, -2, "has_on_destruct");
+ lua_pushboolean(L, c.has_after_destruct);
+ lua_setfield(L, -2, "has_after_destruct");
+ lua_pushstring(L, c.name.c_str());
+ lua_setfield(L, -2, "name");
+ push_groups(L, c.groups);
+ lua_setfield(L, -2, "groups");
+ lua_pushstring(L, paramtype.c_str());
+ lua_setfield(L, -2, "paramtype");
+ lua_pushstring(L, paramtype2.c_str());
+ lua_setfield(L, -2, "paramtype2");
+ lua_pushstring(L, drawtype.c_str());
+ lua_setfield(L, -2, "drawtype");
+ if (!c.mesh.empty()) {
+ lua_pushstring(L, c.mesh.c_str());
+ lua_setfield(L, -2, "mesh");
+ }
+#ifndef SERVER
+ push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node,
+ lua_setfield(L, -2, "minimap_color"); // but the people need to know!
+#endif
+ lua_pushnumber(L, c.visual_scale);
+ lua_setfield(L, -2, "visual_scale");
+ lua_pushnumber(L, c.alpha);
+ lua_setfield(L, -2, "alpha");
+ if (!c.palette_name.empty()) {
+ push_ARGB8(L, c.color);
+ lua_setfield(L, -2, "color");
+
+ lua_pushstring(L, c.palette_name.c_str());
+ lua_setfield(L, -2, "palette_name");
+
+ push_palette(L, c.palette);
+ lua_setfield(L, -2, "palette");
+ }
+ lua_pushnumber(L, c.waving);
+ lua_setfield(L, -2, "waving");
+ lua_pushnumber(L, c.connect_sides);
+ lua_setfield(L, -2, "connect_sides");
+
+ lua_createtable(L, c.connects_to.size(), 0);
+ u16 i = 1;
+ for (const std::string &it : c.connects_to) {
+ lua_pushlstring(L, it.c_str(), it.size());
+ lua_rawseti(L, -2, i++);
+ }
+ lua_setfield(L, -2, "connects_to");
+
+ push_ARGB8(L, c.post_effect_color);
+ lua_setfield(L, -2, "post_effect_color");
+ lua_pushnumber(L, c.leveled);
+ lua_setfield(L, -2, "leveled");
+ lua_pushnumber(L, c.leveled_max);
+ lua_setfield(L, -2, "leveled_max");
+ lua_pushboolean(L, c.sunlight_propagates);
+ lua_setfield(L, -2, "sunlight_propagates");
+ lua_pushnumber(L, c.light_source);
+ lua_setfield(L, -2, "light_source");
+ lua_pushboolean(L, c.is_ground_content);
+ lua_setfield(L, -2, "is_ground_content");
+ lua_pushboolean(L, c.walkable);
+ lua_setfield(L, -2, "walkable");
+ lua_pushboolean(L, c.pointable);
+ lua_setfield(L, -2, "pointable");
+ lua_pushboolean(L, c.diggable);
+ lua_setfield(L, -2, "diggable");
+ lua_pushboolean(L, c.climbable);
+ lua_setfield(L, -2, "climbable");
+ lua_pushboolean(L, c.buildable_to);
+ lua_setfield(L, -2, "buildable_to");
+ lua_pushboolean(L, c.rightclickable);
+ lua_setfield(L, -2, "rightclickable");
+ lua_pushnumber(L, c.damage_per_second);
+ lua_setfield(L, -2, "damage_per_second");
+ if (c.isLiquid()) {
+ lua_pushstring(L, liquid_type.c_str());
+ lua_setfield(L, -2, "liquid_type");
+ lua_pushstring(L, c.liquid_alternative_flowing.c_str());
+ lua_setfield(L, -2, "liquid_alternative_flowing");
+ lua_pushstring(L, c.liquid_alternative_source.c_str());
+ lua_setfield(L, -2, "liquid_alternative_source");
+ lua_pushnumber(L, c.liquid_viscosity);
+ lua_setfield(L, -2, "liquid_viscosity");
+ lua_pushboolean(L, c.liquid_renewable);
+ lua_setfield(L, -2, "liquid_renewable");
+ lua_pushnumber(L, c.liquid_range);
+ lua_setfield(L, -2, "liquid_range");
+ }
+ lua_pushnumber(L, c.drowning);
+ lua_setfield(L, -2, "drowning");
+ lua_pushboolean(L, c.floodable);
+ lua_setfield(L, -2, "floodable");
+ push_nodebox(L, c.node_box);
+ lua_setfield(L, -2, "node_box");
+ push_nodebox(L, c.selection_box);
+ lua_setfield(L, -2, "selection_box");
+ push_nodebox(L, c.collision_box);
+ lua_setfield(L, -2, "collision_box");
+ lua_newtable(L);
+ push_soundspec(L, c.sound_footstep);
+ lua_setfield(L, -2, "sound_footstep");
+ push_soundspec(L, c.sound_dig);
+ lua_setfield(L, -2, "sound_dig");
+ push_soundspec(L, c.sound_dug);
+ lua_setfield(L, -2, "sound_dug");
+ lua_setfield(L, -2, "sounds");
+ lua_pushboolean(L, c.legacy_facedir_simple);
