]> git.lizzy.rs Git - minetest.git/blobdiff - src/player.cpp
Remove profiler.h include where it's not needed. Remove some unreachable and very...
[minetest.git] / src / player.cpp
index 999d842fa9dc37e6f6e9037002da285152c44d4f..668d490cc4bb10fc9827079ebaeeda6276b5d3b2 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -18,77 +18,129 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "player.h"
+
+#include <fstream>
+#include "jthread/jmutexautolock.h"
+#include "util/numeric.h"
+#include "hud.h"
 #include "constants.h"
 #include "gamedef.h"
-#include "connection.h" // PEER_ID_INEXISTENT
 #include "settings.h"
 #include "content_sao.h"
-#include "util/numeric.h"
+#include "filesys.h"
+#include "log.h"
+#include "porting.h"  // strlcpy
+
 
-Player::Player(IGameDef *gamedef):
+Player::Player(IGameDef *gamedef, const char *name):
        touching_ground(false),
-       in_water(false),
-       in_water_stable(false),
+       in_liquid(false),
+       in_liquid_stable(false),
+       liquid_viscosity(0),
        is_climbing(false),
-       swimming_up(false),
+       swimming_vertical(false),
        camera_barely_in_ceiling(false),
        inventory(gamedef->idef()),
        hp(PLAYER_MAX_HP),
+       hurt_tilt_timer(0),
+       hurt_tilt_strength(0),
        peer_id(PEER_ID_INEXISTENT),
+       keyPressed(0),
 // protected
        m_gamedef(gamedef),
+       m_breath(PLAYER_MAX_BREATH),
        m_pitch(0),
        m_yaw(0),
        m_speed(0,0,0),
-       m_position(0,0,0)
+       m_position(0,0,0),
+       m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
+       m_dirty(false)
 {
-       updateName("<not set>");
+       strlcpy(m_name, name, PLAYERNAME_SIZE);
+
        inventory.clear();
        inventory.addList("main", PLAYER_INVENTORY_SIZE);
-       inventory.addList("craft", 9);
+       InventoryList *craft = inventory.addList("craft", 9);
+       craft->setWidth(3);
        inventory.addList("craftpreview", 1);
        inventory.addList("craftresult", 1);
+       inventory.setModified(false);
+
+       // Can be redefined via Lua
+       inventory_formspec = "size[8,7.5]"
+               //"image[1,0.6;1,2;player.png]"
+               "list[current_player;main;0,3.5;8,4;]"
+               "list[current_player;craft;3,0;3,3;]"
+               "listring[]"
+               "list[current_player;craftpreview;7,1;1,1;]";
+
+       // Initialize movement settings at default values, so movement can work if the server fails to send them
+       movement_acceleration_default   = 3    * BS;
+       movement_acceleration_air       = 2    * BS;
+       movement_acceleration_fast      = 10   * BS;
+       movement_speed_walk             = 4    * BS;
+       movement_speed_crouch           = 1.35 * BS;
+       movement_speed_fast             = 20   * BS;
+       movement_speed_climb            = 2    * BS;
+       movement_speed_jump             = 6.5  * BS;
+       movement_liquid_fluidity        = 1    * BS;
+       movement_liquid_fluidity_smooth = 0.5  * BS;
+       movement_liquid_sink            = 10   * BS;
+       movement_gravity                = 9.81 * BS;
+       local_animation_speed           = 0.0;
+
+       // Movement overrides are multipliers and must be 1 by default
+       physics_override_speed        = 1;
+       physics_override_jump         = 1;
+       physics_override_gravity      = 1;
+       physics_override_sneak        = true;
+       physics_override_sneak_glitch = true;
+
+       hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+                        HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
+                        HUD_FLAG_BREATHBAR_VISIBLE;
+
+       hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
 }
 
 Player::~Player()
 {
+       clearHud();
 }
 
-// Y direction is ignored
-void Player::accelerate(v3f target_speed, f32 max_increase)
+// Horizontal acceleration (X and Z), Y direction is ignored
+void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
 {
+       if(max_increase == 0)
+               return;
+
        v3f d_wanted = target_speed - m_speed;
        d_wanted.Y = 0;
-       f32 dl_wanted = d_wanted.getLength();
-       f32 dl = dl_wanted;
+       f32 dl = d_wanted.getLength();
        if(dl > max_increase)
                dl = max_increase;
-       
+
        v3f d = d_wanted.normalize() * dl;
 
        m_speed.X += d.X;
        m_speed.Z += d.Z;
-       //m_speed += d;
-
-#if 0 // old code
-       if(m_speed.X < target_speed.X - max_increase)
-               m_speed.X += max_increase;
-       else if(m_speed.X > target_speed.X + max_increase)
-               m_speed.X -= max_increase;
-       else if(m_speed.X < target_speed.X)
-               m_speed.X = target_speed.X;
-       else if(m_speed.X > target_speed.X)
-               m_speed.X = target_speed.X;
-
-       if(m_speed.Z < target_speed.Z - max_increase)
-               m_speed.Z += max_increase;
-       else if(m_speed.Z > target_speed.Z + max_increase)
-               m_speed.Z -= max_increase;
-       else if(m_speed.Z < target_speed.Z)
-               m_speed.Z = target_speed.Z;
-       else if(m_speed.Z > target_speed.Z)
-               m_speed.Z = target_speed.Z;
-#endif
+
+}
+
+// Vertical acceleration (Y), X and Z directions are ignored
+void Player::accelerateVertical(v3f target_speed, f32 max_increase)
+{
+       if(max_increase == 0)
+               return;
+
+       f32 d_wanted = target_speed.Y - m_speed.Y;
+       if(d_wanted > max_increase)
+               d_wanted = max_increase;
+       else if(d_wanted < -max_increase)
+               d_wanted = -max_increase;
+
+       m_speed.Y += d_wanted;
+
 }
 
