]> git.lizzy.rs Git - minetest.git/blobdiff - src/script/common/c_content.cpp
Dual wielding
[minetest.git] / src / script / common / c_content.cpp
index f746ce76601d419f9f6e1530443df3c826e07468..8b03f091044e8bb0a0d5fa1559dee9cbca98ffcf 100644 (file)
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "common/c_types.h"
 #include "nodedef.h"
 #include "object_properties.h"
+#include "collision.h"
 #include "cpp_api/s_node.h"
 #include "lua_api/l_object.h"
 #include "lua_api/l_item.h"
@@ -28,10 +29,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "server.h"
 #include "log.h"
 #include "tool.h"
-#include "serverobject.h"
 #include "porting.h"
-#include "mg_schematic.h"
+#include "mapgen/mg_schematic.h"
 #include "noise.h"
+#include "server/player_sao.h"
 #include "util/pointedthing.h"
 #include "debug.h" // For FATAL_ERROR
 #include <json/json.h>
@@ -41,7 +42,7 @@ struct EnumString es_TileAnimationType[] =
        {TAT_NONE, "none"},
        {TAT_VERTICAL_FRAMES, "vertical_frames"},
        {TAT_SHEET_2D, "sheet_2d"},
-       {0, NULL},
+       {0, nullptr},
 };
 
 /******************************************************************************/
@@ -55,6 +56,7 @@ void read_item_definition(lua_State* L, int index,
                        es_ItemType, ITEM_NONE);
        getstringfield(L, index, "name", def.name);
        getstringfield(L, index, "description", def.description);
+       getstringfield(L, index, "short_description", def.short_description);
        getstringfield(L, index, "inventory_image", def.inventory_image);
        getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
        getstringfield(L, index, "wield_image", def.wield_image);
@@ -79,10 +81,17 @@ void read_item_definition(lua_State* L, int index,
        def.usable = lua_isfunction(L, -1);
        lua_pop(L, 1);
 
-       getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
+       lua_pushstring(L, "on_place");
+       lua_rawget(L, index);
+       def.has_on_place = lua_isfunction(L, -1);
+       lua_pop(L, 1);
+
+       lua_pushstring(L, "on_secondary_use");
+       lua_rawget(L, index);
+       def.has_on_secondary_use = lua_isfunction(L, -1);
+       lua_pop(L, 1);
 
-       warn_if_field_exists(L, index, "tool_digging_properties",
-                       "Deprecated; use tool_capabilities");
+       getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
 
        lua_getfield(L, index, "tool_capabilities");
        if(lua_istable(L, -1)){
@@ -102,7 +111,8 @@ void read_item_definition(lua_State* L, int index,
        lua_pop(L, 1);
 
        lua_getfield(L, index, "sounds");
-       if(lua_istable(L, -1)){
+       if (!lua_isnil(L, -1)) {
+               luaL_checktype(L, -1, LUA_TTABLE);
                lua_getfield(L, -1, "place");
                read_soundspec(L, -1, def.sound_place);
                lua_pop(L, 1);
@@ -112,6 +122,19 @@ void read_item_definition(lua_State* L, int index,
        }
        lua_pop(L, 1);
 
+       // No, this is not a mistake. Item sounds are in "sound", node sounds in "sounds".
+       lua_getfield(L, index, "sound");
+       if (!lua_isnil(L, -1)) {
+               luaL_checktype(L, -1, LUA_TTABLE);
+               lua_getfield(L, -1, "punch_use");
+               read_soundspec(L, -1, def.sound_use);
+               lua_pop(L, 1);
+               lua_getfield(L, -1, "punch_use_air");
+               read_soundspec(L, -1, def.sound_use_air);
+               lua_pop(L, 1);
+       }
+       lua_pop(L, 1);
+
        def.range = getfloatfield_default(L, index, "range", def.range);
 
        // Client shall immediately place this node when player places the item.
@@ -119,6 +142,8 @@ void read_item_definition(lua_State* L, int index,
        // "" = no prediction
        getstringfield(L, index, "node_placement_prediction",
                        def.node_placement_prediction);
+
+       getintfield(L, index, "place_param2", def.place_param2);
 }
 
 /******************************************************************************/
@@ -140,6 +165,10 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
        lua_setfield(L, -2, "name");
        lua_pushstring(L, i.description.c_str());
        lua_setfield(L, -2, "description");
+       if (!i.short_description.empty()) {
+               lua_pushstring(L, i.short_description.c_str());
+               lua_setfield(L, -2, "short_description");
+       }
        lua_pushstring(L, type.c_str());
        lua_setfield(L, -2, "type");
        lua_pushstring(L, i.inventory_image.c_str());
@@ -162,12 +191,8 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
        lua_setfield(L, -2, "usable");
        lua_pushboolean(L, i.liquids_pointable);
        lua_setfield(L, -2, "liquids_pointable");
-       if (i.type == ITEM_TOOL) {
-               push_tool_capabilities(L, ToolCapabilities(
-                       i.tool_capabilities->full_punch_interval,
-                       i.tool_capabilities->max_drop_level,
-                       i.tool_capabilities->groupcaps,
-                       i.tool_capabilities->damageGroups));
+       if (i.tool_capabilities) {
+               push_tool_capabilities(L, *i.tool_capabilities);
                lua_setfield(L, -2, "tool_capabilities");
        }
        push_groups(L, i.groups);
@@ -182,41 +207,71 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
 
 /******************************************************************************/
 void read_object_properties(lua_State *L, int index,
-               ObjectProperties *prop, IItemDefManager *idef)
+               ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
-       if(!lua_istable(L, index))
+       if (lua_isnil(L, index))
                return;
 
+       luaL_checktype(L, -1, LUA_TTABLE);
+
        int hp_max = 0;
-       if (getintfield(L, -1, "hp_max", hp_max))
-               prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
+       if (getintfield(L, -1, "hp_max", hp_max)) {
+               prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
+               // hp_max = 0 is sometimes used as a hack to keep players dead, only validate for entities
+               if (prop->hp_max == 0 && sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
+                       throw LuaError("The hp_max property may not be 0 for entities!");
+
+               if (prop->hp_max < sao->getHP()) {
+                       PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP_MAX);
+                       sao->setHP(prop->hp_max, reason);
+               }
+       }
 
+       if (getintfield(L, -1, "breath_max", prop->breath_max)) {
+               if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+                       PlayerSAO *player = (PlayerSAO *)sao;
+                       if (prop->breath_max < player->getBreath())
+                               player->setBreath(prop->breath_max);
+               }
+       }
        getboolfield(L, -1, "physical", prop->physical);
        getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
 