+ lua_setfield(L, -2, "legacy_facedir_simple");
+ lua_pushboolean(L, c.legacy_wallmounted);
+ lua_setfield(L, -2, "legacy_wallmounted");
+ lua_pushstring(L, c.node_dig_prediction.c_str());
+ lua_setfield(L, -2, "node_dig_prediction");
+}
+
+/******************************************************************************/
+void push_nodebox(lua_State *L, const NodeBox &box)
+{
+ lua_newtable(L);
+ switch (box.type)
+ {
+ case NODEBOX_REGULAR:
+ lua_pushstring(L, "regular");
+ lua_setfield(L, -2, "type");
+ break;
+ case NODEBOX_LEVELED:
+ case NODEBOX_FIXED:
+ lua_pushstring(L, "fixed");
+ lua_setfield(L, -2, "type");
+ push_box(L, box.fixed);
+ lua_setfield(L, -2, "fixed");
+ break;
+ case NODEBOX_WALLMOUNTED:
+ lua_pushstring(L, "wallmounted");
+ lua_setfield(L, -2, "type");
+ push_aabb3f(L, box.wall_top);
+ lua_setfield(L, -2, "wall_top");
+ push_aabb3f(L, box.wall_bottom);
+ lua_setfield(L, -2, "wall_bottom");
+ push_aabb3f(L, box.wall_side);
+ lua_setfield(L, -2, "wall_side");
+ break;
+ case NODEBOX_CONNECTED:
+ lua_pushstring(L, "connected");
+ lua_setfield(L, -2, "type");
+ push_box(L, box.connect_top);
+ lua_setfield(L, -2, "connect_top");
+ push_box(L, box.connect_bottom);
+ lua_setfield(L, -2, "connect_bottom");
+ push_box(L, box.connect_front);
+ lua_setfield(L, -2, "connect_front");
+ push_box(L, box.connect_back);
+ lua_setfield(L, -2, "connect_back");
+ push_box(L, box.connect_left);
+ lua_setfield(L, -2, "connect_left");
+ push_box(L, box.connect_right);
+ lua_setfield(L, -2, "connect_right");
+ break;
+ default:
+ FATAL_ERROR("Invalid box.type");
+ break;
+ }
+}
+
+void push_box(lua_State *L, const std::vector<aabb3f> &box)
+{
+ lua_createtable(L, box.size(), 0);
+ u8 i = 1;
+ for (const aabb3f &it : box) {
+ push_aabb3f(L, it);
+ lua_rawseti(L, -2, i++);
+ }
+}
+
+/******************************************************************************/
+void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
+{
+ lua_createtable(L, palette->size(), 0);
+ int newTable = lua_gettop(L);
+ int index = 1;
+ std::vector<video::SColor>::const_iterator iter;
+ for (iter = palette->begin(); iter != palette->end(); ++iter) {
+ push_ARGB8(L, (*iter));
+ lua_rawseti(L, newTable, index);
+ index++;
+ }
}
/******************************************************************************/
if(lua_istable(L, index)){
getfloatfield(L, index, "gain", params.gain);
getstringfield(L, index, "to_player", params.to_player);
+ getfloatfield(L, index, "fade", params.fade);
+ getfloatfield(L, index, "pitch", params.pitch);
lua_getfield(L, index, "pos");
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
params.max_hear_distance = BS*getfloatfield_default(L, index,
"max_hear_distance", params.max_hear_distance/BS);
getboolfield(L, index, "loop", params.loop);
+ getstringfield(L, index, "exclude_player", params.exclude_player);
}
}
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
- if(lua_isnil(L, index)){
- } else if(lua_istable(L, index)){
+ if (lua_isnil(L, index))
+ return;
+
+ if (lua_istable(L, index)) {
getstringfield(L, index, "name", spec.name);
getfloatfield(L, index, "gain", spec.gain);
- } else if(lua_isstring(L, index)){
+ getfloatfield(L, index, "fade", spec.fade);
+ getfloatfield(L, index, "pitch", spec.pitch);
+ } else if (lua_isstring(L, index)) {
spec.name = lua_tostring(L, index);
}
}
+void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
+{
+ lua_createtable(L, 0, 3);
+ lua_pushstring(L, spec.name.c_str());
+ lua_setfield(L, -2, "name");
+ lua_pushnumber(L, spec.gain);
+ lua_setfield(L, -2, "gain");
+ lua_pushnumber(L, spec.fade);
+ lua_setfield(L, -2, "fade");
+ lua_pushnumber(L, spec.pitch);
+ lua_setfield(L, -2, "pitch");
+}
+
/******************************************************************************/
