/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
class IGameDef;
struct CollisionInfo;
class PlayerSAO;
+struct HudElement;
class Player
{
return m_yaw;
}
+ u16 getBreath()
+ {
+ return m_breath;
+ }
+
+ virtual void setBreath(u16 breath)
+ {
+ m_breath = breath;
+ }
+
f32 getRadPitch()
{
return -1.0 * m_pitch * core::DEGTORAD;
return m_name;
}
+ core::aabbox3d<f32> getCollisionbox() {
+ return m_collisionbox;
+ }
+
+ u32 getFreeHudID() const {
+ size_t size = hud.size();
+ for (size_t i = 0; i != size; i++) {
+ if (!hud[i])
+ return i;
+ }
+ return size;
+ }
+
virtual bool isLocal() const
{ return false; }
virtual PlayerSAO *getPlayerSAO()
deSerialize stops reading exactly at the right point.
*/
void serialize(std::ostream &os);
- void deSerialize(std::istream &is);
+ void deSerialize(std::istream &is, std::string playername);
+
+ bool checkModified()
+ {
+ if(m_last_hp != hp || m_last_pitch != m_pitch ||
+ m_last_pos != m_position || m_last_yaw != m_yaw ||
+ !(inventory == m_last_inventory))
+ {
+ m_last_hp = hp;
+ m_last_pitch = m_pitch;
+ m_last_pos = m_position;
+ m_last_yaw = m_yaw;
+ m_last_inventory = inventory;
+ return true;
+ } else {
+ return false;
+ }
+ }
bool touching_ground;
// This oscillates so that the player jumps a bit above the surface
f32 movement_liquid_sink;
f32 movement_gravity;
+ float physics_override_speed;
+ float physics_override_jump;
+ float physics_override_gravity;
+ bool physics_override_sneak;
+ bool physics_override_sneak_glitch;
+
u16 hp;
float hurt_tilt_timer;
float hurt_tilt_strength;
u16 peer_id;
-
+
std::string inventory_formspec;
PlayerControl control;
}
u32 keyPressed;
+
+ std::vector<HudElement *> hud;
+ u32 hud_flags;
+ s32 hud_hotbar_itemcount;
protected:
IGameDef *m_gamedef;
char m_name[PLAYERNAME_SIZE];
+ u16 m_breath;
f32 m_pitch;
f32 m_yaw;
v3f m_speed;
v3f m_position;
+ core::aabbox3d<f32> m_collisionbox;
+
+ f32 m_last_pitch;
+ f32 m_last_yaw;
+ v3f m_last_pos;
+ u16 m_last_hp;
+ Inventory m_last_inventory;
};
+
/*
Player on the server
*/