/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-/*
-(c) 2010 Perttu Ahola <celeron55@gmail.com>
-*/
-
#ifndef PLAYER_HEADER
#define PLAYER_HEADER
#include "common_irrlicht.h"
#include "inventory.h"
+#include "collision.h"
#define PLAYERNAME_SIZE 20
+#define PASSWORD_SIZE 28 // Maximum password length. Allows for
+ // base64-encoded SHA-1.
#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_.,"
+// Player privileges. These form a bitmask stored in the privs field
+// of the player, and define things they're allowed to do. See also
+// the static methods Player::privsToString and stringToPrivs that
+// convert these to human-readable form.
+const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
+const u64 PRIV_TELEPORT = 2; // Can teleport
+const u64 PRIV_SETTIME = 4; // Can set the time
+const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
+const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn
+ // ,settings)
+const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all
+ // players
+
+// Default privileges - these can be overriden for new players using the
+// config option "default_privs" - however, this value still applies for
+// players that existed before the privileges system was added.
+const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT;
+const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
+const u64 PRIV_INVALID = 0x8000000000000000ULL;
+
+// Convert a privileges value into a human-readable string,
+// with each component separated by a comma.
+std::wstring privsToString(u64 privs);
+
+// Converts a comma-seperated list of privilege values into a
+// privileges value. The reverse of privsToString(). Returns
+// PRIV_INVALID if there is anything wrong with the input.
+u64 stringToPrivs(std::wstring str);
+
+
class Map;
class Player
{
public:
+
+
Player();
virtual ~Player();
return m_name;
}
+ virtual void updatePassword(const char *password)
+ {
+ snprintf(m_password, PASSWORD_SIZE, "%s", password);
+ }
+
+ const char * getPassword()
+ {
+ return m_password;
+ }
+
virtual bool isLocal() const = 0;
virtual void updateLight(u8 light_at_pos) {};
Inventory inventory;
+ bool craftresult_is_preview;
+
+ u16 hp;
+
+ // Player's privileges - a bitmaps of PRIV_xxxx.
+ u64 privs;
+
u16 peer_id;
protected:
char m_name[PLAYERNAME_SIZE];
+ char m_password[PASSWORD_SIZE];
f32 m_pitch;
f32 m_yaw;
v3f m_speed;
v3f m_position;
+
+public:
+
};
/*
return true;
}
+ void move(f32 dtime, Map &map, f32 pos_max_d,
+ core::list<CollisionInfo> *collision_info);
void move(f32 dtime, Map &map, f32 pos_max_d);
void applyControl(float dtime);