]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.h
Merge pull request #1825 from Zeno-/control_key_cache
[dragonfireclient.git] / src / player.h
index 496c99532d8fe4bfca2f7b1e53c248ad2add675f..435875233b45250368eae095f84292de4c56a0a2 100644 (file)
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
 #include "constants.h" // BS
+#include <list>
 
 #define PLAYERNAME_SIZE 20
 
@@ -87,15 +88,20 @@ class Map;
 class IGameDef;
 struct CollisionInfo;
 class PlayerSAO;
+struct HudElement;
+class Environment;
 
 class Player
 {
 public:
 
-       Player(IGameDef *gamedef);
+       Player(IGameDef *gamedef, const char *name);
        virtual ~Player() = 0;
 
-       virtual void move(f32 dtime, Map &map, f32 pos_max_d)
+       virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
+       {}
+       virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
+                       std::list<CollisionInfo> *collision_info)
        {}
 
        v3f getSpeed()
@@ -136,16 +142,22 @@ class Player
 
        virtual void setPosition(const v3f &position)
        {
+               if (position != m_position)
+                       m_dirty = true;
                m_position = position;
        }
 
        void setPitch(f32 pitch)
        {
+               if (pitch != m_pitch)
+                       m_dirty = true;
                m_pitch = pitch;
        }
 
        virtual void setYaw(f32 yaw)
        {
+               if (yaw != m_yaw)
+                       m_dirty = true;
                m_yaw = yaw;
        }
 
@@ -159,6 +171,18 @@ class Player
                return m_yaw;
        }
 
+       u16 getBreath()
+       {
+               return m_breath;
+       }
+
+       virtual void setBreath(u16 breath)
+       {
+               if (breath != m_breath)
+                       m_dirty = true;
+               m_breath = breath;
+       }
+
        f32 getRadPitch()
        {
                return -1.0 * m_pitch * core::DEGTORAD;
@@ -169,16 +193,24 @@ class Player
                return (m_yaw + 90.) * core::DEGTORAD;
        }
 
-       void updateName(const char *name)
-       {
-               snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
-       }
-
        const char * getName() const
        {
                return m_name;
        }
 
+       core::aabbox3d<f32> getCollisionbox() {
+               return m_collisionbox;
+       }
+
+       u32 getFreeHudID() const {
+               size_t size = hud.size();
+               for (size_t i = 0; i != size; i++) {
+                       if (!hud[i])
+                               return i;
+               }
+               return size;
+       }
+
        virtual bool isLocal() const
        { return false; }
        virtual PlayerSAO *getPlayerSAO()
@@ -192,7 +224,19 @@ class Player
                deSerialize stops reading exactly at the right point.
        */
        void serialize(std::ostream &os);
-       void deSerialize(std::istream &is);
+       void deSerialize(std::istream &is, std::string playername);
+
+       bool checkModified() const
+       {
+               return m_dirty || inventory.checkModified();
+       }
+
+       void setModified(const bool x)
+       {
+               m_dirty = x;
+               if (x == false)
+                       inventory.setModified(x);
+       }
 
        bool touching_ground;
        // This oscillates so that the player jumps a bit above the surface
@@ -205,8 +249,6 @@ class Player
        bool swimming_vertical;
        bool camera_barely_in_ceiling;
        
-       u8 light;
-
        Inventory inventory;
 
        f32 movement_acceleration_default;
@@ -222,13 +264,22 @@ class Player
        f32 movement_liquid_sink;
        f32 movement_gravity;
 
+       float physics_override_speed;
+       float physics_override_jump;
+       float physics_override_gravity;
+       bool physics_override_sneak;
+       bool physics_override_sneak_glitch;
+
+       v2s32 local_animations[4];
+       float local_animation_speed;
+
        u16 hp;
 
        float hurt_tilt_timer;
        float hurt_tilt_strength;
 
        u16 peer_id;
-       
+
        std::string inventory_formspec;
        
        PlayerControl control;
@@ -238,26 +289,49 @@ class Player
        }
        
        u32 keyPressed;
+       
+
+       HudElement* getHud(u32 id);
+       u32         addHud(HudElement* hud);
+       HudElement* removeHud(u32 id);
+       void        clearHud();
+       u32         maxHudId() {
+               return hud.size();
+       }
 
+       u32 hud_flags;
+       s32 hud_hotbar_itemcount;
 protected:
        IGameDef *m_gamedef;
 
        char m_name[PLAYERNAME_SIZE];
+       u16 m_breath;
        f32 m_pitch;
        f32 m_yaw;
        v3f m_speed;
        v3f m_position;
+       core::aabbox3d<f32> m_collisionbox;
+
+       bool m_dirty;
+
+       std::vector<HudElement *> hud;
 };
 
+
 /*
        Player on the server
 */
 class RemotePlayer : public Player
 {
 public:
-       RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
+       RemotePlayer(IGameDef *gamedef, const char *name):
+               Player(gamedef, name),
+               m_sao(NULL)
+       {}
        virtual ~RemotePlayer() {}
 
+       void save(std::string savedir);
+
        PlayerSAO *getPlayerSAO()
        { return m_sao; }
        void setPlayerSAO(PlayerSAO *sao)