]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.h
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
[dragonfireclient.git] / src / player.h
index 770afdb37eab0aa27e7051a4cefc6a944e391dcc..eab00bb0491768380aa21f9327b02e78829ae52c 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -23,10 +23,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
 #include "constants.h" // BS
+#include "threading/mutex.h"
+#include <list>
 
 #define PLAYERNAME_SIZE 20
 
 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
+#define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
 
 struct PlayerControl
 {
@@ -43,7 +46,10 @@ struct PlayerControl
                RMB = false;
                pitch = 0;
                yaw = 0;
+               sidew_move_joystick_axis = .0f;
+               forw_move_joystick_axis = .0f;
        }
+
        PlayerControl(
                bool a_up,
                bool a_down,
@@ -52,10 +58,13 @@ struct PlayerControl
                bool a_jump,
                bool a_aux1,
                bool a_sneak,
+               bool a_zoom,
                bool a_LMB,
                bool a_RMB,
                float a_pitch,
-               float a_yaw
+               float a_yaw,
+               float a_sidew_move_joystick_axis,
+               float a_forw_move_joystick_axis
        )
        {
                up = a_up;
@@ -65,10 +74,13 @@ struct PlayerControl
                jump = a_jump;
                aux1 = a_aux1;
                sneak = a_sneak;
+               zoom = a_zoom;
                LMB = a_LMB;
                RMB = a_RMB;
                pitch = a_pitch;
                yaw = a_yaw;
+               sidew_move_joystick_axis = a_sidew_move_joystick_axis;
+               forw_move_joystick_axis = a_forw_move_joystick_axis;
        }
        bool up;
        bool down;
@@ -77,25 +89,36 @@ struct PlayerControl
        bool jump;
        bool aux1;
        bool sneak;
+       bool zoom;
        bool LMB;
        bool RMB;
        float pitch;
        float yaw;
+       float sidew_move_joystick_axis;
+       float forw_move_joystick_axis;
 };
 
 class Map;
 class IGameDef;
 struct CollisionInfo;
 class PlayerSAO;
+struct HudElement;
+class Environment;
 
+// IMPORTANT:
+// Do *not* perform an assignment or copy operation on a Player or
+// RemotePlayer object!  This will copy the lock held for HUD synchronization
 class Player
 {
 public:
 
-       Player(IGameDef *gamedef);
+       Player(IGameDef *gamedef, const char *name);
        virtual ~Player() = 0;
 
-       virtual void move(f32 dtime, Map &map, f32 pos_max_d)
+       virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
+       {}
+       virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
+                       std::vector<CollisionInfo> *collision_info)
        {}
 
        v3f getSpeed()
@@ -107,9 +130,6 @@ class Player
        {
                m_speed = speed;
        }
-       
-       void accelerateHorizontal(v3f target_speed, f32 max_increase);
-       void accelerateVertical(v3f target_speed, f32 max_increase);
 
        v3f getPosition()
        {
@@ -120,13 +140,8 @@ class Player
 
        v3f getEyeOffset()
        {
-               // This is at the height of the eyes of the current figure
-               // return v3f(0, BS*1.5, 0);
-               // This is more like in minecraft
-               if(camera_barely_in_ceiling)
-                       return v3f(0,BS*1.5,0);
-               else
-                       return v3f(0,BS*1.625,0);
+               float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
+               return v3f(0, BS * eye_height, 0);
        }
 
        v3f getEyePosition()
@@ -136,16 +151,22 @@ class Player
 
        virtual void setPosition(const v3f &position)
        {
+               if (position != m_position)
+                       m_dirty = true;
                m_position = position;
        }
 
        void setPitch(f32 pitch)
        {
+               if (pitch != m_pitch)
+                       m_dirty = true;
                m_pitch = pitch;
        }
 
        virtual void setYaw(f32 yaw)
        {
+               if (yaw != m_yaw)
+                       m_dirty = true;
                m_yaw = yaw;
        }
 
@@ -159,32 +180,144 @@ class Player
                return m_yaw;
        }
 
-       f32 getRadPitch()
+       u16 getBreath()
+       {
+               return m_breath;
+       }
+
+       virtual void setBreath(u16 breath)
+       {
+               if (breath != m_breath)
+                       m_dirty = true;
+               m_breath = breath;
+       }
+
+       // Deprecated
+       f32 getRadPitchDep()
        {
                return -1.0 * m_pitch * core::DEGTORAD;
        }
 
-       f32 getRadYaw()
+       // Deprecated
+       f32 getRadYawDep()
        {
                return (m_yaw + 90.) * core::DEGTORAD;
        }
 
-       void updateName(const char *name)
+       f32 getRadPitch()
+       {
+               return m_pitch * core::DEGTORAD;
+       }
+
+       f32 getRadYaw()
        {
-               snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
+               return m_yaw * core::DEGTORAD;
        }
 
-       const char * getName() const
+       const char *getName() const
        {
                return m_name;
        }
 
