#include "irrlichttypes_bloated.h"
#include "inventory.h"
#include "constants.h"
+#include "network/networkprotocol.h"
#include "util/basic_macros.h"
#include <list>
#include <mutex>
v2s32 local_animations[4];
float local_animation_speed;
- u16 peer_id = PEER_ID_INEXISTENT;
-
std::string inventory_formspec;
PlayerControl control;