struct PlayerSettings
{
bool free_move = false;
- bool pitch_fly = false;
+ bool pitch_move = false;
bool fast_move = false;
bool continuous_forward = false;
bool always_fly_fast = false;
bool autojump = false;
const std::string setting_names[8] = {
- "free_move", "pitch_fly", "fast_move", "continuous_forward", "always_fly_fast",
+ "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
"aux1_descends", "noclip", "autojump"
};
void readGlobalSettings();