#include "player.h"
-#include <fstream>
#include "threading/mutex_auto_lock.h"
#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
#include "gamedef.h"
#include "settings.h"
-#include "content_sao.h"
-#include "filesys.h"
#include "log.h"
#include "porting.h" // strlcpy
-Player::Player(IGameDef *gamedef, const char *name):
- got_teleported(false),
- touching_ground(false),
- in_liquid(false),
- in_liquid_stable(false),
- liquid_viscosity(0),
- is_climbing(false),
- swimming_vertical(false),
- camera_barely_in_ceiling(false),
- inventory(gamedef->idef()),
- hp(PLAYER_MAX_HP),
- hurt_tilt_timer(0),
- hurt_tilt_strength(0),
- protocol_version(0),
- peer_id(PEER_ID_INEXISTENT),
- keyPressed(0),
-// protected
- m_gamedef(gamedef),
- m_breath(PLAYER_MAX_BREATH),
- m_pitch(0),
- m_yaw(0),
- m_speed(0,0,0),
- m_position(0,0,0),
- m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
- m_dirty(false)
+Player::Player(const char *name, IItemDefManager *idef):
+ inventory(idef)
{
strlcpy(m_name, name, PLAYERNAME_SIZE);
inventory.clear();
inventory.addList("main", PLAYER_INVENTORY_SIZE);
+ inventory.addList("hand", 1);
InventoryList *craft = inventory.addList("craft", 9);
craft->setWidth(3);
inventory.addList("craftpreview", 1);
movement_gravity = 9.81 * BS;
local_animation_speed = 0.0;
- // Movement overrides are multipliers and must be 1 by default
- physics_override_speed = 1;
- physics_override_jump = 1;
- physics_override_gravity = 1;
- physics_override_sneak = true;
- physics_override_sneak_glitch = true;
-
hud_flags =
HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
- HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
+ HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE |
+ HUD_FLAG_MINIMAP_RADAR_VISIBLE;
hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
+
+ m_player_settings.readGlobalSettings();
+ g_settings->registerChangedCallback("free_move", &Player::settingsChangedCallback,
+ &m_player_settings);
+ g_settings->registerChangedCallback("fast_move", &Player::settingsChangedCallback,
+ &m_player_settings);
+ g_settings->registerChangedCallback("continuous_forward",
+ &Player::settingsChangedCallback, &m_player_settings);
+ g_settings->registerChangedCallback("always_fly_fast",
+ &Player::settingsChangedCallback, &m_player_settings);
+ g_settings->registerChangedCallback("aux1_descends",
+ &Player::settingsChangedCallback, &m_player_settings);
+ g_settings->registerChangedCallback(
+ "noclip", &Player::settingsChangedCallback, &m_player_settings);
}
Player::~Player()
clearHud();
}
-v3s16 Player::getLightPosition() const
-{
- return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
-}
-
-void Player::serialize(std::ostream &os)
-{
- // Utilize a Settings object for storing values
- Settings args;
- args.setS32("version", 1);
- args.set("name", m_name);
- //args.set("password", m_password);
- args.setFloat("pitch", m_pitch);
- args.setFloat("yaw", m_yaw);
- args.setV3F("position", m_position);
- args.setS32("hp", hp);
- args.setS32("breath", m_breath);
-
- args.writeLines(os);
-
- os<<"PlayerArgsEnd\n";
-
- inventory.serialize(os);
-}
-
-void Player::deSerialize(std::istream &is, std::string playername)
-{
- Settings args;
-
- if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
- throw SerializationError("PlayerArgsEnd of player " +
- playername + " not found!");
- }
-
- m_dirty = true;
- //args.getS32("version"); // Version field value not used
- std::string name = args.get("name");
- strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
- setPitch(args.getFloat("pitch"));
- setYaw(args.getFloat("yaw"));
- setPosition(args.getV3F("position"));
- try{
- hp = args.getS32("hp");
- }catch(SettingNotFoundException &e) {
- hp = PLAYER_MAX_HP;
- }
- try{
- m_breath = args.getS32("breath");
- }catch(SettingNotFoundException &e) {
- m_breath = PLAYER_MAX_BREATH;
- }
-
- inventory.deSerialize(is);
-
- if(inventory.getList("craftpreview") == NULL) {
- // Convert players without craftpreview
- inventory.addList("craftpreview", 1);
-
- bool craftresult_is_preview = true;
- if(args.exists("craftresult_is_preview"))
- craftresult_is_preview = args.getBool("craftresult_is_preview");
- if(craftresult_is_preview)
- {
- // Clear craftresult
- inventory.getList("craftresult")->changeItem(0, ItemStack());
- }
- }
-}
-
u32 Player::addHud(HudElement *toadd)
{
MutexAutoLock lock(m_mutex);
}
}
-RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
- Player(gamedef, name),
- m_sao(NULL)
-{
- movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
- movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
- movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
- movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
- movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
- movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
- movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
- movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
- movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
- movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
- movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
- movement_gravity = g_settings->getFloat("movement_gravity") * BS;
-}
-
-void RemotePlayer::save(std::string savedir)
+void PlayerSettings::readGlobalSettings()
{
- /*
- * We have to open all possible player files in the players directory
- * and check their player names because some file systems are not
- * case-sensitive and player names are case-sensitive.
- */
-
- // A player to deserialize files into to check their names
- RemotePlayer testplayer(m_gamedef, "");
-
- savedir += DIR_DELIM;
- std::string path = savedir + m_name;
- for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
- if (!fs::PathExists(path)) {
- // Open file and serialize
- std::ostringstream ss(std::ios_base::binary);
- serialize(ss);
- if (!fs::safeWriteToFile(path, ss.str())) {
- infostream << "Failed to write " << path << std::endl;
- }
- setModified(false);
- return;
- }
- // Open file and deserialize
- std::ifstream is(path.c_str(), std::ios_base::binary);
- if (!is.good()) {
- infostream << "Failed to open " << path << std::endl;
- return;
- }
- testplayer.deSerialize(is, path);
- is.close();
- if (strcmp(testplayer.getName(), m_name) == 0) {
- // Open file and serialize
- std::ostringstream ss(std::ios_base::binary);
- serialize(ss);
- if (!fs::safeWriteToFile(path, ss.str())) {
- infostream << "Failed to write " << path << std::endl;
- }
- setModified(false);
- return;
- }
- path = savedir + m_name + itos(i);
- }
-
- infostream << "Didn't find free file for player " << m_name << std::endl;
- return;
+ free_move = g_settings->getBool("free_move");
+ fast_move = g_settings->getBool("fast_move");
+ continuous_forward = g_settings->getBool("continuous_forward");
+ always_fly_fast = g_settings->getBool("always_fly_fast");
+ aux1_descends = g_settings->getBool("aux1_descends");
+ noclip = g_settings->getBool("noclip");
}
-/*
- RemotePlayer
-*/
-void RemotePlayer::setPosition(const v3f &position)
+void Player::settingsChangedCallback(const std::string &name, void *data)
{
- Player::setPosition(position);
- if(m_sao)
- m_sao->setBasePosition(position);
+ ((PlayerSettings *)data)->readGlobalSettings();
}
-