-       getfloatfield(L, -1, "weight", prop->weight);
-
        lua_getfield(L, -1, "collisionbox");
-       if(lua_istable(L, -1))
+       bool collisionbox_defined = lua_istable(L, -1);
+       if (collisionbox_defined)
                prop->collisionbox = read_aabb3f(L, -1, 1.0);
        lua_pop(L, 1);
 
        lua_getfield(L, -1, "selectionbox");
-       if (lua_istable(L, -1))
+       if (lua_istable(L, -1)) {
+               getboolfield(L, -1, "rotate", prop->rotate_selectionbox);
                prop->selectionbox = read_aabb3f(L, -1, 1.0);
-       else
+       } else if (collisionbox_defined) {
                prop->selectionbox = prop->collisionbox;
+       }
        lua_pop(L, 1);
+
        getboolfield(L, -1, "pointable", prop->pointable);
        getstringfield(L, -1, "visual", prop->visual);
 
        getstringfield(L, -1, "mesh", prop->mesh);
 
        lua_getfield(L, -1, "visual_size");
-       if(lua_istable(L, -1))
-               prop->visual_size = read_v2f(L, -1);
+       if (lua_istable(L, -1)) {
+               // Backwards compatibility: Also accept { x = ?, y = ? }
+               v2f scale_xy = read_v2f(L, -1);
+
+               f32 scale_z = scale_xy.X;
+               lua_getfield(L, -1, "z");
+               if (lua_isnumber(L, -1))
+                       scale_z = lua_tonumber(L, -1);
+               lua_pop(L, 1);
+
+               prop->visual_size = v3f(scale_xy.X, scale_xy.Y, scale_z);
+       }
        lua_pop(L, 1);
 
        lua_getfield(L, -1, "textures");
@@ -260,9 +315,11 @@ void read_object_properties(lua_State *L, int index,
 
        getboolfield(L, -1, "is_visible", prop->is_visible);
        getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
-       getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
        if (getfloatfield(L, -1, "stepheight", prop->stepheight))
                prop->stepheight *= BS;
+       getfloatfield(L, -1, "eye_height", prop->eye_height);
+
+       getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
        lua_getfield(L, -1, "automatic_face_movement_dir");
        if (lua_isnumber(L, -1)) {
                prop->automatic_face_movement_dir = true;
@@ -273,6 +330,7 @@ void read_object_properties(lua_State *L, int index,
        }
        lua_pop(L, 1);
        getboolfield(L, -1, "backface_culling", prop->backface_culling);
+       getintfield(L, -1, "glow", prop->glow);
 
        getstringfield(L, -1, "nametag", prop->nametag);
        lua_getfield(L, -1, "nametag_color");
@@ -282,17 +340,38 @@ void read_object_properties(lua_State *L, int index,
                        prop->nametag_color = color;
        }
        lua_pop(L, 1);
+       lua_getfield(L, -1, "nametag_bgcolor");
+       if (!lua_isnil(L, -1)) {
+               if (lua_toboolean(L, -1)) {
+                       video::SColor color;
+                       if (read_color(L, -1, &color))
+                               prop->nametag_bgcolor = color;
+               } else {
+                       prop->nametag_bgcolor = nullopt;
+               }
+       }
+       lua_pop(L, 1);
 
        lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
        if (lua_isnumber(L, -1)) {
                prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
        }
        lua_pop(L, 1);
+
        getstringfield(L, -1, "infotext", prop->infotext);
+       getboolfield(L, -1, "static_save", prop->static_save);
+
        lua_getfield(L, -1, "wield_item");
        if (!lua_isnil(L, -1))
                prop->wield_item = read_item(L, -1, idef).getItemString();
        lua_pop(L, 1);
+
+       getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
+       getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);
+       getboolfield(L, -1, "shaded", prop->shaded);
+       getboolfield(L, -1, "show_on_minimap", prop->show_on_minimap);
+
+       getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
 }
 
 /******************************************************************************/
@@ -301,15 +380,17 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_newtable(L);
        lua_pushnumber(L, prop->hp_max);
        lua_setfield(L, -2, "hp_max");
+       lua_pushnumber(L, prop->breath_max);
+       lua_setfield(L, -2, "breath_max");
        lua_pushboolean(L, prop->physical);
        lua_setfield(L, -2, "physical");
        lua_pushboolean(L, prop->collideWithObjects);
        lua_setfield(L, -2, "collide_with_objects");
-       lua_pushnumber(L, prop->weight);
-       lua_setfield(L, -2, "weight");
        push_aabb3f(L, prop->collisionbox);
        lua_setfield(L, -2, "collisionbox");
        push_aabb3f(L, prop->selectionbox);
+       lua_pushboolean(L, prop->rotate_selectionbox);
+       lua_setfield(L, -2, "rotate");
        lua_setfield(L, -2, "selectionbox");
        lua_pushboolean(L, prop->pointable);
        lua_setfield(L, -2, "pointable");
@@ -317,22 +398,22 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "visual");
        lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
        lua_setfield(L, -2, "mesh");
-       push_v2f(L, prop->visual_size);
+       push_v3f(L, prop->visual_size);
        lua_setfield(L, -2, "visual_size");
 
-       lua_newtable(L);
+       lua_createtable(L, prop->textures.size(), 0);
        u16 i = 1;
        for (const std::string &texture : prop->textures) {
                lua_pushlstring(L, texture.c_str(), texture.size());
-               lua_rawseti(L, -2, i);
+               lua_rawseti(L, -2, i++);
        }
        lua_setfield(L, -2, "textures");
 
-       lua_newtable(L);
+       lua_createtable(L, prop->colors.size(), 0);
        i = 1;
        for (const video::SColor &color : prop->colors) {
                push_ARGB8(L, color);
-               lua_rawseti(L, -2, i);
+               lua_rawseti(L, -2, i++);
        }
        lua_setfield(L, -2, "colors");
 
@@ -344,10 +425,12 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "is_visible");
        lua_pushboolean(L, prop->makes_footstep_sound);
        lua_setfield(L, -2, "makes_footstep_sound");
-       lua_pushnumber(L, prop->automatic_rotate);
-       lua_setfield(L, -2, "automatic_rotate");
        lua_pushnumber(L, prop->stepheight / BS);
        lua_setfield(L, -2, "stepheight");
+       lua_pushnumber(L, prop->eye_height);
+       lua_setfield(L, -2, "eye_height");
+       lua_pushnumber(L, prop->automatic_rotate);
+       lua_setfield(L, -2, "automatic_rotate");
        if (prop->automatic_face_movement_dir)
                lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
        else
@@ -355,20 +438,41 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "automatic_face_movement_dir");
        lua_pushboolean(L, prop->backface_culling);
        lua_setfield(L, -2, "backface_culling");
+       lua_pushnumber(L, prop->glow);
+       lua_setfield(L, -2, "glow");
        lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
        lua_setfield(L, -2, "nametag");
        push_ARGB8(L, prop->nametag_color);
        lua_setfield(L, -2, "nametag_color");
+       if (prop->nametag_bgcolor) {
+               push_ARGB8(L, prop->nametag_bgcolor.value());
+               lua_setfield(L, -2, "nametag_bgcolor");
+       } else {
+               lua_pushboolean(L, false);
+               lua_setfield(L, -2, "nametag_bgcolor");
+       }
        lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
        lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
        lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
        lua_setfield(L, -2, "infotext");
+       lua_pushboolean(L, prop->static_save);
+       lua_setfield(L, -2, "static_save");
        lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
        lua_setfield(L, -2, "wield_item");
+       lua_pushnumber(L, prop->zoom_fov);
+       lua_setfield(L, -2, "zoom_fov");
+       lua_pushboolean(L, prop->use_texture_alpha);
+       lua_setfield(L, -2, "use_texture_alpha");
+       lua_pushboolean(L, prop->shaded);
+       lua_setfield(L, -2, "shaded");
+       lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size());
+       lua_setfield(L, -2, "damage_texture_modifier");
+       lua_pushboolean(L, prop->show_on_minimap);
+       lua_setfield(L, -2, "show_on_minimap");
 }
 
