]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.h
Simplify player modification checks
[dragonfireclient.git] / src / player.h
index 4c5939d3d66e7b5c1bf8cc306bbd2fed03fd05b8..174f147289a91f20420fddef557a55f5d9c05a7c 100644 (file)
@@ -95,7 +95,7 @@ class Player
 {
 public:
 
-       Player(IGameDef *gamedef);
+       Player(IGameDef *gamedef, const char *name);
        virtual ~Player() = 0;
 
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
@@ -142,16 +142,19 @@ class Player
 
        virtual void setPosition(const v3f &position)
        {
+               m_dirty = true;
                m_position = position;
        }
 
        void setPitch(f32 pitch)
        {
+               m_dirty = true;
                m_pitch = pitch;
        }
 
        virtual void setYaw(f32 yaw)
        {
+               m_dirty = true;
                m_yaw = yaw;
        }
 
@@ -172,6 +175,7 @@ class Player
 
        virtual void setBreath(u16 breath)
        {
+               m_dirty = true;
                m_breath = breath;
        }
 
@@ -185,11 +189,6 @@ class Player
                return (m_yaw + 90.) * core::DEGTORAD;
        }
 
-       void updateName(const char *name)
-       {
-               snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
-       }
-
        const char * getName() const
        {
                return m_name;
@@ -225,19 +224,7 @@ class Player
 
        bool checkModified()
        {
-               if(m_last_hp != hp || m_last_pitch != m_pitch ||
-                               m_last_pos != m_position || m_last_yaw != m_yaw ||
-                               !(inventory == m_last_inventory))
-               {
-                       m_last_hp = hp;
-                       m_last_pitch = m_pitch;
-                       m_last_pos = m_position;
-                       m_last_yaw = m_yaw;
-                       m_last_inventory = inventory;
-                       return true;
-               } else {
-                       return false;
-               }
+               return m_dirty;
        }
 
        bool touching_ground;
@@ -294,10 +281,17 @@ class Player
        
        u32 keyPressed;
        
-       std::vector<HudElement *> hud;
+
+       HudElement* getHud(u32 id);
+       u32         addHud(HudElement* hud);
+       HudElement* removeHud(u32 id);
+       void        clearHud();
+       u32         maxHudId() {
+               return hud.size();
+       }
+
        u32 hud_flags;
        s32 hud_hotbar_itemcount;
-
 protected:
        IGameDef *m_gamedef;
 
@@ -309,11 +303,9 @@ class Player
        v3f m_position;
        core::aabbox3d<f32> m_collisionbox;
 
-       f32 m_last_pitch;
-       f32 m_last_yaw;
-       v3f m_last_pos;
-       u16 m_last_hp;
-       Inventory m_last_inventory;
+       bool m_dirty;
+
+       std::vector<HudElement *> hud;
 };
 
 
@@ -323,9 +315,14 @@ class Player
 class RemotePlayer : public Player
 {
 public:
-       RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
+       RemotePlayer(IGameDef *gamedef, const char *name):
+               Player(gamedef, name),
+               m_sao(NULL)
+       {}
        virtual ~RemotePlayer() {}
 
+       void save(std::string savedir);
+
        PlayerSAO *getPlayerSAO()
        { return m_sao; }
        void setPlayerSAO(PlayerSAO *sao)