 v3s16 Player::getLightPosition() const
@@ -107,47 +159,45 @@ void Player::serialize(std::ostream &os)
        args.setFloat("yaw", m_yaw);
        args.setV3F("position", m_position);
        args.setS32("hp", hp);
+       args.setS32("breath", m_breath);
 
        args.writeLines(os);
 
        os<<"PlayerArgsEnd\n";
-       
+
        inventory.serialize(os);
 }
 
-void Player::deSerialize(std::istream &is)
+void Player::deSerialize(std::istream &is, std::string playername)
 {
        Settings args;
-       
-       for(;;)
-       {
-               if(is.eof())
-                       throw SerializationError
-                                       ("Player::deSerialize(): PlayerArgsEnd not found");
-               std::string line;
-               std::getline(is, line);
-               std::string trimmedline = trim(line);
-               if(trimmedline == "PlayerArgsEnd")
-                       break;
-               args.parseConfigLine(line);
+
+       if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
+               throw SerializationError("PlayerArgsEnd of player " +
+                               playername + " not found!");
        }
 
+       m_dirty = true;
        //args.getS32("version"); // Version field value not used
        std::string name = args.get("name");
-       updateName(name.c_str());
+       strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
        setPitch(args.getFloat("pitch"));
        setYaw(args.getFloat("yaw"));
        setPosition(args.getV3F("position"));
        try{
                hp = args.getS32("hp");
-       }catch(SettingNotFoundException &e){
-               hp = 20;
+       }catch(SettingNotFoundException &e) {
+               hp = PLAYER_MAX_HP;
+       }
+       try{
+               m_breath = args.getS32("breath");
+       }catch(SettingNotFoundException &e) {
+               m_breath = PLAYER_MAX_BREATH;
        }
 
        inventory.deSerialize(is);
 
-       if(inventory.getList("craftpreview") == NULL)
-       {
+       if(inventory.getList("craftpreview") == NULL) {
                // Convert players without craftpreview
                inventory.addList("craftpreview", 1);
 
@@ -162,17 +212,109 @@ void Player::deSerialize(std::istream &is)
        }
 }
 
-/*
-       RemotePlayer
-*/
+u32 Player::addHud(HudElement *toadd)
+{
+       JMutexAutoLock lock(m_mutex);
 
+       u32 id = getFreeHudID();
 
+       if (id < hud.size())
+               hud[id] = toadd;
+       else
+               hud.push_back(toadd);
 
+       return id;
+}
 
+HudElement* Player::getHud(u32 id)
+{
+       JMutexAutoLock lock(m_mutex);
 
+       if (id < hud.size())
+               return hud[id];
+
+       return NULL;
+}
+
+HudElement* Player::removeHud(u32 id)
+{
+       JMutexAutoLock lock(m_mutex);
+
+       HudElement* retval = NULL;
+       if (id < hud.size()) {
+               retval = hud[id];
+               hud[id] = NULL;
+       }
+       return retval;
+}
+
+void Player::clearHud()
+{
+       JMutexAutoLock lock(m_mutex);
+
+       while(!hud.empty()) {
+               delete hud.back();
+               hud.pop_back();
+       }
+}
+
+
+void RemotePlayer::save(std::string savedir)
+{
+       /*
+        * We have to open all possible player files in the players directory
+        * and check their player names because some file systems are not
+        * case-sensitive and player names are case-sensitive.
+        */
+
+       // A player to deserialize files into to check their names
+       RemotePlayer testplayer(m_gamedef, "");
+
+       savedir += DIR_DELIM;
+       std::string path = savedir + m_name;
+       for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
+               if (!fs::PathExists(path)) {
+                       // Open file and serialize
+                       std::ostringstream ss(std::ios_base::binary);
+                       serialize(ss);
+                       if (!fs::safeWriteToFile(path, ss.str())) {
+                               infostream << "Failed to write " << path << std::endl;
+                       }
+                       setModified(false);
+                       return;
+               }
+               // Open file and deserialize
+               std::ifstream is(path.c_str(), std::ios_base::binary);
+               if (!is.good()) {
+                       infostream << "Failed to open " << path << std::endl;
+                       return;
+               }
+               testplayer.deSerialize(is, path);
+               is.close();
+               if (strcmp(testplayer.getName(), m_name) == 0) {
+                       // Open file and serialize
+                       std::ostringstream ss(std::ios_base::binary);
+                       serialize(ss);
+                       if (!fs::safeWriteToFile(path, ss.str())) {
+                               infostream << "Failed to write " << path << std::endl;
+                       }
+                       setModified(false);
+                       return;
+               }
+               path = savedir + m_name + itos(i);
+       }
+
+       infostream << "Didn't find free file for player " << m_name << std::endl;
+       return;
+}
+
+/*
+       RemotePlayer
+*/
 void RemotePlayer::setPosition(const v3f &position)
 {
        Player::setPosition(position);
        if(m_sao)
                m_sao->setBasePosition(position);
 }
+