NodeBox read_nodebox(lua_State *L, int index)
{
NodeBox nodebox;
- if(lua_istable(L, -1)){
- nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
- ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
-
- lua_getfield(L, index, "fixed");
- if(lua_istable(L, -1))
- nodebox.fixed = read_aabb3f_vector(L, -1, BS);
- lua_pop(L, 1);
+ if (lua_isnil(L, -1))
+ return nodebox;
- lua_getfield(L, index, "wall_top");
- if(lua_istable(L, -1))
- nodebox.wall_top = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
+ luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, index, "wall_bottom");
- if(lua_istable(L, -1))
- nodebox.wall_bottom = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
+ nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
+ ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
- lua_getfield(L, index, "wall_side");
- if(lua_istable(L, -1))
- nodebox.wall_side = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
+#define NODEBOXREAD(n, s){ \
+ lua_getfield(L, index, (s)); \
+ if (lua_istable(L, -1)) \
+ (n) = read_aabb3f(L, -1, BS); \
+ lua_pop(L, 1); \
}
+
+#define NODEBOXREADVEC(n, s) \
+ lua_getfield(L, index, (s)); \
+ if (lua_istable(L, -1)) \
+ (n) = read_aabb3f_vector(L, -1, BS); \
+ lua_pop(L, 1);
+
+ NODEBOXREADVEC(nodebox.fixed, "fixed");
+ NODEBOXREAD(nodebox.wall_top, "wall_top");
+ NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
+ NODEBOXREAD(nodebox.wall_side, "wall_side");
+ NODEBOXREADVEC(nodebox.connect_top, "connect_top");
+ NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
+ NODEBOXREADVEC(nodebox.connect_front, "connect_front");
+ NODEBOXREADVEC(nodebox.connect_left, "connect_left");
+ NODEBOXREADVEC(nodebox.connect_back, "connect_back");
+ NODEBOXREADVEC(nodebox.connect_right, "connect_right");
+ NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top");
+ NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom");
+ NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front");
+ NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left");
+ NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back");
+ NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right");
+ NODEBOXREADVEC(nodebox.disconnected, "disconnected");
+ NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides");
+
return nodebox;
}
/******************************************************************************/
-MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
+MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef)
{
lua_getfield(L, index, "name");
if (!lua_isstring(L, -1))
throw LuaError("Node name is not set or is not a string!");
- const char *name = lua_tostring(L, -1);
+ std::string name = lua_tostring(L, -1);
lua_pop(L, 1);
u8 param1 = 0;
param2 = lua_tonumber(L, -1);
lua_pop(L, 1);
- return MapNode(ndef, name, param1, param2);
+ content_t id = CONTENT_IGNORE;
+ if (!ndef->getId(name, id))
+ throw LuaError("\"" + name + "\" is not a registered node!");
+
+ return {id, param1, param2};
}
/******************************************************************************/
-void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
+void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef)
{
- lua_newtable(L);
+ lua_createtable(L, 0, 3);
lua_pushstring(L, ndef->get(n).name.c_str());
lua_setfield(L, -2, "name");
- lua_pushnumber(L, n.getParam1());
+ lua_pushinteger(L, n.getParam1());
lua_setfield(L, -2, "param1");
- lua_pushnumber(L, n.getParam2());
+ lua_pushinteger(L, n.getParam2());
lua_setfield(L, -2, "param2");
}
{
const EnumString *esp = spec;
while(esp->str){
- if(str == std::string(esp->str)){
+ if (!strcmp(str.c_str(), esp->str)) {
result = esp->num;
return true;
}
}