 /******************************************************************************/
-TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
+TileDef read_tiledef(lua_State *L, int index, u8 drawtype, bool special)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
@@ -379,7 +483,6 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
        bool default_culling = true;
        switch (drawtype) {
                case NDT_PLANTLIKE:
-               case NDT_PLANTLIKE_ROOTED:
                case NDT_FIRELIKE:
                        default_tiling = false;
                        // "break" is omitted here intentionaly, as PLANTLIKE
@@ -389,6 +492,10 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
                case NDT_LIQUID:
                        default_culling = false;
                        break;
+               case NDT_PLANTLIKE_ROOTED:
+                       default_tiling = !special;
+                       default_culling = !special;
+                       break;
                default:
                        break;
        }
@@ -404,7 +511,7 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
        else if(lua_istable(L, index))
        {
                // name="default_lava.png"
-               tiledef.name = "";
+               tiledef.name.clear();
                getstringfield(L, index, "name", tiledef.name);
                getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
                tiledef.backface_culling = getboolfield_default(
@@ -413,6 +520,16 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
                        L, index, "tileable_horizontal", default_tiling);
                tiledef.tileable_vertical = getboolfield_default(
                        L, index, "tileable_vertical", default_tiling);
+               std::string align_style;
+               if (getstringfield(L, index, "align_style", align_style)) {
+                       if (align_style == "user")
+                               tiledef.align_style = ALIGN_STYLE_USER_DEFINED;
+                       else if (align_style == "world")
+                               tiledef.align_style = ALIGN_STYLE_WORLD;
+                       else
+                               tiledef.align_style = ALIGN_STYLE_NODE;
+               }
+               tiledef.scale = getintfield_default(L, index, "scale", 0);
                // color = ...
                lua_getfield(L, index, "color");
                tiledef.has_color = read_color(L, -1, &tiledef.color);
@@ -427,13 +544,11 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
 }
 
 /******************************************************************************/
-ContentFeatures read_content_features(lua_State *L, int index)
+void read_content_features(lua_State *L, ContentFeatures &f, int index)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
 
-       ContentFeatures f;
-
        /* Cache existence of some callbacks */
        lua_getfield(L, index, "on_construct");
        if(!lua_isnil(L, -1)) f.has_on_construct = true;
@@ -468,20 +583,13 @@ ContentFeatures read_content_features(lua_State *L, int index)
 
        // tiles = {}
        lua_getfield(L, index, "tiles");
-       // If nil, try the deprecated name "tile_images" instead
-       if(lua_isnil(L, -1)){
-               lua_pop(L, 1);
-               warn_if_field_exists(L, index, "tile_images",
-                               "Deprecated; new name is \"tiles\".");
-               lua_getfield(L, index, "tile_images");
-       }
        if(lua_istable(L, -1)){
                int table = lua_gettop(L);
                lua_pushnil(L);
                int i = 0;
                while(lua_next(L, table) != 0){
                        // Read tiledef from value
-                       f.tiledef[i] = read_tiledef(L, -1, f.drawtype);
+                       f.tiledef[i] = read_tiledef(L, -1, f.drawtype, false);
                        // removes value, keeps key for next iteration
                        lua_pop(L, 1);
                        i++;
@@ -509,7 +617,7 @@ ContentFeatures read_content_features(lua_State *L, int index)
                int i = 0;
                while (lua_next(L, table) != 0) {
                        // Read tiledef from value
-                       f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
+                       f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype, false);
                        // removes value, keeps key for next iteration
                        lua_pop(L, 1);
                        i++;
@@ -531,20 +639,13 @@ ContentFeatures read_content_features(lua_State *L, int index)
 
        // special_tiles = {}
        lua_getfield(L, index, "special_tiles");
-       // If nil, try the deprecated name "special_materials" instead
-       if(lua_isnil(L, -1)){
-               lua_pop(L, 1);
-               warn_if_field_exists(L, index, "special_materials",
-                               "Deprecated; new name is \"special_tiles\".");
-               lua_getfield(L, index, "special_materials");
-       }
        if(lua_istable(L, -1)){
                int table = lua_gettop(L);
                lua_pushnil(L);
                int i = 0;
                while(lua_next(L, table) != 0){
                        // Read tiledef from value
-                       f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype);
+                       f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype, true);
                        // removes value, keeps key for next iteration
                        lua_pop(L, 1);
                        i++;
@@ -556,22 +657,39 @@ ContentFeatures read_content_features(lua_State *L, int index)
        }
        lua_pop(L, 1);
 
-       f.alpha = getintfield_default(L, index, "alpha", 255);
+       /* alpha & use_texture_alpha */
+       // This is a bit complicated due to compatibility
+
+       f.setDefaultAlphaMode();
+
+       warn_if_field_exists(L, index, "alpha",
+               "Obsolete, only limited compatibility provided; "
+               "replaced by \"use_texture_alpha\"");
+       if (getintfield_default(L, index, "alpha", 255) != 255)
+               f.alpha = ALPHAMODE_BLEND;
+
+       lua_getfield(L, index, "use_texture_alpha");
+       if (lua_isboolean(L, -1)) {
+               warn_if_field_exists(L, index, "use_texture_alpha",
+                       "Boolean values are deprecated; use the new choices");
+               if (lua_toboolean(L, -1))
+                       f.alpha = (f.drawtype == NDT_NORMAL) ? ALPHAMODE_CLIP : ALPHAMODE_BLEND;
+       } else if (check_field_or_nil(L, -1, LUA_TSTRING, "use_texture_alpha")) {
+               int result = f.alpha;
+               string_to_enum(ScriptApiNode::es_TextureAlphaMode, result,
+                               std::string(lua_tostring(L, -1)));
+               f.alpha = static_cast<enum AlphaMode>(result);
+       }
+       lua_pop(L, 1);
 
-       bool usealpha = getboolfield_default(L, index,
-                       "use_texture_alpha", false);
-       if (usealpha)
-               f.alpha = 0;
+       /* Other stuff */
 
-       // Read node color.
        lua_getfield(L, index, "color");
        read_color(L, -1, &f.color);
        lua_pop(L, 1);
 
        getstringfield(L, index, "palette", f.palette_name);
 
