#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
#define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
+struct PlayerFovSpec
+{
+ f32 fov;
+
+ // Whether to multiply the client's FOV or to override it
+ bool is_multiplier;
+
+ // The time to be take to trasition to the new FOV value.
+ // Transition is instantaneous if omitted. Omitted by default.
+ f32 transition_time;
+};
+
struct PlayerControl
{
PlayerControl() = default;
PlayerControl(
- bool a_up,
- bool a_down,
- bool a_left,
- bool a_right,
bool a_jump,
bool a_aux1,
bool a_sneak,
bool a_zoom,
- bool a_LMB,
- bool a_RMB,
+ bool a_dig,
+ bool a_place,
float a_pitch,
float a_yaw,
- float a_sidew_move_joystick_axis,
- float a_forw_move_joystick_axis
+ float a_movement_speed,
+ float a_movement_direction
)
{
- up = a_up;
- down = a_down;
- left = a_left;
- right = a_right;
jump = a_jump;
aux1 = a_aux1;
sneak = a_sneak;
zoom = a_zoom;
- LMB = a_LMB;
- RMB = a_RMB;
+ dig = a_dig;
+ place = a_place;
pitch = a_pitch;
yaw = a_yaw;
- sidew_move_joystick_axis = a_sidew_move_joystick_axis;
- forw_move_joystick_axis = a_forw_move_joystick_axis;
+ movement_speed = a_movement_speed;
+ movement_direction = a_movement_direction;
}
- bool up = false;
- bool down = false;
- bool left = false;
- bool right = false;
bool jump = false;
bool aux1 = false;
bool sneak = false;
bool zoom = false;
- bool LMB = false;
- bool RMB = false;
+ bool dig = false;
+ bool place = false;
float pitch = 0.0f;
float yaw = 0.0f;
- float sidew_move_joystick_axis = 0.0f;
- float forw_move_joystick_axis = 0.0f;
+ // Note: These two are NOT available on the server
+ float movement_speed = 0.0f;
+ float movement_direction = 0.0f;
};
struct PlayerSettings
{
bool free_move = false;
+ bool pitch_move = false;
bool fast_move = false;
bool continuous_forward = false;
bool always_fly_fast = false;
bool noclip = false;
bool autojump = false;
- const std::string setting_names[7] = {
- "free_move", "fast_move", "continuous_forward", "always_fly_fast",
+ const std::string setting_names[8] = {
+ "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
"aux1_descends", "noclip", "autojump"
};
void readGlobalSettings();
PlayerSettings &getPlayerSettings() { return m_player_settings; }
static void settingsChangedCallback(const std::string &name, void *data);
+ // Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
+ ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
+ void setWieldIndex(u16 index);
+ u16 getWieldIndex() const { return m_wield_index; }
+
+ void setFov(const PlayerFovSpec &spec)
+ {
+ m_fov_override_spec = spec;
+ }
+
+ const PlayerFovSpec &getFov() const
+ {
+ return m_fov_override_spec;
+ }
+
u32 keyPressed = 0;
HudElement* getHud(u32 id);
u32 hud_flags;
s32 hud_hotbar_itemcount;
+
protected:
char m_name[PLAYERNAME_SIZE];
v3f m_speed;
+ u16 m_wield_index = 0;
+ PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f };
std::vector<HudElement *> hud;
private: