]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.h
Cpp11 patchset 11: continue working on constructor style migration (#6004)
[dragonfireclient.git] / src / player.h
index 6687ca86e6ac57a8d00210b40fce3ed35ded6ae2..fc799afb17fc21d696bfc66c637a2a5c895581a4 100644 (file)
@@ -22,9 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
-#include "constants.h" // BS
-#include "threading/mutex.h"
+#include "constants.h"
 #include <list>
+#include <mutex>
 
 #define PLAYERNAME_SIZE 20
 
@@ -33,22 +33,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 struct PlayerControl
 {
-       PlayerControl()
-       {
-               up = false;
-               down = false;
-               left = false;
-               right = false;
-               jump = false;
-               aux1 = false;
-               sneak = false;
-               LMB = false;
-               RMB = false;
-               pitch = 0;
-               yaw = 0;
-               sidew_move_joystick_axis = .0f;
-               forw_move_joystick_axis = .0f;
-       }
+       PlayerControl() {}
+
        PlayerControl(
                bool a_up,
                bool a_down,
@@ -57,6 +43,7 @@ struct PlayerControl
                bool a_jump,
                bool a_aux1,
                bool a_sneak,
+               bool a_zoom,
                bool a_LMB,
                bool a_RMB,
                float a_pitch,
@@ -72,6 +59,7 @@ struct PlayerControl
                jump = a_jump;
                aux1 = a_aux1;
                sneak = a_sneak;
+               zoom = a_zoom;
                LMB = a_LMB;
                RMB = a_RMB;
                pitch = a_pitch;
@@ -79,25 +67,24 @@ struct PlayerControl
                sidew_move_joystick_axis = a_sidew_move_joystick_axis;
                forw_move_joystick_axis = a_forw_move_joystick_axis;
        }
-       bool up;
-       bool down;
-       bool left;
-       bool right;
-       bool jump;
-       bool aux1;
-       bool sneak;
-       bool LMB;
-       bool RMB;
-       float pitch;
-       float yaw;
-       float sidew_move_joystick_axis;
-       float forw_move_joystick_axis;
+       bool up = false;
+       bool down = false;
+       bool left = false;
+       bool right = false;
+       bool jump = false;
+       bool aux1 = false;
+       bool sneak = false;
+       bool zoom = false;
+       bool LMB = false;
+       bool RMB = false;
+       float pitch = 0.0f;
+       float yaw = 0.0f;
+       float sidew_move_joystick_axis = 0.0f;
+       float forw_move_joystick_axis = 0.0f;
 };
 
 class Map;
-class IGameDef;
 struct CollisionInfo;
-class PlayerSAO;
 struct HudElement;
 class Environment;
 
@@ -108,7 +95,7 @@ class Player
 {
 public:
 
-       Player(IGameDef *gamedef, const char *name);
+       Player(const char *name, IItemDefManager *idef);
        virtual ~Player() = 0;
 
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
@@ -127,88 +114,10 @@ class Player
                m_speed = speed;
        }
 
-       v3f getPosition()
-       {
-               return m_position;
-       }
-
-       v3s16 getLightPosition() const;
-
-       v3f getEyeOffset()
-       {
-               float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
-               return v3f(0, BS * eye_height, 0);
-       }
-
-       v3f getEyePosition()
-       {
-               return m_position + getEyeOffset();
-       }
-
-       virtual void setPosition(const v3f &position)
-       {
-               if (position != m_position)
-                       m_dirty = true;
-               m_position = position;
-       }
-
-       void setPitch(f32 pitch)
-       {
-               if (pitch != m_pitch)
-                       m_dirty = true;
-               m_pitch = pitch;
-       }
-
-       virtual void setYaw(f32 yaw)
-       {
-               if (yaw != m_yaw)
-                       m_dirty = true;
-               m_yaw = yaw;
-       }
-
-       f32 getPitch()
-       {
-               return m_pitch;
-       }
-
-       f32 getYaw()
-       {
-               return m_yaw;
-       }
-
-       u16 getBreath()
-       {
-               return m_breath;
-       }
+       const char *getName() const { return m_name; }
 
-       virtual void setBreath(u16 breath)
+       u32 getFreeHudID()
        {
-               if (breath != m_breath)
-                       m_dirty = true;
-               m_breath = breath;
-       }
-
-       f32 getRadPitch()
-       {
-               return -1.0 * m_pitch * core::DEGTORAD;
-       }
-
-       f32 getRadYaw()
-       {
-               return (m_yaw + 90.) * core::DEGTORAD;
-       }
-
-       const char *getName() const
-       {
-               return m_name;
-       }
-
-       aabb3f getCollisionbox()
-       {
-               return m_collisionbox;
-       }
-
-       u32 getFreeHudID() {
                size_t size = hud.size();
                for (size_t i = 0; i != size; i++) {
                        if (!hud[i])
@@ -217,126 +126,6 @@ class Player
                return size;
        }
 