/******************************************************************************/
-ItemStack read_item(lua_State* L, int index,Server* srv)
+ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
- if(lua_isnil(L, index))
- {
+ if (lua_isnil(L, index)) {
return ItemStack();
}
- else if(lua_isuserdata(L, index))
- {
+
+ if (lua_isuserdata(L, index)) {
// Convert from LuaItemStack
LuaItemStack *o = LuaItemStack::checkobject(L, index);
return o->getItem();
}
- else if(lua_isstring(L, index))
- {
+
+ if (lua_isstring(L, index)) {
// Convert from itemstring
std::string itemstring = lua_tostring(L, index);
- IItemDefManager *idef = srv->idef();
try
{
ItemStack item;
else if(lua_istable(L, index))
{
// Convert from table
- IItemDefManager *idef = srv->idef();
std::string name = getstringfield_default(L, index, "name", "");
int count = getintfield_default(L, index, "count", 1);
int wear = getintfield_default(L, index, "wear", 0);
- std::string metadata = getstringfield_default(L, index, "metadata", "");
- return ItemStack(name, count, wear, metadata, idef);
- }
- else
- {
+
+ ItemStack istack(name, count, wear, idef);
+
+ // BACKWARDS COMPATIBLITY
+ std::string value = getstringfield_default(L, index, "metadata", "");
+ istack.metadata.setString("", value);
+
+ // Get meta
+ lua_getfield(L, index, "meta");
+ int fieldstable = lua_gettop(L);
+ if (lua_istable(L, fieldstable)) {
+ lua_pushnil(L);
+ while (lua_next(L, fieldstable) != 0) {
+ // key at index -2 and value at index -1
+ std::string key = lua_tostring(L, -2);
+ size_t value_len;
+ const char *value_cs = lua_tolstring(L, -1, &value_len);
+ std::string value(value_cs, value_len);
+ istack.metadata.setString(key, value);
+ lua_pop(L, 1); // removes value, keeps key for next iteration
+ }
+ }
+
+ return istack;
+ } else {
throw LuaError("Expecting itemstack, itemstring, table or nil");
}
}
{
lua_newtable(L);
setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
- setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+ setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+ setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses);
// Create groupcaps table
lua_newtable(L);
// For each groupcap
- for(std::map<std::string, ToolGroupCap>::const_iterator
- i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
+ for (const auto &gc_it : toolcap.groupcaps) {
// Create groupcap table
lua_newtable(L);
- const std::string &name = i->first;
- const ToolGroupCap &groupcap = i->second;
+ const std::string &name = gc_it.first;
+ const ToolGroupCap &groupcap = gc_it.second;
// Create subtable "times"
lua_newtable(L);
- for(std::map<int, float>::const_iterator
- i = groupcap.times.begin(); i != groupcap.times.end(); i++){
- int rating = i->first;
- float time = i->second;
- lua_pushinteger(L, rating);
- lua_pushnumber(L, time);
+ for (auto time : groupcap.times) {
+ lua_pushinteger(L, time.first);
+ lua_pushnumber(L, time.second);
lua_settable(L, -3);
}
// Set subtable "times"
//Create damage_groups table
lua_newtable(L);
// For each damage group
- for(std::map<std::string, s16>::const_iterator
- i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
+ for (const auto &damageGroup : toolcap.damageGroups) {
// Create damage group table
- lua_pushinteger(L, i->second);
- lua_setfield(L, -2, i->first.c_str());
+ lua_pushinteger(L, damageGroup.second);
+ lua_setfield(L, -2, damageGroup.first.c_str());
}
lua_setfield(L, -2, "damage_groups");
}
{
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
+
// If nil, delete list
if(lua_isnil(L, tableindex)){
inv->deleteList(name);
return;
}
- // Otherwise set list
+
+ // Get Lua-specified items to insert into the list
std::vector<ItemStack> items = read_items(L, tableindex,srv);
- int listsize = (forcesize != -1) ? forcesize : items.size();
