]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.h
Implement minetest.register_can_bypass_userlimit (#6369)
[dragonfireclient.git] / src / player.h
index 1980a86a3b9f6bda0510c7ebc49672caaede1fd8..27da73c1604818d1328b28b5f55f51f83b9cdfd1 100644 (file)
@@ -17,14 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef PLAYER_HEADER
-#define PLAYER_HEADER
+#pragma once
 
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
-#include "constants.h" // BS
-#include "threading/mutex.h"
+#include "constants.h"
+#include "util/basic_macros.h"
 #include <list>
+#include <mutex>
 
 #define PLAYERNAME_SIZE 20
 
@@ -33,22 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 struct PlayerControl
 {
-       PlayerControl()
-       {
-               up = false;
-               down = false;
-               left = false;
-               right = false;
-               jump = false;
-               aux1 = false;
-               sneak = false;
-               LMB = false;
-               RMB = false;
-               pitch = 0;
-               yaw = 0;
-               sidew_move_joystick_axis = .0f;
-               forw_move_joystick_axis = .0f;
-       }
+       PlayerControl() = default;
 
        PlayerControl(
                bool a_up,
@@ -82,32 +67,27 @@ struct PlayerControl
                sidew_move_joystick_axis = a_sidew_move_joystick_axis;
                forw_move_joystick_axis = a_forw_move_joystick_axis;
        }
-       bool up;
-       bool down;
-       bool left;
-       bool right;
-       bool jump;
-       bool aux1;
-       bool sneak;
-       bool zoom;
-       bool LMB;
-       bool RMB;
-       float pitch;
-       float yaw;
-       float sidew_move_joystick_axis;
-       float forw_move_joystick_axis;
+       bool up = false;
+       bool down = false;
+       bool left = false;
+       bool right = false;
+       bool jump = false;
+       bool aux1 = false;
+       bool sneak = false;
+       bool zoom = false;
+       bool LMB = false;
+       bool RMB = false;
+       float pitch = 0.0f;
+       float yaw = 0.0f;
+       float sidew_move_joystick_axis = 0.0f;
+       float forw_move_joystick_axis = 0.0f;
 };
 
 class Map;
-class IGameDef;
 struct CollisionInfo;
-class PlayerSAO;
 struct HudElement;
 class Environment;
 
-// IMPORTANT:
-// Do *not* perform an assignment or copy operation on a Player or
-// RemotePlayer object!  This will copy the lock held for HUD synchronization
 class Player
 {
 public:
@@ -115,65 +95,25 @@ class Player
        Player(const char *name, IItemDefManager *idef);
        virtual ~Player() = 0;
 
+       DISABLE_CLASS_COPY(Player);
+
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
        {}
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
                        std::vector<CollisionInfo> *collision_info)
        {}
 
-       v3f getSpeed()
+       const v3f &getSpeed() const
        {
                return m_speed;
        }
 
-       void setSpeed(v3f speed)
+       void setSpeed(const v3f &speed)
        {
                m_speed = speed;
        }
 
-       v3f getPosition()
-       {
-               return m_position;
-       }
-
-       v3s16 getLightPosition() const;
-
-       v3f getEyeOffset()
-       {
-               float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
-               return v3f(0, BS * eye_height, 0);
-       }
-
-       v3f getEyePosition()
-       {
-               return m_position + getEyeOffset();
-       }
-
-       virtual void setPosition(const v3f &position)
-       {
-               m_position = position;
-       }
-
-       virtual void setPitch(f32 pitch)
-       {
-               m_pitch = pitch;
-       }
-
-       virtual void setYaw(f32 yaw)
-       {
-               m_yaw = yaw;
-       }
-
-       f32 getPitch() const { return m_pitch; }
-       f32 getYaw() const { return m_yaw; }
-       u16 getBreath() const { return m_breath; }
-
-       virtual void setBreath(u16 breath) { m_breath = breath; }
-
-       f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
-       f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
        const char *getName() const { return m_name; }
-       aabb3f getCollisionbox() const { return m_collisionbox; }
 
        u32 getFreeHudID()
        {
@@ -185,23 +125,6 @@ class Player
                return size;
        }
 
-       void setLocalAnimations(v2s32 frames[4], float frame_speed)
-       {
-               for (int i = 0; i < 4; i++)
-                       local_animations[i] = frames[i];
-               local_animation_speed = frame_speed;
-       }
-
-       void getLocalAnimations(v2s32 *frames, float *frame_speed)
-       {
-               for (int i = 0; i < 4; i++)
-                       frames[i] = local_animations[i];
-               *frame_speed = local_animation_speed;
-       }
-
-       virtual bool isLocal() const { return false; }
-
-       bool camera_barely_in_ceiling;
        v3f eye_offset_first;
        v3f eye_offset_third;
 
@@ -223,16 +146,14 @@ class Player
        v2s32 local_animations[4];
        float local_animation_speed;
 
-       u16 hp;
-
-       u16 peer_id;
+       u16 peer_id = PEER_ID_INEXISTENT;
 
        std::string inventory_formspec;
 
