#include "porting.h"
-#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
+#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
#include <sys/types.h>
#include <sys/sysctl.h>
+ extern char **environ;
#elif defined(_WIN32)
#include <windows.h>
#include <wincrypt.h>
#include <algorithm>
+ #include <shlwapi.h>
+ #include <shellapi.h>
+ #include <mmsystem.h>
#endif
#if !defined(_WIN32)
#include <unistd.h>
#include <sys/utsname.h>
+ #if !defined(__ANDROID__)
+ #include <spawn.h>
+ #endif
#endif
#if defined(__hpux)
#define _PSTAT64
#include <sys/pstat.h>
#endif
+#if defined(__ANDROID__)
+ #include "porting_android.h"
+#endif
+#if defined(__APPLE__)
+ // For _NSGetEnviron()
+ // Related: https://gitlab.haskell.org/ghc/ghc/issues/2458
+ #include <crt_externs.h>
+#endif
+
+#if defined(__HAIKU__)
+ #include <FindDirectory.h>
+#endif
#include "config.h"
#include "debug.h"
#include "filesys.h"
#include "log.h"
#include "util/string.h"
-#include "settings.h"
#include <list>
+#include <cstdarg>
+#include <cstdio>
+
+#if !defined(SERVER) && defined(_WIN32)
+// On Windows export some driver-specific variables to encourage Minetest to be
+// executed on the discrete GPU in case of systems with two. Portability is fun.
+extern "C" {
+ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
+ __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
+}
+#endif
namespace porting
{
bool g_killed = false;
-bool * signal_handler_killstatus(void)
+bool *signal_handler_killstatus()
{
return &g_killed;
}
"bin\\Build",
NULL
};
- return (removeStringEnd(path, ends) != "");
+ return (!removeStringEnd(path, ends).empty());
}
std::string get_sysinfo()
{
#ifdef _WIN32
- OSVERSIONINFO osvi;
+
std::ostringstream oss;
- std::string tmp;
- ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
- osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
- GetVersionEx(&osvi);
- tmp = osvi.szCSDVersion;
- std::replace(tmp.begin(), tmp.end(), ' ', '_');
-
- oss << "Windows/" << osvi.dwMajorVersion << "."
- << osvi.dwMinorVersion;
- if (osvi.szCSDVersion[0])
- oss << "-" << tmp;
- oss << " ";
+ LPSTR filePath = new char[MAX_PATH];
+ UINT blockSize;
+ VS_FIXEDFILEINFO *fixedFileInfo;
+
+ GetSystemDirectoryA(filePath, MAX_PATH);
+ PathAppendA(filePath, "kernel32.dll");
+
+ DWORD dwVersionSize = GetFileVersionInfoSizeA(filePath, NULL);
+ LPBYTE lpVersionInfo = new BYTE[dwVersionSize];
+
+ GetFileVersionInfoA(filePath, 0, dwVersionSize, lpVersionInfo);
+ VerQueryValueA(lpVersionInfo, "\\", (LPVOID *)&fixedFileInfo, &blockSize);
+
+ oss << "Windows/"
+ << HIWORD(fixedFileInfo->dwProductVersionMS) << '.' // Major
+ << LOWORD(fixedFileInfo->dwProductVersionMS) << '.' // Minor
+ << HIWORD(fixedFileInfo->dwProductVersionLS) << ' '; // Build
+
#ifdef _WIN64
oss << "x86_64";
#else
oss << "x86";
#endif
+ delete[] lpVersionInfo;
+ delete[] filePath;
+
return oss.str();
#else
struct utsname osinfo;
return true;
}
+#elif defined(__HAIKU__)
+
+bool getCurrentExecPath(char *buf, size_t len)
+{
+ return find_path(B_APP_IMAGE_SYMBOL, B_FIND_PATH_IMAGE_PATH, NULL, buf, len) == B_OK;
+}
//// Solaris
#elif defined(__sun) || defined(sun)
#endif
+//// Non-Windows
+#if !defined(_WIN32)
+
+const char *getHomeOrFail()
+{
+ const char *home = getenv("HOME");
+ // In rare cases the HOME environment variable may be unset
+ FATAL_ERROR_IF(!home,
+ "Required environment variable HOME is not set");
+ return home;
+}
+
+#endif
+
+
//// Windows
#if defined(_WIN32)
"Failed to get current executable path");
pathRemoveFile(buf, '\\');
+ std::string exepath(buf);
+
// Use ".\bin\.."
- path_share = std::string(buf) + "\\..";
+ path_share = exepath + "\\..";
+ if (detectMSVCBuildDir(exepath)) {
+ // The msvc build dir schould normaly not be present if properly installed,
+ // but its usefull for debugging.
+ path_share += DIR_DELIM "..";
+ }
- // Use "C:\Documents and Settings\user\Application Data\<PROJECT_NAME>"
+ // Use "C:\Users\<user>\AppData\Roaming\<PROJECT_NAME_C>"
DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
- path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME;
+ path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME_C;
return true;
}
//// Linux
-#elif defined(__linux__)
+#elif defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
bool setSystemPaths()
{
// It is identified by containing the subdirectory "builtin".
std::list<std::string> trylist;
std::string static_sharedir = STATIC_SHAREDIR;
- if (static_sharedir != "" && static_sharedir != ".")
+ if (!static_sharedir.empty() && static_sharedir != ".")
trylist.push_back(static_sharedir);
trylist.push_back(bindir + DIR_DELIM ".." DIR_DELIM "share"
}
#ifndef __ANDROID__
- path_user = std::string(getenv("HOME")) + DIR_DELIM "."
+ path_user = std::string(getHomeOrFail()) + DIR_DELIM "."
