]> git.lizzy.rs Git - minetest.git/blobdiff - src/rollback_interface.cpp
Collision detection tweak #2 (#9365)
[minetest.git] / src / rollback_interface.cpp
index d02d1cb3e8b861dabe5c66f2b29eff10487bf5d2..c00206e984592a53f167ced313544b672dbbbcdc 100644 (file)
@@ -36,8 +36,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
 {
-       INodeDefManager *ndef = gamedef->ndef();
-       MapNode n = map->getNodeNoEx(p);
+       const NodeDefManager *ndef = gamedef->ndef();
+       MapNode n = map->getNode(p);
        name = ndef->get(n).name;
        param1 = n.param1;
        param2 = n.param2;
@@ -90,7 +90,7 @@ bool RollbackAction::isImportant(IGameDef *gamedef) const
        // If metadata differs, action is always important
        if(n_old.meta != n_new.meta)
                return true;
-       INodeDefManager *ndef = gamedef->ndef();
+       const NodeDefManager *ndef = gamedef->ndef();
        // Both are of the same name, so a single definition is needed
        const ContentFeatures &def = ndef->get(n_old.name);
        // If the type is flowing liquid, action is not important
@@ -128,18 +128,23 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
                case TYPE_NOTHING:
                        return true;
                case TYPE_SET_NODE: {
-                       INodeDefManager *ndef = gamedef->ndef();
+                       const NodeDefManager *ndef = gamedef->ndef();
                        // Make sure position is loaded from disk
                        map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
                        // Check current node
-                       MapNode current_node = map->getNodeNoEx(p);
+                       MapNode current_node = map->getNode(p);
                        std::string current_name = ndef->get(current_node).name;
                        // If current node not the new node, it's bad
                        if (current_name != n_new.name) {
                                return false;
                        }
                        // Create rollback node
-                       MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
+                       content_t id = CONTENT_IGNORE;
+                       if (!ndef->getId(n_old.name, id)) {
+                               // The old node is not registered
+                               return false;
+                       }
+                       MapNode n(id, n_old.param1, n_old.param2);
                        // Set rollback node
                        try {
                                if (!map->addNodeWithEvent(p, n)) {
@@ -168,17 +173,10 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
                                        meta->deSerialize(is, 1); // FIXME: version bump??
                                }
                                // Inform other things that the meta data has changed
-                               v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE);
                                MapEditEvent event;
                                event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
-                               event.p = blockpos;
-                               map->dispatchEvent(&event);
-                               // Set the block to be saved
-                               MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
-                               if (block) {
-                                       block->raiseModified(MOD_STATE_WRITE_NEEDED,
-                                               MOD_REASON_REPORT_META_CHANGE);
-                               }
+                               event.p = p;
+                               map->dispatchEvent(event);
                        } catch (InvalidPositionException &e) {
                                infostream << "RollbackAction::applyRevert(): "
                                        << "InvalidPositionException: " << e.what()
@@ -210,7 +208,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
                                        << inventory_location << std::endl;
                                return false;
                        }
-                       
+
                        // If item was added, take away item, otherwise add removed item
                        if (inventory_add) {
                                // Silently ignore different current item