]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.h
Fix build since: "Remove referenced schematics from Decorations on clear"
[dragonfireclient.git] / src / player.h
index 4c5939d3d66e7b5c1bf8cc306bbd2fed03fd05b8..7d8d245e319c09b0a5298bc0d95546e16b2ab50a 100644 (file)
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
 #include "constants.h" // BS
+#include "jthread/jmutex.h"
 #include <list>
 
 #define PLAYERNAME_SIZE 20
@@ -91,17 +92,20 @@ class PlayerSAO;
 struct HudElement;
 class Environment;
 
+// IMPORTANT:
+// Do *not* perform an assignment or copy operation on a Player or
+// RemotePlayer object!  This will copy the lock held for HUD synchronization
 class Player
 {
 public:
 
-       Player(IGameDef *gamedef);
+       Player(IGameDef *gamedef, const char *name);
        virtual ~Player() = 0;
 
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
        {}
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
-                       std::list<CollisionInfo> *collision_info)
+                       std::vector<CollisionInfo> *collision_info)
        {}
 
        v3f getSpeed()
@@ -113,7 +117,7 @@ class Player
        {
                m_speed = speed;
        }
-       
+
        void accelerateHorizontal(v3f target_speed, f32 max_increase);
        void accelerateVertical(v3f target_speed, f32 max_increase);
 
@@ -142,16 +146,22 @@ class Player
 
        virtual void setPosition(const v3f &position)
        {
+               if (position != m_position)
+                       m_dirty = true;
                m_position = position;
        }
 
        void setPitch(f32 pitch)
        {
+               if (pitch != m_pitch)
+                       m_dirty = true;
                m_pitch = pitch;
        }
 
        virtual void setYaw(f32 yaw)
        {
+               if (yaw != m_yaw)
+                       m_dirty = true;
                m_yaw = yaw;
        }
 
@@ -172,6 +182,8 @@ class Player
 
        virtual void setBreath(u16 breath)
        {
+               if (breath != m_breath)
+                       m_dirty = true;
                m_breath = breath;
        }
 
@@ -185,11 +197,6 @@ class Player
                return (m_yaw + 90.) * core::DEGTORAD;
        }
 
-       void updateName(const char *name)
-       {
-               snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
-       }
-
        const char * getName() const
        {
                return m_name;
@@ -199,7 +206,7 @@ class Player
                return m_collisionbox;
        }
 
-       u32 getFreeHudID() const {
+       u32 getFreeHudID() {
                size_t size = hud.size();
                for (size_t i = 0; i != size; i++) {
                        if (!hud[i])
@@ -213,7 +220,7 @@ class Player
        virtual PlayerSAO *getPlayerSAO()
        { return NULL; }
        virtual void setPlayerSAO(PlayerSAO *sao)
-       { assert(0); }
+       { FATAL_ERROR("FIXME"); }
 
        /*
                serialize() writes a bunch of text that can contain
@@ -223,23 +230,21 @@ class Player
        void serialize(std::ostream &os);
        void deSerialize(std::istream &is, std::string playername);
 
-       bool checkModified()
+       bool checkModified() const
        {
-               if(m_last_hp != hp || m_last_pitch != m_pitch ||
-                               m_last_pos != m_position || m_last_yaw != m_yaw ||
-                               !(inventory == m_last_inventory))
-               {
-                       m_last_hp = hp;
-                       m_last_pitch = m_pitch;
-                       m_last_pos = m_position;
-                       m_last_yaw = m_yaw;
-                       m_last_inventory = inventory;
-                       return true;
-               } else {
-                       return false;
-               }
+               return m_dirty || inventory.checkModified();
+       }
+
+       void setModified(const bool x)
+       {
+               m_dirty = x;
+               if (x == false)
+                       inventory.setModified(x);
        }
 
+       // Use a function, if isDead can be defined by other conditions
+       bool isDead() { return hp == 0; }
+
        bool touching_ground;
        // This oscillates so that the player jumps a bit above the surface
        bool in_liquid;
@@ -250,8 +255,6 @@ class Player
        bool is_climbing;
        bool swimming_vertical;
        bool camera_barely_in_ceiling;
-       
-       u8 light;
 
        Inventory inventory;
 
@@ -285,19 +288,26 @@ class Player
        u16 peer_id;
 
        std::string inventory_formspec;
-       
+
        PlayerControl control;
        PlayerControl getPlayerControl()
        {
                return control;
        }
-       
+
        u32 keyPressed;
-       
-       std::vector<HudElement *> hud;
+
+
+       HudElement* getHud(u32 id);
+       u32         addHud(HudElement* hud);
+       HudElement* removeHud(u32 id);
+       void        clearHud();
+       u32         maxHudId() {
+               return hud.size();
+       }
+
        u32 hud_flags;
        s32 hud_hotbar_itemcount;
-
 protected:
        IGameDef *m_gamedef;
 
@@ -309,11 +319,14 @@ class Player
        v3f m_position;
        core::aabbox3d<f32> m_collisionbox;
 
-       f32 m_last_pitch;
-       f32 m_last_yaw;
-       v3f m_last_pos;
-       u16 m_last_hp;
-       Inventory m_last_inventory;
+       bool m_dirty;
+
+       std::vector<HudElement *> hud;
+private:
+       // Protect some critical areas
+       // hud for example can be modified by EmergeThread
+       // and ServerThread
+       JMutex m_mutex;
 };
 
 
@@ -323,15 +336,20 @@ class Player
 class RemotePlayer : public Player
 {
 public:
-       RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
+       RemotePlayer(IGameDef *gamedef, const char *name):
+               Player(gamedef, name),
+               m_sao(NULL)
+       {}
        virtual ~RemotePlayer() {}
 
+       void save(std::string savedir);
+
        PlayerSAO *getPlayerSAO()
        { return m_sao; }
        void setPlayerSAO(PlayerSAO *sao)
        { m_sao = sao; }
        void setPosition(const v3f &position);
-       
+
 private:
        PlayerSAO *m_sao;
 };