#include "util/container.h"
#include "irrlichttypes_bloated.h"
-class INodeDefManager;
+class NodeDefManager;
class Map;
class MapBlock;
class ReflowScan {
public:
- ReflowScan(Map *map, INodeDefManager *ndef);
+ ReflowScan(Map *map, const NodeDefManager *ndef);
void scan(MapBlock *block, UniqueQueue<v3s16> *liquid_queue);
private:
private:
Map *m_map = nullptr;
- INodeDefManager *m_ndef = nullptr;
+ const NodeDefManager *m_ndef = nullptr;
v3s16 m_block_pos, m_rel_block_pos;
UniqueQueue<v3s16> *m_liquid_queue = nullptr;
MapBlock *m_lookup[3 * 3 * 3];