]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / player.cpp
index 13b79da0451e3a9db3e44df1ac5950b66e4f4399..789d852eab325c12e09083ae77458d387190552a 100644 (file)
@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "player.h"
 
+#include <cmath>
 #include "threading/mutex_auto_lock.h"
 #include "util/numeric.h"
 #include "hud.h"
@@ -70,7 +71,7 @@ Player::Player(const char *name, IItemDefManager *idef):
                HUD_FLAG_HOTBAR_VISIBLE    | HUD_FLAG_HEALTHBAR_VISIBLE |
                HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
                HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE   |
-               HUD_FLAG_MINIMAP_RADAR_VISIBLE;
+               HUD_FLAG_MINIMAP_RADAR_VISIBLE | HUD_FLAG_BASIC_DEBUG;
 
        hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
 
@@ -159,6 +160,64 @@ void Player::clearHud()
        }
 }
 
+#ifndef SERVER
+
+u32 PlayerControl::getKeysPressed() const
+{
+       u32 keypress_bits =
+               ( (u32)(jump  & 1) << 4) |
+               ( (u32)(aux1  & 1) << 5) |
+               ( (u32)(sneak & 1) << 6) |
+               ( (u32)(dig   & 1) << 7) |
+               ( (u32)(place & 1) << 8) |
+               ( (u32)(zoom  & 1) << 9)
+       ;
+
+       // If any direction keys are pressed pass those through
+       if (direction_keys != 0)
+       {
+               keypress_bits |= direction_keys;
+       }
+       // Otherwise set direction keys based on joystick movement (for mod compatibility)
+       else if (isMoving())
+       {
+               float abs_d;
+
+               // (absolute value indicates forward / backward)
+               abs_d = abs(movement_direction);
+               if (abs_d < 3.0f / 8.0f * M_PI)
+                       keypress_bits |= (u32)1; // Forward
+               if (abs_d > 5.0f / 8.0f * M_PI)
+                       keypress_bits |= (u32)1 << 1; // Backward
+
+               // rotate entire coordinate system by 90 degree
+               abs_d = movement_direction + M_PI_2;
+               if (abs_d >= M_PI)
+                       abs_d -= 2 * M_PI;
+               abs_d = abs(abs_d);
+               // (value now indicates left / right)
+               if (abs_d < 3.0f / 8.0f * M_PI)
+                       keypress_bits |= (u32)1 << 2; // Left
+               if (abs_d > 5.0f / 8.0f * M_PI)
+                       keypress_bits |= (u32)1 << 3; // Right
+       }
+
+       return keypress_bits;
+}
+
+#endif
+
+void PlayerControl::unpackKeysPressed(u32 keypress_bits)
+{
+       direction_keys = keypress_bits & 0xf;
+       jump  = keypress_bits & (1 << 4);
+       aux1  = keypress_bits & (1 << 5);
+       sneak = keypress_bits & (1 << 6);
+       dig   = keypress_bits & (1 << 7);
+       place = keypress_bits & (1 << 8);
+       zoom  = keypress_bits & (1 << 9);
+}
+
 void PlayerSettings::readGlobalSettings()
 {
        freecam = g_settings->getBool("freecam");