// IRollbackReportManager
virtual void reportAction(const RollbackAction &action) = 0;
virtual std::string getActor() = 0;
- virtual void setActor(const std::string &actor) = 0;
+ virtual bool isActorGuess() = 0;
+ virtual void setActor(const std::string &actor, bool is_guess) = 0;
+ virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
+ float min_nearness) = 0;
virtual ~IRollbackManager(){}
virtual void flush() = 0;