]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.h
Add mod.conf to preview clientmod (#11020)
[dragonfireclient.git] / src / player.h
index fc799afb17fc21d696bfc66c637a2a5c895581a4..ec068a8b10faac31b750d248387663470a9290ba 100644 (file)
@@ -17,12 +17,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef PLAYER_HEADER
-#define PLAYER_HEADER
+#pragma once
 
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
 #include "constants.h"
+#include "network/networkprotocol.h"
+#include "util/basic_macros.h"
 #include <list>
 #include <mutex>
 
@@ -31,9 +32,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
 #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
 
+struct PlayerFovSpec
+{
+       f32 fov;
+
+       // Whether to multiply the client's FOV or to override it
+       bool is_multiplier;
+
+       // The time to be take to trasition to the new FOV value.
+       // Transition is instantaneous if omitted. Omitted by default.
+       f32 transition_time;
+};
+
 struct PlayerControl
 {
-       PlayerControl() {}
+       PlayerControl() = default;
 
        PlayerControl(
                bool a_up,
@@ -44,8 +57,8 @@ struct PlayerControl
                bool a_aux1,
                bool a_sneak,
                bool a_zoom,
-               bool a_LMB,
-               bool a_RMB,
+               bool a_dig,
+               bool a_place,
                float a_pitch,
                float a_yaw,
                float a_sidew_move_joystick_axis,
@@ -60,8 +73,8 @@ struct PlayerControl
                aux1 = a_aux1;
                sneak = a_sneak;
                zoom = a_zoom;
-               LMB = a_LMB;
-               RMB = a_RMB;
+               dig = a_dig;
+               place = a_place;
                pitch = a_pitch;
                yaw = a_yaw;
                sidew_move_joystick_axis = a_sidew_move_joystick_axis;
@@ -75,22 +88,37 @@ struct PlayerControl
        bool aux1 = false;
        bool sneak = false;
        bool zoom = false;
-       bool LMB = false;
-       bool RMB = false;
+       bool dig = false;
+       bool place = false;
        float pitch = 0.0f;
        float yaw = 0.0f;
        float sidew_move_joystick_axis = 0.0f;
        float forw_move_joystick_axis = 0.0f;
 };
 
+struct PlayerSettings
+{
+       bool free_move = false;
+       bool pitch_move = false;
+       bool fast_move = false;
+       bool continuous_forward = false;
+       bool always_fly_fast = false;
+       bool aux1_descends = false;
+       bool noclip = false;
+       bool autojump = false;
+
+       const std::string setting_names[8] = {
+               "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
+               "aux1_descends", "noclip", "autojump"
+       };
+       void readGlobalSettings();
+};
+
 class Map;
 struct CollisionInfo;
 struct HudElement;
 class Environment;
 
-// IMPORTANT:
-// Do *not* perform an assignment or copy operation on a Player or
-// RemotePlayer object!  This will copy the lock held for HUD synchronization
 class Player
 {
 public:
@@ -98,18 +126,20 @@ class Player
        Player(const char *name, IItemDefManager *idef);
        virtual ~Player() = 0;
 
+       DISABLE_CLASS_COPY(Player);
+
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
        {}
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
                        std::vector<CollisionInfo> *collision_info)
        {}
 
-       v3f getSpeed()
+       const v3f &getSpeed() const
        {
                return m_speed;
        }
 
-       void setSpeed(v3f speed)
+       void setSpeed(const v3f &speed)
        {
                m_speed = speed;
        }
@@ -147,12 +177,28 @@ class Player
        v2s32 local_animations[4];
        float local_animation_speed;
 
-       u16 peer_id = PEER_ID_INEXISTENT;
-
        std::string inventory_formspec;
+       std::string formspec_prepend;
 
        PlayerControl control;
        const PlayerControl& getPlayerControl() { return control; }
+       PlayerSettings &getPlayerSettings() { return m_player_settings; }
+       static void settingsChangedCallback(const std::string &name, void *data);
+
+       // Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
+       ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
+       void setWieldIndex(u16 index);
+       u16 getWieldIndex() const { return m_wield_index; }
+
+       void setFov(const PlayerFovSpec &spec)
+       {
+               m_fov_override_spec = spec;
+       }
+
+       const PlayerFovSpec &getFov() const
+       {
+               return m_fov_override_spec;
+       }
 
        u32 keyPressed = 0;
 
@@ -163,9 +209,12 @@ class Player
 
        u32 hud_flags;
        s32 hud_hotbar_itemcount;
+
 protected:
        char m_name[PLAYERNAME_SIZE];
        v3f m_speed;
+       u16 m_wield_index = 0;
+       PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f };
 
        std::vector<HudElement *> hud;
 private:
@@ -173,7 +222,5 @@ class Player
        // hud for example can be modified by EmergeThread
        // and ServerThread
        std::mutex m_mutex;
+       PlayerSettings m_player_settings;
 };
-
-#endif
-