+ PROJECT_NAME;
#endif
}
CFRelease(resources_url);
- path_user = std::string(getenv("HOME"))
+ path_user = std::string(getHomeOrFail())
+ "/Library/Application Support/"
+ PROJECT_NAME;
return true;
bool setSystemPaths()
{
path_share = STATIC_SHAREDIR;
- path_user = std::string(getenv("HOME")) + DIR_DELIM "."
+ path_user = std::string(getHomeOrFail()) + DIR_DELIM "."
+ lowercase(PROJECT_NAME);
return true;
}
if (!setSystemPaths())
errorstream << "Failed to get one or more system-wide path" << std::endl;
+
+# ifdef _WIN32
+ path_cache = path_user + DIR_DELIM + "cache";
+# else
// Initialize path_cache
// First try $XDG_CACHE_HOME/PROJECT_NAME
const char *cache_dir = getenv("XDG_CACHE_HOME");
}
// Migrate cache folder to new location if possible
migrateCachePath();
-#endif
+# endif // _WIN32
+#endif // RUN_IN_PLACE
infostream << "Detected share path: " << path_share << std::endl;
infostream << "Detected user path: " << path_user << std::endl;
infostream << "Detected cache path: " << path_cache << std::endl;
-#ifdef USE_GETTEXT
+#if USE_GETTEXT
bool found_localedir = false;
# ifdef STATIC_LOCALEDIR
- if (STATIC_LOCALEDIR[0] && fs::PathExists(STATIC_LOCALEDIR)) {
+ /* STATIC_LOCALEDIR may be a generalized path such as /usr/share/locale that
+ * doesn't necessarily contain our locale files, so check data path first. */
+ path_locale = getDataPath("locale");
+ if (fs::PathExists(path_locale)) {
+ found_localedir = true;
+ infostream << "Using in-place locale directory " << path_locale
+ << " even though a static one was provided." << std::endl;
+ } else if (STATIC_LOCALEDIR[0] && fs::PathExists(STATIC_LOCALEDIR)) {
found_localedir = true;
path_locale = STATIC_LOCALEDIR;
- infostream << "Using locale directory " << STATIC_LOCALEDIR << std::endl;
- } else {
- path_locale = getDataPath("locale");
- if (fs::PathExists(path_locale)) {
- found_localedir = true;
- infostream << "Using in-place locale directory " << path_locale
- << " even though a static one was provided "
- << "(RUN_IN_PLACE or CUSTOM_LOCALEDIR)." << std::endl;
- }
+ infostream << "Using static locale directory " << STATIC_LOCALEDIR
+ << std::endl;
}
# else
path_locale = getDataPath("locale");
#endif
-void attachOrCreateConsole(void)
+void attachOrCreateConsole()
{
#ifdef _WIN32
static bool consoleAllocated = false;
#endif
}
+int mt_snprintf(char *buf, const size_t buf_size, const char *fmt, ...)
+{
+ // https://msdn.microsoft.com/en-us/library/bt7tawza.aspx
+ // Many of the MSVC / Windows printf-style functions do not support positional
+ // arguments (eg. "%1$s"). We just forward the call to vsnprintf for sane
+ // platforms, but defer to _vsprintf_p on MSVC / Windows.
+ // https://github.com/FFmpeg/FFmpeg/blob/5ae9fa13f5ac640bec113120d540f70971aa635d/compat/msvcrt/snprintf.c#L46
+ // _vsprintf_p has to be shimmed with _vscprintf_p on -1 (for an example see
+ // above FFmpeg link).
+ va_list args;
+ va_start(args, fmt);
+#ifndef _MSC_VER
+ int c = vsnprintf(buf, buf_size, fmt, args);
+#else // _MSC_VER
+ int c = _vsprintf_p(buf, buf_size, fmt, args);
+ if (c == -1)
+ c = _vscprintf_p(fmt, args);
+#endif // _MSC_VER
+ va_end(args);
+ return c;
+}
+
+static bool open_uri(const std::string &uri)
+{
+ if (uri.find_first_of("\r\n") != std::string::npos) {
+ errorstream << "Unable to open URI as it is invalid, contains new line: " << uri << std::endl;
+ return false;
+ }
+
+#if defined(_WIN32)
+ return (intptr_t)ShellExecuteA(NULL, NULL, uri.c_str(), NULL, NULL, SW_SHOWNORMAL) > 32;
+#elif defined(__ANDROID__)
+ openURIAndroid(uri);
+ return true;
+#elif defined(__APPLE__)
+ const char *argv[] = {"open", uri.c_str(), NULL};
+ return posix_spawnp(NULL, "open", NULL, NULL, (char**)argv,
+ (*_NSGetEnviron())) == 0;
+#else
+ const char *argv[] = {"xdg-open", uri.c_str(), NULL};
+ return posix_spawnp(NULL, "xdg-open", NULL, NULL, (char**)argv, environ) == 0;
+#endif
+}
+
+bool open_url(const std::string &url)
+{
+ if (url.substr(0, 7) != "http://" && url.substr(0, 8) != "https://") {
+ errorstream << "Unable to open browser as URL is missing schema: " << url << std::endl;
+ return false;
+ }
+
+ return open_uri(url);
+}
+
+bool open_directory(const std::string &path)
+{
+ if (!fs::IsDir(path)) {
+ errorstream << "Unable to open directory as it does not exist: " << path << std::endl;
+ return false;
+ }
+
+ return open_uri(path);
+}
+
// Load performance counter frequency only once at startup
#ifdef _WIN32
inline double get_perf_freq()
{
+ // Also use this opportunity to enable high-res timers
+ timeBeginPeriod(1);
+
LARGE_INTEGER freq;
QueryPerformanceFrequency(&freq);
return freq.QuadPart;