#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
#define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
+struct PlayerFovSpec
+{
+ f32 fov;
+ bool is_multiplier;
+};
+
struct PlayerControl
{
PlayerControl() = default;
struct PlayerSettings
{
bool free_move = false;
- bool pitch_fly = false;
+ bool pitch_move = false;
bool fast_move = false;
bool continuous_forward = false;
bool always_fly_fast = false;
bool autojump = false;
const std::string setting_names[8] = {
- "free_move", "pitch_fly", "fast_move", "continuous_forward", "always_fly_fast",
+ "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
"aux1_descends", "noclip", "autojump"
};
void readGlobalSettings();
PlayerSettings &getPlayerSettings() { return m_player_settings; }
static void settingsChangedCallback(const std::string &name, void *data);
+ // Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
+ ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
+ void setWieldIndex(u16 index);
+ u16 getWieldIndex() const { return m_wield_index; }
+
+ void setFov(const PlayerFovSpec &spec)
+ {
+ m_fov_spec = spec;
+ }
+
+ const PlayerFovSpec &getFov() const
+ {
+ return m_fov_spec;
+ }
+
u32 keyPressed = 0;
HudElement* getHud(u32 id);
u32 hud_flags;
s32 hud_hotbar_itemcount;
+
protected:
char m_name[PLAYERNAME_SIZE];
v3f m_speed;
+ u16 m_wield_index = 0;
+ PlayerFovSpec m_fov_spec = { 0.0f, false };
std::vector<HudElement *> hud;
private: