struct RollbackNode
{
std::string name;
- int param1;
- int param2;
+ int param1 = 0;
+ int param2 = 0;
std::string meta;
bool operator == (const RollbackNode &other)
}
bool operator != (const RollbackNode &other) { return !(*this == other); }
- RollbackNode():
- param1(0),
- param2(0)
- {}
-
+ RollbackNode() {}
RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
};
v3s16 p;
RollbackNode n_old;
RollbackNode n_new;
-
+
std::string inventory_location;
std::string inventory_list;
u32 inventory_index;
inventory_add = add_;
inventory_stack = inventory_stack_;
}
-
+
// String should not contain newlines or nulls
std::string toString() const;
-
+
// Eg. flowing water level changes are not important
bool isImportant(IGameDef *gamedef) const;
-
+
bool getPosition(v3s16 *dst) const;
bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;