]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / player.h
index 770afdb37eab0aa27e7051a4cefc6a944e391dcc..12ea0dba1c14e087a74e5fd3e98cee2f7c0cdfa9 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -87,6 +87,7 @@ class Map;
 class IGameDef;
 struct CollisionInfo;
 class PlayerSAO;
+struct HudElement;
 
 class Player
 {
@@ -159,6 +160,16 @@ class Player
                return m_yaw;
        }
 
+       u16 getBreath()
+       {
+               return m_breath;
+       }
+
+       virtual void setBreath(u16 breath)
+       {
+               m_breath = breath;
+       }
+
        f32 getRadPitch()
        {
                return -1.0 * m_pitch * core::DEGTORAD;
@@ -179,6 +190,19 @@ class Player
                return m_name;
        }
 
+       core::aabbox3d<f32> getCollisionbox() {
+               return m_collisionbox;
+       }
+
+       u32 getFreeHudID() const {
+               size_t size = hud.size();
+               for (size_t i = 0; i != size; i++) {
+                       if (!hud[i])
+                               return i;
+               }
+               return size;
+       }
+
        virtual bool isLocal() const
        { return false; }
        virtual PlayerSAO *getPlayerSAO()
@@ -192,7 +216,24 @@ class Player
                deSerialize stops reading exactly at the right point.
        */
        void serialize(std::ostream &os);
-       void deSerialize(std::istream &is);
+       void deSerialize(std::istream &is, std::string playername);
+
+       bool checkModified()
+       {
+               if(m_last_hp != hp || m_last_pitch != m_pitch ||
+                               m_last_pos != m_position || m_last_yaw != m_yaw ||
+                               !(inventory == m_last_inventory))
+               {
+                       m_last_hp = hp;
+                       m_last_pitch = m_pitch;
+                       m_last_pos = m_position;
+                       m_last_yaw = m_yaw;
+                       m_last_inventory = inventory;
+                       return true;
+               } else {
+                       return false;
+               }
+       }
 
        bool touching_ground;
        // This oscillates so that the player jumps a bit above the surface
@@ -222,13 +263,17 @@ class Player
        f32 movement_liquid_sink;
        f32 movement_gravity;
 
+       float physics_override_speed;
+       float physics_override_jump;
+       float physics_override_gravity;
+
        u16 hp;
 
        float hurt_tilt_timer;
        float hurt_tilt_strength;
 
        u16 peer_id;
-       
+
        std::string inventory_formspec;
        
        PlayerControl control;
@@ -238,17 +283,30 @@ class Player
        }
        
        u32 keyPressed;
+       
+       std::vector<HudElement *> hud;
+       u32 hud_flags;
+       s32 hud_hotbar_itemcount;
 
 protected:
        IGameDef *m_gamedef;
 
        char m_name[PLAYERNAME_SIZE];
+       u16 m_breath;
        f32 m_pitch;
        f32 m_yaw;
        v3f m_speed;
        v3f m_position;
+       core::aabbox3d<f32> m_collisionbox;
+
+       f32 m_last_pitch;
+       f32 m_last_yaw;
+       v3f m_last_pos;
+       u16 m_last_hp;
+       Inventory m_last_inventory;
 };
 
+
 /*
        Player on the server
 */