+       aabb3f getCollisionbox()
+       {
+               return m_collisionbox;
+       }
+
+       u32 getFreeHudID() {
+               size_t size = hud.size();
+               for (size_t i = 0; i != size; i++) {
+                       if (!hud[i])
+                               return i;
+               }
+               return size;
+       }
+
+       void setHotbarItemcount(s32 hotbar_itemcount)
+       {
+               hud_hotbar_itemcount = hotbar_itemcount;
+       }
+
+       s32 getHotbarItemcount()
+       {
+               return hud_hotbar_itemcount;
+       }
+
+       void setHotbarImage(const std::string &name)
+       {
+               hud_hotbar_image = name;
+       }
+
+       std::string getHotbarImage()
+       {
+               return hud_hotbar_image;
+       }
+
+       void setHotbarSelectedImage(const std::string &name)
+       {
+               hud_hotbar_selected_image = name;
+       }
+
+       std::string getHotbarSelectedImage() {
+               return hud_hotbar_selected_image;
+       }
+
+       void setSky(const video::SColor &bgcolor, const std::string &type,
+               const std::vector<std::string> &params)
+       {
+               m_sky_bgcolor = bgcolor;
+               m_sky_type = type;
+               m_sky_params = params;
+       }
+
+       void getSky(video::SColor *bgcolor, std::string *type,
+               std::vector<std::string> *params)
+       {
+               *bgcolor = m_sky_bgcolor;
+               *type = m_sky_type;
+               *params = m_sky_params;
+       }
+
+       void overrideDayNightRatio(bool do_override, float ratio)
+       {
+               m_day_night_ratio_do_override = do_override;
+               m_day_night_ratio = ratio;
+       }
+
+       void getDayNightRatio(bool *do_override, float *ratio)
+       {
+               *do_override = m_day_night_ratio_do_override;
+               *ratio = m_day_night_ratio;
+       }
+
+       void setLocalAnimations(v2s32 frames[4], float frame_speed)
+       {
+               for (int i = 0; i < 4; i++)
+                       local_animations[i] = frames[i];
+               local_animation_speed = frame_speed;
+       }
+
+       void getLocalAnimations(v2s32 *frames, float *frame_speed)
+       {
+               for (int i = 0; i < 4; i++)
+                       frames[i] = local_animations[i];
+               *frame_speed = local_animation_speed;
+       }
+
        virtual bool isLocal() const
-       { return false; }
+       {
+               return false;
+       }
+
        virtual PlayerSAO *getPlayerSAO()
-       { return NULL; }
+       {
+               return NULL;
+       }
+
        virtual void setPlayerSAO(PlayerSAO *sao)
-       { assert(0); }
+       {
+               FATAL_ERROR("FIXME");
+       }
 
        /*
                serialize() writes a bunch of text that can contain
@@ -192,8 +325,24 @@ class Player
                deSerialize stops reading exactly at the right point.
        */
        void serialize(std::ostream &os);
-       void deSerialize(std::istream &is);
+       void deSerialize(std::istream &is, std::string playername);
 
+       bool checkModified() const
+       {
+               return m_dirty || inventory.checkModified();
+       }
+
+       void setModified(const bool x)
+       {
+               m_dirty = x;
+               if (x == false)
+                       inventory.setModified(x);
+       }
+
+       // Use a function, if isDead can be defined by other conditions
+       bool isDead() { return hp == 0; }
+
+       bool got_teleported;
        bool touching_ground;
        // This oscillates so that the player jumps a bit above the surface
        bool in_liquid;
@@ -204,8 +353,8 @@ class Player
        bool is_climbing;
        bool swimming_vertical;
        bool camera_barely_in_ceiling;
-       
-       u8 light;
+       v3f eye_offset_first;
+       v3f eye_offset_third;
 
        Inventory inventory;
 
@@ -222,48 +371,92 @@ class Player
        f32 movement_liquid_sink;
        f32 movement_gravity;
 
+       float physics_override_speed;
+       float physics_override_jump;
+       float physics_override_gravity;
+       bool physics_override_sneak;
+       bool physics_override_sneak_glitch;
+
+       v2s32 local_animations[4];
+       float local_animation_speed;
+
        u16 hp;
 
        float hurt_tilt_timer;
        float hurt_tilt_strength;
 
+       u16 protocol_version;
        u16 peer_id;
-       
+
        std::string inventory_formspec;
-       
+
        PlayerControl control;
        PlayerControl getPlayerControl()
        {
                return control;
        }
-       
+
        u32 keyPressed;
 
+
+       HudElement* getHud(u32 id);
+       u32         addHud(HudElement* hud);
+       HudElement* removeHud(u32 id);
+       void        clearHud();
+       u32         maxHudId() {
+               return hud.size();
+       }
+
+       u32 hud_flags;
+       s32 hud_hotbar_itemcount;
+       std::string hud_hotbar_image;
+       std::string hud_hotbar_selected_image;
 protected:
        IGameDef *m_gamedef;
 
        char m_name[PLAYERNAME_SIZE];
+       u16 m_breath;
        f32 m_pitch;
        f32 m_yaw;
        v3f m_speed;
        v3f m_position;
+       aabb3f m_collisionbox;
+
+       bool m_dirty;
+
+       std::vector<HudElement *> hud;
+
+       std::string m_sky_type;
+       video::SColor m_sky_bgcolor;
+       std::vector<std::string> m_sky_params;
+
+       bool m_day_night_ratio_do_override;
+       float m_day_night_ratio;
+private:
+       // Protect some critical areas
+       // hud for example can be modified by EmergeThread
+       // and ServerThread
+       Mutex m_mutex;
 };
 
+
 /*
        Player on the server
 */
 class RemotePlayer : public Player
 {
 public:
-       RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
+       RemotePlayer(IGameDef *gamedef, const char *name);
        virtual ~RemotePlayer() {}
 
+       void save(std::string savedir);
+
        PlayerSAO *getPlayerSAO()
        { return m_sao; }
        void setPlayerSAO(PlayerSAO *sao)
        { m_sao = sao; }
        void setPosition(const v3f &position);
-       
+
 private:
        PlayerSAO *m_sao;
 };