]> git.lizzy.rs Git - minetest.git/blobdiff - src/player.h
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
[minetest.git] / src / player.h
index 12ea0dba1c14e087a74e5fd3e98cee2f7c0cdfa9..435875233b45250368eae095f84292de4c56a0a2 100644 (file)
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
 #include "constants.h" // BS
+#include <list>
 
 #define PLAYERNAME_SIZE 20
 
@@ -88,15 +89,19 @@ class IGameDef;
 struct CollisionInfo;
 class PlayerSAO;
 struct HudElement;
+class Environment;
 
 class Player
 {
 public:
 
-       Player(IGameDef *gamedef);
+       Player(IGameDef *gamedef, const char *name);
        virtual ~Player() = 0;
 
-       virtual void move(f32 dtime, Map &map, f32 pos_max_d)
+       virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
+       {}
+       virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
+                       std::list<CollisionInfo> *collision_info)
        {}
 
        v3f getSpeed()
@@ -137,16 +142,22 @@ class Player
 
        virtual void setPosition(const v3f &position)
        {
+               if (position != m_position)
+                       m_dirty = true;
                m_position = position;
        }
 
        void setPitch(f32 pitch)
        {
+               if (pitch != m_pitch)
+                       m_dirty = true;
                m_pitch = pitch;
        }
 
        virtual void setYaw(f32 yaw)
        {
+               if (yaw != m_yaw)
+                       m_dirty = true;
                m_yaw = yaw;
        }
 
@@ -167,6 +178,8 @@ class Player
 
        virtual void setBreath(u16 breath)
        {
+               if (breath != m_breath)
+                       m_dirty = true;
                m_breath = breath;
        }
 
@@ -180,11 +193,6 @@ class Player
                return (m_yaw + 90.) * core::DEGTORAD;
        }
 
-       void updateName(const char *name)
-       {
-               snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
-       }
-
        const char * getName() const
        {
                return m_name;
@@ -218,21 +226,16 @@ class Player
        void serialize(std::ostream &os);
        void deSerialize(std::istream &is, std::string playername);
 
-       bool checkModified()
+       bool checkModified() const
        {
-               if(m_last_hp != hp || m_last_pitch != m_pitch ||
-                               m_last_pos != m_position || m_last_yaw != m_yaw ||
-                               !(inventory == m_last_inventory))
-               {
-                       m_last_hp = hp;
-                       m_last_pitch = m_pitch;
-                       m_last_pos = m_position;
-                       m_last_yaw = m_yaw;
-                       m_last_inventory = inventory;
-                       return true;
-               } else {
-                       return false;
-               }
+               return m_dirty || inventory.checkModified();
+       }
+
+       void setModified(const bool x)
+       {
+               m_dirty = x;
+               if (x == false)
+                       inventory.setModified(x);
        }
 
        bool touching_ground;
@@ -246,8 +249,6 @@ class Player
        bool swimming_vertical;
        bool camera_barely_in_ceiling;
        
-       u8 light;
-
        Inventory inventory;
 
        f32 movement_acceleration_default;
@@ -266,6 +267,11 @@ class Player
        float physics_override_speed;
        float physics_override_jump;
        float physics_override_gravity;
+       bool physics_override_sneak;
+       bool physics_override_sneak_glitch;
+
+       v2s32 local_animations[4];
+       float local_animation_speed;
 
        u16 hp;
 
@@ -284,10 +290,17 @@ class Player
        
        u32 keyPressed;
        
-       std::vector<HudElement *> hud;
+
+       HudElement* getHud(u32 id);
+       u32         addHud(HudElement* hud);
+       HudElement* removeHud(u32 id);
+       void        clearHud();
+       u32         maxHudId() {
+               return hud.size();
+       }
+
        u32 hud_flags;
        s32 hud_hotbar_itemcount;
-
 protected:
        IGameDef *m_gamedef;
 
@@ -299,11 +312,9 @@ class Player
        v3f m_position;
        core::aabbox3d<f32> m_collisionbox;
 
-       f32 m_last_pitch;
-       f32 m_last_yaw;
-       v3f m_last_pos;
-       u16 m_last_hp;
-       Inventory m_last_inventory;
+       bool m_dirty;
+
+       std::vector<HudElement *> hud;
 };
 
 
@@ -313,9 +324,14 @@ class Player
 class RemotePlayer : public Player
 {
 public:
-       RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
+       RemotePlayer(IGameDef *gamedef, const char *name):
+               Player(gamedef, name),
+               m_sao(NULL)
+       {}
        virtual ~RemotePlayer() {}
 
+       void save(std::string savedir);
+
        PlayerSAO *getPlayerSAO()
        { return m_sao; }
        void setPlayerSAO(PlayerSAO *sao)