#ifndef PLAYER_HEADER
#define PLAYER_HEADER
-#include "irrlichttypes.h"
+#include "irrlichttypes_bloated.h"
#include "inventory.h"
+#include "constants.h" // BS
#define PLAYERNAME_SIZE 20
u8 light;
- // In creative mode, this is the invisible backup inventory
Inventory inventory;
u16 hp;
u16 peer_id;
+ std::string inventory_formspec;
+
protected:
IGameDef *m_gamedef;