-       /* Other stuff */
-
        lua_getfield(L, index, "post_effect_color");
        read_color(L, -1, &f.post_effect_color);
        lua_pop(L, 1);
@@ -584,24 +702,12 @@ ContentFeatures read_content_features(lua_State *L, int index)
        if (!f.palette_name.empty() &&
                        !(f.param_type_2 == CPT2_COLOR ||
                        f.param_type_2 == CPT2_COLORED_FACEDIR ||
-                       f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
+                       f.param_type_2 == CPT2_COLORED_WALLMOUNTED ||
+                       f.param_type_2 == CPT2_COLORED_DEGROTATE ||
+                       f.param_type_2 == CPT2_COLORED_4DIR))
                warningstream << "Node " << f.name.c_str()
                        << " has a palette, but not a suitable paramtype2." << std::endl;
 
-       // Warn about some deprecated fields
-       warn_if_field_exists(L, index, "wall_mounted",
-                       "Deprecated; use paramtype2 = 'wallmounted'");
-       warn_if_field_exists(L, index, "light_propagates",
-                       "Deprecated; determined from paramtype");
-       warn_if_field_exists(L, index, "dug_item",
-                       "Deprecated; use 'drop' field");
-       warn_if_field_exists(L, index, "extra_dug_item",
-                       "Deprecated; use 'drop' field");
-       warn_if_field_exists(L, index, "extra_dug_item_rarity",
-                       "Deprecated; use 'drop' field");
-       warn_if_field_exists(L, index, "metadata_name",
-                       "Deprecated; use on_add and metadata callbacks");
-
        // True for all ground-like things like stone and mud, false for eg. trees
        getboolfield(L, index, "is_ground_content", f.is_ground_content);
        f.light_propagates = (f.param_type == CPT_LIGHT);
@@ -633,9 +739,14 @@ ContentFeatures read_content_features(lua_State *L, int index)
        // the slowest possible
        f.liquid_viscosity = getintfield_default(L, index,
                        "liquid_viscosity", f.liquid_viscosity);
+       // If move_resistance is not set explicitly,
+       // move_resistance is equal to liquid_viscosity
+       f.move_resistance = f.liquid_viscosity;
        f.liquid_range = getintfield_default(L, index,
                        "liquid_range", f.liquid_range);
        f.leveled = getintfield_default(L, index, "leveled", f.leveled);
+       f.leveled_max = getintfield_default(L, index,
+                       "leveled_max", f.leveled_max);
 
        getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
        f.drowning = getintfield_default(L, index,
@@ -730,7 +841,25 @@ ContentFeatures read_content_features(lua_State *L, int index)
        }
        lua_pop(L, 1);
 
-       return f;
+       // Node immediately placed by client when node is dug
+       getstringfield(L, index, "node_dig_prediction",
+               f.node_dig_prediction);
+
+       // How much the node slows down players, ranging from 1 to 7,
+       // the higher, the slower.
+       f.move_resistance = getintfield_default(L, index,
+                       "move_resistance", f.move_resistance);
+
+       // Whether e.g. players in this node will have liquid movement physics
+       lua_getfield(L, index, "liquid_move_physics");
+       if(lua_isboolean(L, -1)) {
+               f.liquid_move_physics = lua_toboolean(L, -1);
+       } else if(lua_isnil(L, -1)) {
+               f.liquid_move_physics = f.liquid_type != LIQUID_NONE;
+       } else {
+               errorstream << "Field \"liquid_move_physics\": Invalid type!" << std::endl;
+       }
+       lua_pop(L, 1);
 }
 
 void push_content_features(lua_State *L, const ContentFeatures &c)
@@ -786,11 +915,11 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
        lua_pushnumber(L, c.connect_sides);
        lua_setfield(L, -2, "connect_sides");
 
-       lua_newtable(L);
+       lua_createtable(L, c.connects_to.size(), 0);
        u16 i = 1;
        for (const std::string &it : c.connects_to) {
                lua_pushlstring(L, it.c_str(), it.size());
-               lua_rawseti(L, -2, i);
+               lua_rawseti(L, -2, i++);
        }
        lua_setfield(L, -2, "connects_to");
 
@@ -798,6 +927,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
        lua_setfield(L, -2, "post_effect_color");
        lua_pushnumber(L, c.leveled);
        lua_setfield(L, -2, "leveled");
+       lua_pushnumber(L, c.leveled_max);
+       lua_setfield(L, -2, "leveled_max");
        lua_pushboolean(L, c.sunlight_propagates);
        lua_setfield(L, -2, "sunlight_propagates");
        lua_pushnumber(L, c.light_source);
@@ -854,6 +985,12 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
        lua_setfield(L, -2, "legacy_facedir_simple");
        lua_pushboolean(L, c.legacy_wallmounted);
        lua_setfield(L, -2, "legacy_wallmounted");
+       lua_pushstring(L, c.node_dig_prediction.c_str());
+       lua_setfield(L, -2, "node_dig_prediction");
+       lua_pushnumber(L, c.move_resistance);
+       lua_setfield(L, -2, "move_resistance");
+       lua_pushboolean(L, c.liquid_move_physics);
+       lua_setfield(L, -2, "liquid_move_physics");
 }
 
 /******************************************************************************/
@@ -883,22 +1020,25 @@ void push_nodebox(lua_State *L, const NodeBox &box)
                        push_aabb3f(L, box.wall_side);
                        lua_setfield(L, -2, "wall_side");
                        break;
-               case NODEBOX_CONNECTED:
+               case NODEBOX_CONNECTED: {
                        lua_pushstring(L, "connected");
                        lua_setfield(L, -2, "type");
-                       push_box(L, box.connect_top);
+                       const auto &c = box.getConnected();
+                       push_box(L, c.connect_top);
                        lua_setfield(L, -2, "connect_top");
-                       push_box(L, box.connect_bottom);
+                       push_box(L, c.connect_bottom);
                        lua_setfield(L, -2, "connect_bottom");
-                       push_box(L, box.connect_front);
+                       push_box(L, c.connect_front);
                        lua_setfield(L, -2, "connect_front");
-                       push_box(L, box.connect_back);
+                       push_box(L, c.connect_back);
                        lua_setfield(L, -2, "connect_back");
-                       push_box(L, box.connect_left);
+                       push_box(L, c.connect_left);
                        lua_setfield(L, -2, "connect_left");
-                       push_box(L, box.connect_right);
+                       push_box(L, c.connect_right);
                        lua_setfield(L, -2, "connect_right");
+                       // half the boxes are missing here?
                        break;
+               }
                default:
                        FATAL_ERROR("Invalid box.type");
                        break;
@@ -907,11 +1047,11 @@ void push_nodebox(lua_State *L, const NodeBox &box)
 
 void push_box(lua_State *L, const std::vector<aabb3f> &box)
 {
-       lua_newtable(L);
+       lua_createtable(L, box.size(), 0);
        u8 i = 1;
        for (const aabb3f &it : box) {
                push_aabb3f(L, it);
-               lua_rawseti(L, -2, i);
+               lua_rawseti(L, -2, i++);
        }
 }
 
