]> git.lizzy.rs Git - minetest.git/blobdiff - src/player.h
Remove ClientMap::m_camera_mutex
[minetest.git] / src / player.h
index 7d8d245e319c09b0a5298bc0d95546e16b2ab50a..48b0a499938b0206e2682b7527f78d275ec4a5f6 100644 (file)
@@ -23,12 +23,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
 #include "constants.h" // BS
-#include "jthread/jmutex.h"
+#include "threading/mutex.h"
 #include <list>
 
 #define PLAYERNAME_SIZE 20
 
 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
+#define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
 
 struct PlayerControl
 {
@@ -130,13 +131,8 @@ class Player
 
        v3f getEyeOffset()
        {
-               // This is at the height of the eyes of the current figure
-               // return v3f(0, BS*1.5, 0);
-               // This is more like in minecraft
-               if(camera_barely_in_ceiling)
-                       return v3f(0,BS*1.5,0);
-               else
-                       return v3f(0,BS*1.625,0);
+               float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
+               return v3f(0, BS * eye_height, 0);
        }
 
        v3f getEyePosition()
@@ -197,12 +193,13 @@ class Player
                return (m_yaw + 90.) * core::DEGTORAD;
        }
 
-       const char * getName() const
+       const char *getName() const
        {
                return m_name;
        }
 
-       core::aabbox3d<f32> getCollisionbox() {
+       core::aabbox3d<f32> getCollisionbox()
+       {
                return m_collisionbox;
        }
 
@@ -215,12 +212,91 @@ class Player
                return size;
        }
 
+       void setHotbarItemcount(s32 hotbar_itemcount)
+       {
+               hud_hotbar_itemcount = hotbar_itemcount;
+       }
+
+       s32 getHotbarItemcount()
+       {
+               return hud_hotbar_itemcount;
+       }
+
+       void setHotbarImage(const std::string &name)
+       {
+               hud_hotbar_image = name;
+       }
+
+       std::string getHotbarImage()
+       {
+               return hud_hotbar_image;
+       }
+
+       void setHotbarSelectedImage(const std::string &name)
+       {
+               hud_hotbar_selected_image = name;
+       }
+
+       std::string getHotbarSelectedImage() {
+               return hud_hotbar_selected_image;
+       }
+
+       void setSky(const video::SColor &bgcolor, const std::string &type,
+               const std::vector<std::string> &params)
+       {
+               m_sky_bgcolor = bgcolor;
+               m_sky_type = type;
+               m_sky_params = params;
+       }
+
+       void getSky(video::SColor *bgcolor, std::string *type,
+               std::vector<std::string> *params)
+       {
+               *bgcolor = m_sky_bgcolor;
+               *type = m_sky_type;
+               *params = m_sky_params;
+       }
+
+       void overrideDayNightRatio(bool do_override, float ratio)
+       {
+               m_day_night_ratio_do_override = do_override;
+               m_day_night_ratio = ratio;
+       }
+
+       void getDayNightRatio(bool *do_override, float *ratio)
+       {
+               *do_override = m_day_night_ratio_do_override;
+               *ratio = m_day_night_ratio;
+       }
+
+       void setLocalAnimations(v2s32 frames[4], float frame_speed)
+       {
+               for (int i = 0; i < 4; i++)
+                       local_animations[i] = frames[i];
+               local_animation_speed = frame_speed;
+       }
+
+       void getLocalAnimations(v2s32 *frames, float *frame_speed)
+       {
+               for (int i = 0; i < 4; i++)
+                       frames[i] = local_animations[i];
+               *frame_speed = local_animation_speed;
+       }
+
        virtual bool isLocal() const
-       { return false; }
+       {
+               return false;
+       }
+
        virtual PlayerSAO *getPlayerSAO()
-       { return NULL; }
+       {
+               return NULL;
+       }
+
        virtual void setPlayerSAO(PlayerSAO *sao)
-       { FATAL_ERROR("FIXME"); }
+       {
+               FATAL_ERROR("FIXME");
+       }
 
        /*
                serialize() writes a bunch of text that can contain
@@ -255,6 +331,8 @@ class Player
        bool is_climbing;
        bool swimming_vertical;
        bool camera_barely_in_ceiling;
+       v3f eye_offset_first;
+       v3f eye_offset_third;
 
        Inventory inventory;
 
@@ -285,6 +363,7 @@ class Player
        float hurt_tilt_timer;
        float hurt_tilt_strength;
 
+       u16 protocol_version;
        u16 peer_id;
 
        std::string inventory_formspec;
@@ -308,6 +387,8 @@ class Player
 
        u32 hud_flags;
        s32 hud_hotbar_itemcount;
+       std::string hud_hotbar_image;
+       std::string hud_hotbar_selected_image;
 protected:
        IGameDef *m_gamedef;
 
@@ -322,11 +403,18 @@ class Player
        bool m_dirty;
 
        std::vector<HudElement *> hud;
+
+       std::string m_sky_type;
+       video::SColor m_sky_bgcolor;
+       std::vector<std::string> m_sky_params;
+
+       bool m_day_night_ratio_do_override;
+       float m_day_night_ratio;
 private:
        // Protect some critical areas
        // hud for example can be modified by EmergeThread
        // and ServerThread
-       JMutex m_mutex;
+       Mutex m_mutex;
 };
 
 
@@ -336,10 +424,7 @@ class Player
 class RemotePlayer : public Player
 {
 public:
-       RemotePlayer(IGameDef *gamedef, const char *name):
-               Player(gamedef, name),
-               m_sao(NULL)
-       {}
+       RemotePlayer(IGameDef *gamedef, const char *name);
        virtual ~RemotePlayer() {}
 
        void save(std::string savedir);