#include "config.h"
#include "debug.h"
+#ifdef __APPLE__
+ #include "CoreFoundation/CoreFoundation.h"
+#endif
+
namespace porting
{
char buf[BUFSIZ];
memset(buf, 0, BUFSIZ);
// Get path to executable
- readlink("/proc/self/exe", buf, BUFSIZ-1);
+ assert(readlink("/proc/self/exe", buf, BUFSIZ-1) != -1);
pathRemoveFile(buf, '/');
char buf[BUFSIZ];
memset(buf, 0, BUFSIZ);
// Get path to executable
- readlink("/proc/self/exe", buf, BUFSIZ-1);
+ assert(readlink("/proc/self/exe", buf, BUFSIZ-1) != -1);
pathRemoveFile(buf, '/');
#elif defined(__APPLE__)
#include <unistd.h>
+ // Code based on
+ // http://stackoverflow.com/questions/516200/relative-paths-not-working-in-xcode-c
+ CFBundleRef main_bundle = CFBundleGetMainBundle();
+ CFURLRef resources_url = CFBundleCopyResourcesDirectoryURL(main_bundle);
+ char path[PATH_MAX];
+ if(CFURLGetFileSystemRepresentation(resources_url, TRUE, (UInt8 *)path, PATH_MAX))
+ {
+ dstream<<"Bundle resource path: "<<path<<std::endl;
+ //chdir(path);
+ path_data = std::string(path) + "/data";
+ }
+ else
+ {
+ // error!
+ dstream<<"WARNING: Could not determine bundle resource path"<<std::endl;
+ }
+ CFRelease(resources_url);
+
path_userdata = std::string(getenv("HOME")) + "/Library/Application Support/" + APPNAME;
- path_data = std::string("minetest-mac.app/Contents/Resources/data/");
-
+
#endif
#endif // RUN_IN_PLACE