@@ -931,37 +1071,41 @@ void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
 
 /******************************************************************************/
 void read_server_sound_params(lua_State *L, int index,
-               ServerSoundParams &params)
+               ServerPlayingSound &params)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
-       // Clear
-       params = ServerSoundParams();
+
        if(lua_istable(L, index)){
+               // Functional overlap: this may modify SimpleSoundSpec contents
+               getfloatfield(L, index, "fade", params.spec.fade);
+               getfloatfield(L, index, "pitch", params.spec.pitch);
+               getboolfield(L, index, "loop", params.spec.loop);
+
                getfloatfield(L, index, "gain", params.gain);
+
+               // Handle positional information
                getstringfield(L, index, "to_player", params.to_player);
-               getfloatfield(L, index, "fade", params.fade);
-               getfloatfield(L, index, "pitch", params.pitch);
                lua_getfield(L, index, "pos");
                if(!lua_isnil(L, -1)){
                        v3f p = read_v3f(L, -1)*BS;
                        params.pos = p;
-                       params.type = ServerSoundParams::SSP_POSITIONAL;
+                       params.type = SoundLocation::Position;
                }
                lua_pop(L, 1);
                lua_getfield(L, index, "object");
                if(!lua_isnil(L, -1)){
-                       ObjectRef *ref = ObjectRef::checkobject(L, -1);
+                       ObjectRef *ref = ModApiBase::checkObject<ObjectRef>(L, -1);
                        ServerActiveObject *sao = ObjectRef::getobject(ref);
                        if(sao){
                                params.object = sao->getId();
-                               params.type = ServerSoundParams::SSP_OBJECT;
+                               params.type = SoundLocation::Object;
                        }
                }
                lua_pop(L, 1);
                params.max_hear_distance = BS*getfloatfield_default(L, index,
                                "max_hear_distance", params.max_hear_distance/BS);
-               getboolfield(L, index, "loop", params.loop);
+               getstringfield(L, index, "exclude_player", params.exclude_player);
        }
 }
 
@@ -970,20 +1114,22 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
-       if(lua_isnil(L, index)){
-       } else if(lua_istable(L, index)){
+       if (lua_isnil(L, index))
+               return;
+
+       if (lua_istable(L, index)) {
                getstringfield(L, index, "name", spec.name);
                getfloatfield(L, index, "gain", spec.gain);
                getfloatfield(L, index, "fade", spec.fade);
                getfloatfield(L, index, "pitch", spec.pitch);
-       } else if(lua_isstring(L, index)){
+       } else if (lua_isstring(L, index)) {
                spec.name = lua_tostring(L, index);
        }
 }
 
 void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
 {
-       lua_newtable(L);
+       lua_createtable(L, 0, 3);
        lua_pushstring(L, spec.name.c_str());
        lua_setfield(L, -2, "name");
        lua_pushnumber(L, spec.gain);
@@ -998,9 +1144,13 @@ void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
 NodeBox read_nodebox(lua_State *L, int index)
 {
        NodeBox nodebox;
-       if(lua_istable(L, -1)){
-               nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
-                               ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
+       if (lua_isnil(L, -1))
+               return nodebox;
+
+       luaL_checktype(L, -1, LUA_TTABLE);
+
+       nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
+                       ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
 
 #define NODEBOXREAD(n, s){ \
                lua_getfield(L, index, (s)); \
@@ -1010,59 +1160,59 @@ NodeBox read_nodebox(lua_State *L, int index)
        }
 
 #define NODEBOXREADVEC(n, s) \
-               lua_getfield(L, index, (s)); \
-               if (lua_istable(L, -1)) \
-                       (n) = read_aabb3f_vector(L, -1, BS); \
-               lua_pop(L, 1);
+       lua_getfield(L, index, (s)); \
+       if (lua_istable(L, -1)) \
+               (n) = read_aabb3f_vector(L, -1, BS); \
+       lua_pop(L, 1);
 
-               NODEBOXREADVEC(nodebox.fixed, "fixed");
-               NODEBOXREAD(nodebox.wall_top, "wall_top");
-               NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
-               NODEBOXREAD(nodebox.wall_side, "wall_side");
-               NODEBOXREADVEC(nodebox.connect_top, "connect_top");
-               NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
-               NODEBOXREADVEC(nodebox.connect_front, "connect_front");
-               NODEBOXREADVEC(nodebox.connect_left, "connect_left");
-               NODEBOXREADVEC(nodebox.connect_back, "connect_back");
-               NODEBOXREADVEC(nodebox.connect_right, "connect_right");
+       NODEBOXREADVEC(nodebox.fixed, "fixed");
+       NODEBOXREAD(nodebox.wall_top, "wall_top");
+       NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
+       NODEBOXREAD(nodebox.wall_side, "wall_side");
+
+       if (nodebox.type == NODEBOX_CONNECTED) {
+               auto &c = nodebox.getConnected();
+               NODEBOXREADVEC(c.connect_top, "connect_top");
+               NODEBOXREADVEC(c.connect_bottom, "connect_bottom");
+               NODEBOXREADVEC(c.connect_front, "connect_front");
+               NODEBOXREADVEC(c.connect_left, "connect_left");
+               NODEBOXREADVEC(c.connect_back, "connect_back");
+               NODEBOXREADVEC(c.connect_right, "connect_right");
+               NODEBOXREADVEC(c.disconnected_top, "disconnected_top");
+               NODEBOXREADVEC(c.disconnected_bottom, "disconnected_bottom");
+               NODEBOXREADVEC(c.disconnected_front, "disconnected_front");
+               NODEBOXREADVEC(c.disconnected_left, "disconnected_left");
+               NODEBOXREADVEC(c.disconnected_back, "disconnected_back");
+               NODEBOXREADVEC(c.disconnected_right, "disconnected_right");
+               NODEBOXREADVEC(c.disconnected, "disconnected");
+               NODEBOXREADVEC(c.disconnected_sides, "disconnected_sides");
        }
+
        return nodebox;
 }
 
 /******************************************************************************/
-MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
+MapNode readnode(lua_State *L, int index)
 {
-       lua_getfield(L, index, "name");
-       if (!lua_isstring(L, -1))
-               throw LuaError("Node name is not set or is not a string!");
-       const char *name = lua_tostring(L, -1);
-       lua_pop(L, 1);
-
-       u8 param1 = 0;
-       lua_getfield(L, index, "param1");
-       if (!lua_isnil(L, -1))
-               param1 = lua_tonumber(L, -1);
-       lua_pop(L, 1);
-
-       u8 param2 = 0;
-       lua_getfield(L, index, "param2");
-       if (!lua_isnil(L, -1))
-               param2 = lua_tonumber(L, -1);
-       lua_pop(L, 1);
-
-       return {ndef, name, param1, param2};
+       lua_pushvalue(L, index);
+       lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_NODE);
+       lua_insert(L, -2);
+       lua_call(L, 1, 3);
+       content_t content = lua_tointeger(L, -3);
+       u8 param1 = lua_tointeger(L, -2);
+       u8 param2 = lua_tointeger(L, -1);
+       lua_pop(L, 3);
+       return MapNode(content, param1, param2);
 }
 