+ size_t listsize = (forcesize >= 0) ? forcesize : items.size();
+
+ // Create or resize/clear list
InventoryList *invlist = inv->addList(name, listsize);
- int index = 0;
- for(std::vector<ItemStack>::const_iterator
- i = items.begin(); i != items.end(); i++){
- if(forcesize != -1 && index == forcesize)
- break;
- invlist->changeItem(index, *i);
- index++;
+ if (!invlist) {
+ luaL_error(L, "inventory list: cannot create list named '%s'", name);
+ return;
}
- while(forcesize != -1 && index < forcesize){
- invlist->deleteItem(index);
- index++;
+
+ for (size_t i = 0; i < items.size(); ++i) {
+ if (i == listsize)
+ break; // Truncate provided list of items
+ invlist->changeItem(i, items[i]);
+ }
+}
+
+/******************************************************************************/
+struct TileAnimationParams read_animation_definition(lua_State *L, int index)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ struct TileAnimationParams anim;
+ anim.type = TAT_NONE;
+ if (!lua_istable(L, index))
+ return anim;
+
+ anim.type = (TileAnimationType)
+ getenumfield(L, index, "type", es_TileAnimationType,
+ TAT_NONE);
+ if (anim.type == TAT_VERTICAL_FRAMES) {
+ // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
+ anim.vertical_frames.aspect_w =
+ getintfield_default(L, index, "aspect_w", 16);
+ anim.vertical_frames.aspect_h =
+ getintfield_default(L, index, "aspect_h", 16);
+ anim.vertical_frames.length =
+ getfloatfield_default(L, index, "length", 1.0);
+ } else if (anim.type == TAT_SHEET_2D) {
+ // {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
+ getintfield(L, index, "frames_w",
+ anim.sheet_2d.frames_w);
+ getintfield(L, index, "frames_h",
+ anim.sheet_2d.frames_h);
+ getfloatfield(L, index, "frame_length",
+ anim.sheet_2d.frame_length);
}
+
+ return anim;
}
/******************************************************************************/
ToolCapabilities toolcap;
getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
+ getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses);
lua_getfield(L, table, "groupcaps");
if(lua_istable(L, -1)){
int table_groupcaps = lua_gettop(L);
/******************************************************************************/
void push_dig_params(lua_State *L,const DigParams ¶ms)
{
- lua_newtable(L);
+ lua_createtable(L, 0, 3);
setboolfield(L, -1, "diggable", params.diggable);
setfloatfield(L, -1, "time", params.time);
setintfield(L, -1, "wear", params.wear);
/******************************************************************************/
void push_hit_params(lua_State *L,const HitParams ¶ms)
{
- lua_newtable(L);
+ lua_createtable(L, 0, 3);
setintfield(L, -1, "hp", params.hp);
setintfield(L, -1, "wear", params.wear);
}
/******************************************************************************/
/******************************************************************************/
-void read_groups(lua_State *L, int index,
- std::map<std::string, int> &result)
+void read_groups(lua_State *L, int index, ItemGroupList &result)
{
- if (!lua_istable(L,index))
+ if (lua_isnil(L, index))
return;
+
+ luaL_checktype(L, index, LUA_TTABLE);
+
result.clear();
lua_pushnil(L);
- if(index < 0)
+ if (index < 0)
index -= 1;
- while(lua_next(L, index) != 0){
+ while (lua_next(L, index) != 0) {
// key at index -2 and value at index -1
std::string name = luaL_checkstring(L, -2);
int rating = luaL_checkinteger(L, -1);
- result[name] = rating;
+ // zero rating indicates not in the group
+ if (rating != 0)
+ result[name] = rating;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
/******************************************************************************/
-void push_groups(lua_State *L, const std::map<std::string, int> &groups)
