--- /dev/null
+#ifndef _PLAYER_H_
+#define _PLAYER_H_
+#include "entity.h"
+#include "inventory.h"
+#define PLAYER_SPEED 4
+#define PLAYER_JUMPSPEED 6
+class Player : public Entity{
+ public:
+ void left();
+ void right();
+ void jump();
+ void stop();
+ Inventory *inventory;
+ Player();
+};
+#endif