]> git.lizzy.rs Git - minetest.git/blobdiff - src/player.h
Lock mutex when accessing m_env in Server::~Server
[minetest.git] / src / player.h
index 13cffa205a6986f802b77d0bd2fac2f7f486badd..ce1001992fda971a02e2e565a7253f7a229d6978 100644 (file)
@@ -67,12 +67,17 @@ class Player
                return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
        }
 
-       v3f getEyePosition()
+       v3f getEyeOffset()
        {
                // This is at the height of the eyes of the current figure
-               // return m_position + v3f(0, BS+BS/2, 0);
+               // return v3f(0, BS+BS/2, 0);
                // This is more like in minecraft
-               return m_position + v3f(0,BS+(5*BS)/8,0);
+               return v3f(0,BS+(5*BS)/8,0);
+       }
+
+       v3f getEyePosition()
+       {
+               return m_position + getEyeOffset();
        }
 
        virtual void setPosition(const v3f &position)
@@ -121,7 +126,10 @@ class Player
 
        virtual bool isLocal() const = 0;
 
-       virtual void updateLight(u8 light_at_pos) {};
+       virtual void updateLight(u8 light_at_pos)
+       {
+               light = light_at_pos;
+       }
        
        // NOTE: Use peer_id == 0 for disconnected
        /*virtual bool isClientConnected() { return false; }
@@ -144,6 +152,8 @@ class Player
        bool swimming_up;
        bool is_frozen;
        
+       u8 light;
+
        Inventory inventory;
        // Actual inventory is backed up here when creative mode is used
        Inventory *inventory_backup;
@@ -261,25 +271,14 @@ class RemotePlayer : public Player, public scene::ISceneNode
 
        virtual void updateLight(u8 light_at_pos)
        {
+               Player::updateLight(light_at_pos);
+
                if(m_node == NULL)
                        return;
 
                u8 li = decode_light(light_at_pos);
                video::SColor color(255,li,li,li);
-
-               scene::IMesh *mesh = m_node->getMesh();
-               
-               u16 mc = mesh->getMeshBufferCount();
-               for(u16 j=0; j<mc; j++)
-               {
-                       scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-                       video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
-                       u16 vc = buf->getVertexCount();
-                       for(u16 i=0; i<vc; i++)
-                       {
-                               vertices[i].Color = color;
-                       }
-               }
+               setMeshVerticesColor(m_node->getMesh(), color);
        }
        
        void move(f32 dtime, Map &map, f32 pos_max_d);
@@ -356,7 +355,7 @@ class LocalPlayer : public Player
        {
                return true;
        }
-
+       
        void move(f32 dtime, Map &map, f32 pos_max_d,
                        core::list<CollisionInfo> *collision_info);
        void move(f32 dtime, Map &map, f32 pos_max_d);