        PlayerControl control;
        const PlayerControl& getPlayerControl() { return control; }
 
-       u32 keyPressed;
+       u32 keyPressed = 0;
 
        HudElement* getHud(u32 id);
        u32         addHud(HudElement* hud);
@@ -243,167 +164,12 @@ class Player
        s32 hud_hotbar_itemcount;
 protected:
        char m_name[PLAYERNAME_SIZE];
-       u16 m_breath;
-       f32 m_pitch;
-       f32 m_yaw;
        v3f m_speed;
-       v3f m_position;
-       aabb3f m_collisionbox;
 
        std::vector<HudElement *> hud;
 private:
        // Protect some critical areas
        // hud for example can be modified by EmergeThread
        // and ServerThread
-       Mutex m_mutex;
-};
-
-enum RemotePlayerChatResult {
-       RPLAYER_CHATRESULT_OK,
-       RPLAYER_CHATRESULT_FLOODING,
-       RPLAYER_CHATRESULT_KICK,
+       std::mutex m_mutex;
 };
-/*
-       Player on the server
-*/
-class RemotePlayer : public Player
-{
-public:
-       RemotePlayer(const char *name, IItemDefManager *idef);
-       virtual ~RemotePlayer() {}
-
-       void save(std::string savedir, IGameDef *gamedef);
-       void deSerialize(std::istream &is, const std::string &playername);
-
-       PlayerSAO *getPlayerSAO() { return m_sao; }
-       void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
-       void setPosition(const v3f &position);
-
-       const RemotePlayerChatResult canSendChatMessage();
-
-       void setHotbarItemcount(s32 hotbar_itemcount)
-       {
-               hud_hotbar_itemcount = hotbar_itemcount;
-       }
-
-       s32 getHotbarItemcount() const { return hud_hotbar_itemcount; }
-
-       void overrideDayNightRatio(bool do_override, float ratio)
-       {
-               m_day_night_ratio_do_override = do_override;
-               m_day_night_ratio = ratio;
-       }
-
-       void getDayNightRatio(bool *do_override, float *ratio)
-       {
-               *do_override = m_day_night_ratio_do_override;
-               *ratio = m_day_night_ratio;
-       }
-
-       // Use a function, if isDead can be defined by other conditions
-       bool isDead() const { return hp == 0; }
-
-       void setHotbarImage(const std::string &name)
-       {
-               hud_hotbar_image = name;
-       }
-
-       std::string getHotbarImage() const
-       {
-               return hud_hotbar_image;
-       }
-
-       void setHotbarSelectedImage(const std::string &name)
-       {
-               hud_hotbar_selected_image = name;
-       }
-
-       const std::string &getHotbarSelectedImage() const
-       {
-               return hud_hotbar_selected_image;
-       }
-
-       // Deprecated
-       f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
-
-       // Deprecated
-       f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
-
-       void setSky(const video::SColor &bgcolor, const std::string &type,
-                               const std::vector<std::string> &params)
-       {
-               m_sky_bgcolor = bgcolor;
-               m_sky_type = type;
-               m_sky_params = params;
-       }
-
-       void getSky(video::SColor *bgcolor, std::string *type,
-                               std::vector<std::string> *params)
-       {
-               *bgcolor = m_sky_bgcolor;
-               *type = m_sky_type;
-               *params = m_sky_params;
-       }
-
-       bool checkModified() const { return m_dirty || inventory.checkModified(); }
-
-       void setModified(const bool x)
-       {
-               m_dirty = x;
-               if (!x)
-                       inventory.setModified(x);
-       }
-
-       virtual void setBreath(u16 breath)
-       {
-               if (breath != m_breath)
-                       m_dirty = true;
-               Player::setBreath(breath);
-       }
-
-       virtual void setPitch(f32 pitch)
-       {
-               if (pitch != m_pitch)
-                       m_dirty = true;
-               Player::setPitch(pitch);
-       }
-
-       virtual void setYaw(f32 yaw)
-       {
-               if (yaw != m_yaw)
-                       m_dirty = true;
-               Player::setYaw(yaw);
-       }
-
-       u16 protocol_version;
-private:
-       /*
-               serialize() writes a bunch of text that can contain
-               any characters except a '\0', and such an ending that
-               deSerialize stops reading exactly at the right point.
-       */
-       void serialize(std::ostream &os);
-
-       PlayerSAO *m_sao;
-       bool m_dirty;
-
-       static bool m_setting_cache_loaded;
-       static float m_setting_chat_message_limit_per_10sec;
-       static u16 m_setting_chat_message_limit_trigger_kick;
-
-       u32 m_last_chat_message_sent;
-       float m_chat_message_allowance;
-       u16 m_message_rate_overhead;
-
-       bool m_day_night_ratio_do_override;
-       float m_day_night_ratio;
-       std::string hud_hotbar_image;
-       std::string hud_hotbar_selected_image;
-
-       std::string m_sky_type;
-       video::SColor m_sky_bgcolor;
-       std::vector<std::string> m_sky_params;
-};
-
-#endif
-