 /******************************************************************************/
-void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
+void pushnode(lua_State *L, const MapNode &n)
 {
-       lua_newtable(L);
-       lua_pushstring(L, ndef->get(n).name.c_str());
-       lua_setfield(L, -2, "name");
-       lua_pushnumber(L, n.getParam1());
-       lua_setfield(L, -2, "param1");
-       lua_pushnumber(L, n.getParam2());
-       lua_setfield(L, -2, "param2");
+       lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_NODE);
+       lua_pushinteger(L, n.getContent());
+       lua_pushinteger(L, n.getParam1());
+       lua_pushinteger(L, n.getParam2());
+       lua_call(L, 3, 1);
 }
 
 /******************************************************************************/
@@ -1094,7 +1244,7 @@ bool string_to_enum(const EnumString *spec, int &result,
 {
        const EnumString *esp = spec;
        while(esp->str){
-               if(str == std::string(esp->str)){
+               if (!strcmp(str.c_str(), esp->str)) {
                        result = esp->num;
                        return true;
                }
@@ -1115,7 +1265,7 @@ ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
 
        if (lua_isuserdata(L, index)) {
                // Convert from LuaItemStack
-               LuaItemStack *o = LuaItemStack::checkobject(L, index);
+               LuaItemStack *o = ModApiBase::checkObject<LuaItemStack>(L, index);
                return o->getItem();
        }
 
@@ -1176,7 +1326,8 @@ void push_tool_capabilities(lua_State *L,
 {
        lua_newtable(L);
        setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
-               setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+       setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+       setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses);
                // Create groupcaps table
                lua_newtable(L);
                // For each groupcap
@@ -1214,45 +1365,52 @@ void push_tool_capabilities(lua_State *L,
 }
 
 /******************************************************************************/
-void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
+void push_inventory_list(lua_State *L, const InventoryList &invlist)
 {
-       InventoryList *invlist = inv->getList(name);
-       if(invlist == NULL){
-               lua_pushnil(L);
-               return;
+       push_items(L, invlist.getItems());
+}
+
+/******************************************************************************/
+void push_inventory_lists(lua_State *L, const Inventory &inv)
+{
+       const auto &lists = inv.getLists();
+       lua_createtable(L, 0, lists.size());
+       for(const InventoryList *list : lists) {
+               const std::string &name = list->getName();
+               lua_pushlstring(L, name.c_str(), name.size());
+               push_inventory_list(L, *list);
+               lua_rawset(L, -3);
        }
-       std::vector<ItemStack> items;
-       for(u32 i=0; i<invlist->getSize(); i++)
-               items.push_back(invlist->getItem(i));
-       push_items(L, items);
 }
 
 /******************************************************************************/
 void read_inventory_list(lua_State *L, int tableindex,
-               Inventory *inv, const char *name, Server* srv, int forcesize)
+               Inventory *inv, const char *name, IGameDef *gdef, int forcesize)
 {
        if(tableindex < 0)
                tableindex = lua_gettop(L) + 1 + tableindex;
+
        // If nil, delete list
        if(lua_isnil(L, tableindex)){
                inv->deleteList(name);
                return;
        }
-       // Otherwise set list
-       std::vector<ItemStack> items = read_items(L, tableindex,srv);
-       int listsize = (forcesize != -1) ? forcesize : items.size();
+
+       // Get Lua-specified items to insert into the list
+       std::vector<ItemStack> items = read_items(L, tableindex, gdef);
+       size_t listsize = (forcesize >= 0) ? forcesize : items.size();
+
+       // Create or resize/clear list
        InventoryList *invlist = inv->addList(name, listsize);
-       int index = 0;
-       for(std::vector<ItemStack>::const_iterator
-                       i = items.begin(); i != items.end(); ++i){
-               if(forcesize != -1 && index == forcesize)
-                       break;
-               invlist->changeItem(index, *i);
-               index++;
+       if (!invlist) {
+               luaL_error(L, "inventory list: cannot create list named '%s'", name);
+               return;
        }
-       while(forcesize != -1 && index < forcesize){
-               invlist->deleteItem(index);
-               index++;
+
+       for (size_t i = 0; i < items.size(); ++i) {
+               if (i == listsize)
+                       break; // Truncate provided list of items
+               invlist->changeItem(i, items[i]);
        }
 }
 
@@ -1298,6 +1456,7 @@ ToolCapabilities read_tool_capabilities(
        ToolCapabilities toolcap;
        getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
        getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
+       getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses);
        lua_getfield(L, table, "groupcaps");
        if(lua_istable(L, -1)){
                int table_groupcaps = lua_gettop(L);
@@ -1367,7 +1526,7 @@ ToolCapabilities read_tool_capabilities(
 /******************************************************************************/
 void push_dig_params(lua_State *L,const DigParams &params)
 {
-       lua_newtable(L);
+       lua_createtable(L, 0, 3);
        setboolfield(L, -1, "diggable", params.diggable);
        setfloatfield(L, -1, "time", params.time);
        setintfield(L, -1, "wear", params.wear);
@@ -1376,7 +1535,7 @@ void push_dig_params(lua_State *L,const DigParams &params)
 /******************************************************************************/
 void push_hit_params(lua_State *L,const HitParams &params)
 {
-       lua_newtable(L);
+       lua_createtable(L, 0, 3);
        setintfield(L, -1, "hp", params.hp);
        setintfield(L, -1, "wear", params.wear);
 }
@@ -1448,17 +1607,22 @@ void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask
 /******************************************************************************/
 void read_groups(lua_State *L, int index, ItemGroupList &result)
 {
-       if (!lua_istable(L,index))
+       if (lua_isnil(L, index))
                return;
+
+       luaL_checktype(L, index, LUA_TTABLE);
+
        result.clear();
        lua_pushnil(L);
-       if(index < 0)
+       if (index < 0)
                index -= 1;
-       while(lua_next(L, index) != 0){
+       while (lua_next(L, index) != 0) {
                // key at index -2 and value at index -1
                std::string name = luaL_checkstring(L, -2);
                int rating = luaL_checkinteger(L, -1);
-               result[name] = rating;
+               // zero rating indicates not in the group
+               if (rating != 0)
+                       result[name] = rating;
                // removes value, keeps key for next iteration
                lua_pop(L, 1);
        }
@@ -1467,9 +1631,9 @@ void read_groups(lua_State *L, int index, ItemGroupList &result)
 /******************************************************************************/
 void push_groups(lua_State *L, const ItemGroupList &groups)
 {
-       lua_newtable(L);
+       lua_createtable(L, 0, groups.size());
        for (const auto &group : groups) {
-               lua_pushnumber(L, group.second);
+               lua_pushinteger(L, group.second);
                lua_setfield(L, -2, group.first.c_str());
        }
 }
@@ -1485,7 +1649,7 @@ void push_items(lua_State *L, const std::vector<ItemStack> &items)
 }
 