+void push_groups(lua_State *L, const ItemGroupList &groups)
{
- lua_newtable(L);
- std::map<std::string, int>::const_iterator it;
- for (it = groups.begin(); it != groups.end(); ++it) {
- lua_pushnumber(L, it->second);
- lua_setfield(L, -2, it->first.c_str());
+ lua_createtable(L, 0, groups.size());
+ for (const auto &group : groups) {
+ lua_pushinteger(L, group.second);
+ lua_setfield(L, -2, group.first.c_str());
}
}
if (items.size() < (u32) key) {
items.resize(key);
}
- items[key - 1] = read_item(L, -1, srv);
+ items[key - 1] = read_item(L, -1, srv->idef());
lua_pop(L, 1);
}
return items;
lua_getglobal(L, "core");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
+ lua_pushinteger(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // Remove luaentities
lua_remove(L, -2); // Remove core
void push_noiseparams(lua_State *L, NoiseParams *np)
{
lua_newtable(L);
- lua_pushnumber(L, np->offset);
+ push_float_string(L, np->offset);
lua_setfield(L, -2, "offset");
- lua_pushnumber(L, np->scale);
+ push_float_string(L, np->scale);
lua_setfield(L, -2, "scale");
- lua_pushnumber(L, np->persist);
+ push_float_string(L, np->persist);
lua_setfield(L, -2, "persistence");
- lua_pushnumber(L, np->lacunarity);
+ push_float_string(L, np->lacunarity);
lua_setfield(L, -2, "lacunarity");
lua_pushnumber(L, np->seed);
lua_setfield(L, -2, "seed");
np->flags);
lua_setfield(L, -2, "flags");
- push_v3f(L, np->spread);
+ push_v3_float_string(L, np->spread);
lua_setfield(L, -2, "spread");
}
return 1;
int maxdepth = 0;
- for (Json::Value::const_iterator it = value.begin();
- it != value.end(); ++it) {
- int elemdepth = push_json_value_getdepth(*it);
+ for (const auto &it : value) {
+ int elemdepth = push_json_value_getdepth(it);
if (elemdepth > maxdepth)
maxdepth = elemdepth;
}
lua_pushvalue(L, nullindex);
break;
case Json::intValue:
- lua_pushinteger(L, value.asInt());
+ lua_pushinteger(L, value.asLargestInt());
break;
case Json::uintValue:
- lua_pushinteger(L, value.asUInt());
+ lua_pushinteger(L, value.asLargestUInt());
break;
case Json::realValue:
lua_pushnumber(L, value.asDouble());
lua_pushboolean(L, value.asInt());
break;
case Json::arrayValue:
- lua_newtable(L);
+ lua_createtable(L, value.size(), 0);
for (Json::Value::const_iterator it = value.begin();
it != value.end(); ++it) {
push_json_value_helper(L, *it, nullindex);
}
break;
case Json::objectValue:
- lua_newtable(L);
+ lua_createtable(L, 0, value.size());
for (Json::Value::const_iterator it = value.begin();
it != value.end(); ++it) {
+#if !defined(JSONCPP_STRING) && (JSONCPP_VERSION_MAJOR < 1 || JSONCPP_VERSION_MINOR < 9)
const char *str = it.memberName();
lua_pushstring(L, str ? str : "");
+#else
+ std::string str = it.name();
+ lua_pushstring(L, str.c_str());
+#endif
push_json_value_helper(L, *it, nullindex);
lua_rawset(L, -3);
}
// of push_json_value_helper is 2, so make sure there a depth * 2 slots
if (lua_checkstack(L, depth * 2))
return push_json_value_helper(L, value, nullindex);
- else
- return false;
+
+ return false;
}
// Converts Lua table --> JSON
}
lua_pop(L, 1); // Pop value
}
+
+void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
+ bool hitpoint)
+{
+ lua_newtable(L);
+ if (pointed.type == POINTEDTHING_NODE) {
+ lua_pushstring(L, "node");
+ lua_setfield(L, -2, "type");
+ push_v3s16(L, pointed.node_undersurface);
+ lua_setfield(L, -2, "under");
+ push_v3s16(L, pointed.node_abovesurface);
+ lua_setfield(L, -2, "above");
+ } else if (pointed.type == POINTEDTHING_OBJECT) {
+ lua_pushstring(L, "object");
+ lua_setfield(L, -2, "type");
+
+ if (csm) {
+ lua_pushinteger(L, pointed.object_id);
+ lua_setfield(L, -2, "id");
+ } else {
+ push_objectRef(L, pointed.object_id);
+ lua_setfield(L, -2, "ref");
+ }
+ } else {
+ lua_pushstring(L, "nothing");