-       void setHotbarItemcount(s32 hotbar_itemcount)
-       {
-               hud_hotbar_itemcount = hotbar_itemcount;
-       }
-
-       s32 getHotbarItemcount()
-       {
-               return hud_hotbar_itemcount;
-       }
-
-       void setHotbarImage(const std::string &name)
-       {
-               hud_hotbar_image = name;
-       }
-
-       std::string getHotbarImage()
-       {
-               return hud_hotbar_image;
-       }
-
-       void setHotbarSelectedImage(const std::string &name)
-       {
-               hud_hotbar_selected_image = name;
-       }
-
-       std::string getHotbarSelectedImage() {
-               return hud_hotbar_selected_image;
-       }
-
-       void setSky(const video::SColor &bgcolor, const std::string &type,
-               const std::vector<std::string> &params)
-       {
-               m_sky_bgcolor = bgcolor;
-               m_sky_type = type;
-               m_sky_params = params;
-       }
-
-       void getSky(video::SColor *bgcolor, std::string *type,
-               std::vector<std::string> *params)
-       {
-               *bgcolor = m_sky_bgcolor;
-               *type = m_sky_type;
-               *params = m_sky_params;
-       }
-
-       void overrideDayNightRatio(bool do_override, float ratio)
-       {
-               m_day_night_ratio_do_override = do_override;
-               m_day_night_ratio = ratio;
-       }
-
-       void getDayNightRatio(bool *do_override, float *ratio)
-       {
-               *do_override = m_day_night_ratio_do_override;
-               *ratio = m_day_night_ratio;
-       }
-
-       void setLocalAnimations(v2s32 frames[4], float frame_speed)
-       {
-               for (int i = 0; i < 4; i++)
-                       local_animations[i] = frames[i];
-               local_animation_speed = frame_speed;
-       }
-
-       void getLocalAnimations(v2s32 *frames, float *frame_speed)
-       {
-               for (int i = 0; i < 4; i++)
-                       frames[i] = local_animations[i];
-               *frame_speed = local_animation_speed;
-       }
-
-       virtual bool isLocal() const
-       {
-               return false;
-       }
-
-       virtual PlayerSAO *getPlayerSAO()
-       {
-               return NULL;
-       }
-
-       virtual void setPlayerSAO(PlayerSAO *sao)
-       {
-               FATAL_ERROR("FIXME");
-       }
-
-       /*
-               serialize() writes a bunch of text that can contain
-               any characters except a '\0', and such an ending that
-               deSerialize stops reading exactly at the right point.
-       */
-       void serialize(std::ostream &os);
-       void deSerialize(std::istream &is, std::string playername);
-
-       bool checkModified() const
-       {
-               return m_dirty || inventory.checkModified();
-       }
-
-       void setModified(const bool x)
-       {
-               m_dirty = x;
-               if (x == false)
-                       inventory.setModified(x);
-       }
-
-       // Use a function, if isDead can be defined by other conditions
-       bool isDead() { return hp == 0; }
-
-       bool got_teleported;
-       bool touching_ground;
-       // This oscillates so that the player jumps a bit above the surface
-       bool in_liquid;
-       // This is more stable and defines the maximum speed of the player
-       bool in_liquid_stable;
-       // Gets the viscosity of water to calculate friction
-       u8 liquid_viscosity;
-       bool is_climbing;
-       bool swimming_vertical;
-       bool camera_barely_in_ceiling;
        v3f eye_offset_first;
        v3f eye_offset_third;
 
@@ -355,94 +144,35 @@ class Player
        f32 movement_liquid_sink;
        f32 movement_gravity;
 
-       float physics_override_speed;
-       float physics_override_jump;
-       float physics_override_gravity;
-       bool physics_override_sneak;
-       bool physics_override_sneak_glitch;
-
        v2s32 local_animations[4];
        float local_animation_speed;
 
-       u16 hp;
-
-       float hurt_tilt_timer;
-       float hurt_tilt_strength;
-
-       u16 protocol_version;
-       u16 peer_id;
+       u16 peer_id = PEER_ID_INEXISTENT;
 
        std::string inventory_formspec;
 
        PlayerControl control;
-       PlayerControl getPlayerControl()
-       {
-               return control;
-       }
-
-       u32 keyPressed;
+       const PlayerControl& getPlayerControl() { return control; }
 
+       u32 keyPressed = 0;
 
        HudElement* getHud(u32 id);
        u32         addHud(HudElement* hud);
        HudElement* removeHud(u32 id);
        void        clearHud();
-       u32         maxHudId() {
-               return hud.size();
-       }
 
        u32 hud_flags;
        s32 hud_hotbar_itemcount;
-       std::string hud_hotbar_image;
-       std::string hud_hotbar_selected_image;
 protected:
-       IGameDef *m_gamedef;
-
        char m_name[PLAYERNAME_SIZE];
-       u16 m_breath;
-       f32 m_pitch;
-       f32 m_yaw;
        v3f m_speed;
-       v3f m_position;
-       aabb3f m_collisionbox;
-
-       bool m_dirty;
 
        std::vector<HudElement *> hud;
-
-       std::string m_sky_type;
-       video::SColor m_sky_bgcolor;
-       std::vector<std::string> m_sky_params;
-
-       bool m_day_night_ratio_do_override;
-       float m_day_night_ratio;
 private:
        // Protect some critical areas
        // hud for example can be modified by EmergeThread
        // and ServerThread
-       Mutex m_mutex;
-};
-
-
-/*
-       Player on the server
-*/
-class RemotePlayer : public Player
-{
-public:
-       RemotePlayer(IGameDef *gamedef, const char *name);
-       virtual ~RemotePlayer() {}
-
-       void save(std::string savedir);
-
-       PlayerSAO *getPlayerSAO()
-       { return m_sao; }
-       void setPlayerSAO(PlayerSAO *sao)
-       { m_sao = sao; }
-       void setPosition(const v3f &position);
-
-private:
-       PlayerSAO *m_sao;
+       std::mutex m_mutex;
 };
 
 #endif