Player::Player(const char *name, IItemDefManager *idef):
- camera_barely_in_ceiling(false),
- inventory(idef),
- hp(PLAYER_MAX_HP),
- peer_id(PEER_ID_INEXISTENT),
- keyPressed(0),
-// protected
- m_breath(PLAYER_MAX_BREATH),
- m_pitch(0),
- m_yaw(0),
- m_speed(0,0,0),
- m_position(0,0,0),
- m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30)
+ inventory(idef)
{
strlcpy(m_name, name, PLAYERNAME_SIZE);
inventory.clear();
inventory.addList("main", PLAYER_INVENTORY_SIZE);
+ inventory.addList("hand", 1);
InventoryList *craft = inventory.addList("craft", 9);
craft->setWidth(3);
inventory.addList("craftpreview", 1);
hud_flags =
HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
- HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
+ HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE |
+ HUD_FLAG_MINIMAP_RADAR_VISIBLE;
hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
+
+ m_player_settings.readGlobalSettings();
+ g_settings->registerChangedCallback("free_move", &Player::settingsChangedCallback,
+ &m_player_settings);
+ g_settings->registerChangedCallback("fast_move", &Player::settingsChangedCallback,
+ &m_player_settings);
+ g_settings->registerChangedCallback("continuous_forward",
+ &Player::settingsChangedCallback, &m_player_settings);
+ g_settings->registerChangedCallback("always_fly_fast",
+ &Player::settingsChangedCallback, &m_player_settings);
+ g_settings->registerChangedCallback("aux1_descends",
+ &Player::settingsChangedCallback, &m_player_settings);
+ g_settings->registerChangedCallback(
+ "noclip", &Player::settingsChangedCallback, &m_player_settings);
}
Player::~Player()
clearHud();
}
-v3s16 Player::getLightPosition() const
-{
- return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
-}
-
u32 Player::addHud(HudElement *toadd)
{
MutexAutoLock lock(m_mutex);
hud.pop_back();
}
}
+
+void PlayerSettings::readGlobalSettings()
+{
+ free_move = g_settings->getBool("free_move");
+ fast_move = g_settings->getBool("fast_move");
+ continuous_forward = g_settings->getBool("continuous_forward");
+ always_fly_fast = g_settings->getBool("always_fly_fast");
+ aux1_descends = g_settings->getBool("aux1_descends");
+ noclip = g_settings->getBool("noclip");
+}
+
+void Player::settingsChangedCallback(const std::string &name, void *data)
+{
+ ((PlayerSettings *)data)->readGlobalSettings();
+}