 /******************************************************************************/
-std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
+std::vector<ItemStack> read_items(lua_State *L, int index, IGameDef *gdef)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
@@ -1501,7 +1665,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
                if (items.size() < (u32) key) {
                        items.resize(key);
                }
-               items[key - 1] = read_item(L, -1, srv->idef());
+               items[key - 1] = read_item(L, -1, gdef->idef());
                lua_pop(L, 1);
        }
        return items;
@@ -1514,7 +1678,7 @@ void luaentity_get(lua_State *L, u16 id)
        lua_getglobal(L, "core");
        lua_getfield(L, -1, "luaentities");
        luaL_checktype(L, -1, LUA_TTABLE);
-       lua_pushnumber(L, id);
+       lua_pushinteger(L, id);
        lua_gettable(L, -2);
        lua_remove(L, -2); // Remove luaentities
        lua_remove(L, -2); // Remove core
@@ -1552,18 +1716,13 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
 void push_noiseparams(lua_State *L, NoiseParams *np)
 {
        lua_newtable(L);
-       lua_pushnumber(L, np->offset);
-       lua_setfield(L, -2, "offset");
-       lua_pushnumber(L, np->scale);
-       lua_setfield(L, -2, "scale");
-       lua_pushnumber(L, np->persist);
-       lua_setfield(L, -2, "persistence");
-       lua_pushnumber(L, np->lacunarity);
-       lua_setfield(L, -2, "lacunarity");
-       lua_pushnumber(L, np->seed);
-       lua_setfield(L, -2, "seed");
-       lua_pushnumber(L, np->octaves);
-       lua_setfield(L, -2, "octaves");
+       setfloatfield(L, -1, "offset",      np->offset);
+       setfloatfield(L, -1, "scale",       np->scale);
+       setfloatfield(L, -1, "persist",     np->persist);
+       setfloatfield(L, -1, "persistence", np->persist);
+       setfloatfield(L, -1, "lacunarity",  np->lacunarity);
+       setintfield(  L, -1, "seed",        np->seed);
+       setintfield(  L, -1, "octaves",     np->octaves);
 
        push_flags_string(L, flagdesc_noiseparams, np->flags,
                np->flags);
@@ -1598,10 +1757,10 @@ static bool push_json_value_helper(lua_State *L, const Json::Value &value,
                        lua_pushvalue(L, nullindex);
                        break;
                case Json::intValue:
-                       lua_pushinteger(L, value.asInt());
+                       lua_pushinteger(L, value.asLargestInt());
                        break;
                case Json::uintValue:
-                       lua_pushinteger(L, value.asUInt());
+                       lua_pushinteger(L, value.asLargestUInt());
                        break;
                case Json::realValue:
                        lua_pushnumber(L, value.asDouble());
@@ -1616,7 +1775,7 @@ static bool push_json_value_helper(lua_State *L, const Json::Value &value,
                        lua_pushboolean(L, value.asInt());
                        break;
                case Json::arrayValue:
-                       lua_newtable(L);
+                       lua_createtable(L, value.size(), 0);
                        for (Json::Value::const_iterator it = value.begin();
                                        it != value.end(); ++it) {
                                push_json_value_helper(L, *it, nullindex);
@@ -1624,10 +1783,10 @@ static bool push_json_value_helper(lua_State *L, const Json::Value &value,
                        }
                        break;
                case Json::objectValue:
-                       lua_newtable(L);
+                       lua_createtable(L, 0, value.size());
                        for (Json::Value::const_iterator it = value.begin();
                                        it != value.end(); ++it) {
-#ifndef JSONCPP_STRING
+#if !defined(JSONCPP_STRING) && (JSONCPP_VERSION_MAJOR < 1 || JSONCPP_VERSION_MINOR < 9)
                                const char *str = it.memberName();
                                lua_pushstring(L, str ? str : "");
 #else
@@ -1709,7 +1868,8 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
        lua_pop(L, 1); // Pop value
 }
 
-void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
+void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
+       bool hitpoint)
 {
        lua_newtable(L);
        if (pointed.type == POINTEDTHING_NODE) {
@@ -1734,6 +1894,14 @@ void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
                lua_pushstring(L, "nothing");
                lua_setfield(L, -2, "type");
        }
+       if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) {
+               push_v3f(L, pointed.intersection_point / BS); // convert to node coords
+               lua_setfield(L, -2, "intersection_point");
+               push_v3f(L, pointed.intersection_normal);
+               lua_setfield(L, -2, "intersection_normal");
+               lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index
+               lua_setfield(L, -2, "box_id");
+       }
 }
 