+ lua_setfield(L, -2, "type");
+ }
+ if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) {
+ push_v3f(L, pointed.intersection_point / BS); // convert to node coords
+ lua_setfield(L, -2, "intersection_point");
+ push_v3s16(L, pointed.intersection_normal);
+ lua_setfield(L, -2, "intersection_normal");
+ lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index
+ lua_setfield(L, -2, "box_id");
+ }
+}
+
+void push_objectRef(lua_State *L, const u16 id)
+{
+ // Get core.object_refs[i]
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "object_refs");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushinteger(L, id);
+ lua_gettable(L, -2);
+ lua_remove(L, -2); // object_refs
+ lua_remove(L, -2); // core
+}
+
+void read_hud_element(lua_State *L, HudElement *elem)
+{
+ elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
+ es_HudElementType, HUD_ELEM_TEXT);
+
+ lua_getfield(L, 2, "position");
+ elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "scale");
+ elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "size");
+ elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
+ lua_pop(L, 1);
+
+ elem->name = getstringfield_default(L, 2, "name", "");
+ elem->text = getstringfield_default(L, 2, "text", "");
+ elem->number = getintfield_default(L, 2, "number", 0);
+ if (elem->type == HUD_ELEM_WAYPOINT)
+ // waypoints reuse the item field to store precision, item = precision + 1
+ elem->item = getintfield_default(L, 2, "precision", -1) + 1;
+ else
+ elem->item = getintfield_default(L, 2, "item", 0);
+ elem->dir = getintfield_default(L, 2, "direction", 0);
+ elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX,
+ getintfield_default(L, 2, "z_index", 0)));
+ elem->text2 = getstringfield_default(L, 2, "text2", "");
+
+ // Deprecated, only for compatibility's sake
+ if (elem->dir == 0)
+ elem->dir = getintfield_default(L, 2, "dir", 0);
+
+ lua_getfield(L, 2, "alignment");
+ elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "offset");
+ elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "world_pos");
+ elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
+ lua_pop(L, 1);
+
+ /* check for known deprecated element usage */
+ if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
+ log_deprecated(L,"Deprecated usage of statbar without size!");
+}
+
+void push_hud_element(lua_State *L, HudElement *elem)
+{
+ lua_newtable(L);
+
+ lua_pushstring(L, es_HudElementType[(u8)elem->type].str);
+ lua_setfield(L, -2, "type");
+
+ push_v2f(L, elem->pos);
+ lua_setfield(L, -2, "position");
+
+ lua_pushstring(L, elem->name.c_str());
+ lua_setfield(L, -2, "name");
+
+ push_v2f(L, elem->scale);
+ lua_setfield(L, -2, "scale");
+
+ lua_pushstring(L, elem->text.c_str());
+ lua_setfield(L, -2, "text");
+
+ lua_pushnumber(L, elem->number);
+ lua_setfield(L, -2, "number");
+
+ lua_pushnumber(L, elem->item);
+ lua_setfield(L, -2, "item");
+
+ lua_pushnumber(L, elem->dir);
+ lua_setfield(L, -2, "direction");
+
+ push_v2f(L, elem->offset);
+ lua_setfield(L, -2, "offset");
+
+ push_v2f(L, elem->align);
+ lua_setfield(L, -2, "alignment");
+
+ push_v2s32(L, elem->size);
+ lua_setfield(L, -2, "size");
+
+ // Deprecated, only for compatibility's sake
+ lua_pushnumber(L, elem->dir);
+ lua_setfield(L, -2, "dir");
+
+ push_v3f(L, elem->world_pos);
+ lua_setfield(L, -2, "world_pos");
+
+ lua_pushnumber(L, elem->z_index);
+ lua_setfield(L, -2, "z_index");
+
+ lua_pushstring(L, elem->text2.c_str());
+ lua_setfield(L, -2, "text2");
+}
+
+HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
+{
+ HudElementStat stat = HUD_STAT_NUMBER;
+ std::string statstr;
+ if (lua_isstring(L, 3)) {
+ int statint;
+ statstr = lua_tostring(L, 3);
+ stat = string_to_enum(es_HudElementStat, statint, statstr) ?
+ (HudElementStat)statint : stat;
+ }
+
+ switch (stat) {
+ case HUD_STAT_POS:
+ elem->pos = read_v2f(L, 4);
+ *value = &elem->pos;
+ break;
+ case HUD_STAT_NAME:
+ elem->name = luaL_checkstring(L, 4);
+ *value = &elem->name;
+ break;
+ case HUD_STAT_SCALE:
+ elem->scale = read_v2f(L, 4);
+ *value = &elem->scale;
+ break;
+ case HUD_STAT_TEXT:
+ elem->text = luaL_checkstring(L, 4);
+ *value = &elem->text;
+ break;
+ case HUD_STAT_NUMBER:
+ elem->number = luaL_checknumber(L, 4);
+ *value = &elem->number;
+ break;
+ case HUD_STAT_ITEM:
+ elem->item = luaL_checknumber(L, 4);
+ if (elem->type == HUD_ELEM_WAYPOINT && statstr == "precision")
+ elem->item++;
+ *value = &elem->item;
+ break;
+ case HUD_STAT_DIR:
+ elem->dir = luaL_checknumber(L, 4);
+ *value = &elem->dir;
+ break;
+ case HUD_STAT_ALIGN:
+ elem->align = read_v2f(L, 4);
+ *value = &elem->align;
+ break;
+ case HUD_STAT_OFFSET:
+ elem->offset = read_v2f(L, 4);
+ *value = &elem->offset;
+ break;
+ case HUD_STAT_WORLD_POS:
+ elem->world_pos = read_v3f(L, 4);
+ *value = &elem->world_pos;
+ break;
+ case HUD_STAT_SIZE:
+ elem->size = read_v2s32(L, 4);
+ *value = &elem->size;
+ break;
+ case HUD_STAT_Z_INDEX:
+ elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, luaL_checknumber(L, 4)));
+ *value = &elem->z_index;
+ break;
+ case HUD_STAT_TEXT2:
+ elem->text2 = luaL_checkstring(L, 4);
+ *value = &elem->text2;
+ break;
+ }
+ return stat;
+}
+
+/******************************************************************************/
+
+// Indices must match values in `enum CollisionType` exactly!!
+static const char *collision_type_str[] = {
+ "node",
+ "object",
+};
+
+// Indices must match values in `enum CollisionAxis` exactly!!
+static const char *collision_axis_str[] = {
+ "x",
+ "y",
+ "z",
+};
+
+void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
+{
+ lua_createtable(L, 0, 4);
+
+ setboolfield(L, -1, "touching_ground", res.touching_ground);
+ setboolfield(L, -1, "collides", res.collides);
+ setboolfield(L, -1, "standing_on_object", res.standing_on_object);
+
+ /* collisions */
+ lua_createtable(L, res.collisions.size(), 0);
+ int i = 1;
+ for (const auto &c : res.collisions) {
+ lua_createtable(L, 0, 5);
+
+ lua_pushstring(L, collision_type_str[c.type]);
+ lua_setfield(L, -2, "type");
+
+ assert(c.axis != COLLISION_AXIS_NONE);
+ lua_pushstring(L, collision_axis_str[c.axis]);
+ lua_setfield(L, -2, "axis");
+
+ if (c.type == COLLISION_NODE) {
+ push_v3s16(L, c.node_p);
+ lua_setfield(L, -2, "node_pos");
+ } else if (c.type == COLLISION_OBJECT) {
+ push_objectRef(L, c.object->getId());
+ lua_setfield(L, -2, "object");
+ }
+
+ push_v3f(L, c.old_speed / BS);
+ lua_setfield(L, -2, "old_velocity");
+
+ push_v3f(L, c.new_speed / BS);
+ lua_setfield(L, -2, "new_velocity");
+
+ lua_rawseti(L, -2, i++);
+ }
+ lua_setfield(L, -2, "collisions");
+ /**/
+}