 void push_objectRef(lua_State *L, const u16 id)
@@ -1742,8 +1910,286 @@ void push_objectRef(lua_State *L, const u16 id)
        lua_getglobal(L, "core");
        lua_getfield(L, -1, "object_refs");
        luaL_checktype(L, -1, LUA_TTABLE);
-       lua_pushnumber(L, id);
+       lua_pushinteger(L, id);
        lua_gettable(L, -2);
        lua_remove(L, -2); // object_refs
        lua_remove(L, -2); // core
 }
+
+void read_hud_element(lua_State *L, HudElement *elem)
+{
+       elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
+                                                                       es_HudElementType, HUD_ELEM_TEXT);
+
+       lua_getfield(L, 2, "position");
+       elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "scale");
+       elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "size");
+       elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
+       lua_pop(L, 1);
+
+       elem->name    = getstringfield_default(L, 2, "name", "");
+       elem->text    = getstringfield_default(L, 2, "text", "");
+       elem->number  = getintfield_default(L, 2, "number", 0);
+       if (elem->type == HUD_ELEM_WAYPOINT)
+               // waypoints reuse the item field to store precision, item = precision + 1
+               elem->item = getintfield_default(L, 2, "precision", -1) + 1;
+       else
+               elem->item = getintfield_default(L, 2, "item", 0);
+       elem->dir     = getintfield_default(L, 2, "direction", 0);
+       elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX,
+                       getintfield_default(L, 2, "z_index", 0)));
+       elem->text2   = getstringfield_default(L, 2, "text2", "");
+
+       // Deprecated, only for compatibility's sake
+       if (elem->dir == 0)
+               elem->dir = getintfield_default(L, 2, "dir", 0);
+
+       lua_getfield(L, 2, "alignment");
+       elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "offset");
+       elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "world_pos");
+       elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
+       lua_pop(L, 1);
+
+       elem->style = getintfield_default(L, 2, "style", 0);
+
+       /* check for known deprecated element usage */
+       if ((elem->type  == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
+               log_deprecated(L,"Deprecated usage of statbar without size!");
+}
+
+void push_hud_element(lua_State *L, HudElement *elem)
+{
+       lua_newtable(L);
+
+       lua_pushstring(L, es_HudElementType[(u8)elem->type].str);
+       lua_setfield(L, -2, "type");
+
+       push_v2f(L, elem->pos);
+       lua_setfield(L, -2, "position");
+
+       lua_pushstring(L, elem->name.c_str());
+       lua_setfield(L, -2, "name");
+
+       push_v2f(L, elem->scale);
+       lua_setfield(L, -2, "scale");
+
+       lua_pushstring(L, elem->text.c_str());
+       lua_setfield(L, -2, "text");
+
+       lua_pushnumber(L, elem->number);
+       lua_setfield(L, -2, "number");
+
+       if (elem->type == HUD_ELEM_WAYPOINT) {
+               // waypoints reuse the item field to store precision, precision = item - 1
+               lua_pushnumber(L, elem->item - 1);
+               lua_setfield(L, -2, "precision");
+       }
+       // push the item field for waypoints as well for backwards compatibility
+       lua_pushnumber(L, elem->item);
+       lua_setfield(L, -2, "item");
+
+       lua_pushnumber(L, elem->dir);
+       lua_setfield(L, -2, "direction");
+
+       push_v2f(L, elem->offset);
+       lua_setfield(L, -2, "offset");
+
+       push_v2f(L, elem->align);
+       lua_setfield(L, -2, "alignment");
+
+       push_v2s32(L, elem->size);
+       lua_setfield(L, -2, "size");
+
+       // Deprecated, only for compatibility's sake
+       lua_pushnumber(L, elem->dir);
+       lua_setfield(L, -2, "dir");
+
+       push_v3f(L, elem->world_pos);
+       lua_setfield(L, -2, "world_pos");
+
+       lua_pushnumber(L, elem->z_index);
+       lua_setfield(L, -2, "z_index");
+
+       lua_pushstring(L, elem->text2.c_str());
+       lua_setfield(L, -2, "text2");
+
+       lua_pushinteger(L, elem->style);
+       lua_setfield(L, -2, "style");
+}
+
+bool read_hud_change(lua_State *L, HudElementStat &stat, HudElement *elem, void **value)
+{
+       std::string statstr = lua_tostring(L, 3);
+       {
+               int statint;
+               if (!string_to_enum(es_HudElementStat, statint, statstr)) {
+                       script_log_unique(L, "Unknown HUD stat type: " + statstr, warningstream);
+                       return false;
+               }
+
+               stat = (HudElementStat)statint;
+       }
+
+       switch (stat) {
+               case HUD_STAT_POS:
+                       elem->pos = read_v2f(L, 4);
+                       *value = &elem->pos;
+                       break;
+               case HUD_STAT_NAME:
+                       elem->name = luaL_checkstring(L, 4);
+                       *value = &elem->name;
+                       break;
+               case HUD_STAT_SCALE:
+                       elem->scale = read_v2f(L, 4);
+                       *value = &elem->scale;
+                       break;
+               case HUD_STAT_TEXT:
+                       elem->text = luaL_checkstring(L, 4);
+                       *value = &elem->text;
+                       break;
+               case HUD_STAT_NUMBER:
+                       elem->number = luaL_checknumber(L, 4);
+                       *value = &elem->number;
+                       break;
+               case HUD_STAT_ITEM:
+                       elem->item = luaL_checknumber(L, 4);
+                       if (elem->type == HUD_ELEM_WAYPOINT && statstr == "precision")
+                               elem->item++;
+                       *value = &elem->item;
+                       break;
+               case HUD_STAT_DIR:
+                       elem->dir = luaL_checknumber(L, 4);
+                       *value = &elem->dir;
+                       break;
+               case HUD_STAT_ALIGN:
+                       elem->align = read_v2f(L, 4);
+                       *value = &elem->align;
+                       break;
+               case HUD_STAT_OFFSET:
+                       elem->offset = read_v2f(L, 4);
+                       *value = &elem->offset;
+                       break;
+               case HUD_STAT_WORLD_POS:
+                       elem->world_pos = read_v3f(L, 4);
+                       *value = &elem->world_pos;
+                       break;
+               case HUD_STAT_SIZE:
+                       elem->size = read_v2s32(L, 4);
+                       *value = &elem->size;
+                       break;
+               case HUD_STAT_Z_INDEX:
+                       elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, luaL_checknumber(L, 4)));
+                       *value = &elem->z_index;
+                       break;
+               case HUD_STAT_TEXT2:
+                       elem->text2 = luaL_checkstring(L, 4);
+                       *value = &elem->text2;
+                       break;
+               case HUD_STAT_STYLE:
+                       elem->style = luaL_checknumber(L, 4);
+                       *value = &elem->style;
+                       break;
+       }
+
+       return true;
+}
+
+/******************************************************************************/
+
+// Indices must match values in `enum CollisionType` exactly!!
+static const char *collision_type_str[] = {
+       "node",
+       "object",
+};
+
+// Indices must match values in `enum CollisionAxis` exactly!!
+static const char *collision_axis_str[] = {
+       "x",
+       "y",
+       "z",
+};
+
+void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
+{
+       lua_createtable(L, 0, 4);
+
+       setboolfield(L, -1, "touching_ground", res.touching_ground);
+       setboolfield(L, -1, "collides", res.collides);
+       setboolfield(L, -1, "standing_on_object", res.standing_on_object);
+
+       /* collisions */
+       lua_createtable(L, res.collisions.size(), 0);
+       int i = 1;
+       for (const auto &c : res.collisions) {
+               lua_createtable(L, 0, 5);
+
+               lua_pushstring(L, collision_type_str[c.type]);
+               lua_setfield(L, -2, "type");
+
+               assert(c.axis != COLLISION_AXIS_NONE);
+               lua_pushstring(L, collision_axis_str[c.axis]);
+               lua_setfield(L, -2, "axis");
+
+               if (c.type == COLLISION_NODE) {
+                       push_v3s16(L, c.node_p);
+                       lua_setfield(L, -2, "node_pos");
+               } else if (c.type == COLLISION_OBJECT) {
+                       push_objectRef(L, c.object->getId());
+                       lua_setfield(L, -2, "object");
+               }
+
+               push_v3f(L, c.old_speed / BS);
+               lua_setfield(L, -2, "old_velocity");
+
+               push_v3f(L, c.new_speed / BS);
+               lua_setfield(L, -2, "new_velocity");
+
+               lua_rawseti(L, -2, i++);
+       }
+       lua_setfield(L, -2, "collisions");
+       /**/
+}
+
+
+void push_mod_spec(lua_State *L, const ModSpec &spec, bool include_unsatisfied)
+{
+       lua_newtable(L);
+
+       lua_pushstring(L, spec.name.c_str());
+       lua_setfield(L, -2, "name");
+
+       lua_pushstring(L, spec.author.c_str());
+       lua_setfield(L, -2, "author");
+
+       lua_pushinteger(L, spec.release);
+       lua_setfield(L, -2, "release");
+
+       lua_pushstring(L, spec.desc.c_str());
+       lua_setfield(L, -2, "description");
+
+       lua_pushstring(L, spec.path.c_str());
+       lua_setfield(L, -2, "path");
+
+       lua_pushstring(L, spec.virtual_path.c_str());
+       lua_setfield(L, -2, "virtual_path");
+
+       lua_newtable(L);
+       int i = 1;
+       for (const auto &dep : spec.unsatisfied_depends) {
+               lua_pushstring(L, dep.c_str());
+               lua_rawseti(L, -2, i++);
+       }
+       lua_setfield(L, -2, "unsatisfied_depends");
+}