]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.cpp
Write common mapgen params to map_meta.txt on world initialization
[dragonfireclient.git] / src / player.cpp
index 4dadf26d0b0e2eb2fc986f7830449d339c3a9d0a..64c138d02682111b1cea145055db40d344c8f4d9 100644 (file)
@@ -18,14 +18,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "player.h"
+
+#include <fstream>
+#include "util/numeric.h"
 #include "hud.h"
 #include "constants.h"
 #include "gamedef.h"
 #include "settings.h"
 #include "content_sao.h"
-#include "util/numeric.h"
+#include "filesys.h"
+#include "log.h"
+#include "porting.h"  // strlcpy
 
-Player::Player(IGameDef *gamedef):
+
+Player::Player(IGameDef *gamedef, const char *name):
        touching_ground(false),
        in_liquid(false),
        in_liquid_stable(false),
@@ -33,7 +39,6 @@ Player::Player(IGameDef *gamedef):
        is_climbing(false),
        swimming_vertical(false),
        camera_barely_in_ceiling(false),
-       light(0),
        inventory(gamedef->idef()),
        hp(PLAYER_MAX_HP),
        hurt_tilt_timer(0),
@@ -48,20 +53,17 @@ Player::Player(IGameDef *gamedef):
        m_speed(0,0,0),
        m_position(0,0,0),
        m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
-       m_last_pitch(0),
-       m_last_yaw(0),
-       m_last_pos(0,0,0),
-       m_last_hp(PLAYER_MAX_HP),
-       m_last_inventory(gamedef->idef())
+       m_dirty(false)
 {
-       updateName("<not set>");
+       strlcpy(m_name, name, PLAYERNAME_SIZE);
+
        inventory.clear();
        inventory.addList("main", PLAYER_INVENTORY_SIZE);
        InventoryList *craft = inventory.addList("craft", 9);
        craft->setWidth(3);
        inventory.addList("craftpreview", 1);
        inventory.addList("craftresult", 1);
-       m_last_inventory = inventory;
+       inventory.setModified(false);
 
        // Can be redefined via Lua
        inventory_formspec = "size[8,7.5]"
@@ -100,6 +102,7 @@ Player::Player(IGameDef *gamedef):
 
 Player::~Player()
 {
+       clearHud();
 }
 
 // Horizontal acceleration (X and Z), Y direction is ignored
@@ -194,23 +197,16 @@ void Player::serialize(std::ostream &os)
 void Player::deSerialize(std::istream &is, std::string playername)
 {
        Settings args;
-       
-       for(;;)
-       {
-               if(is.eof())
-                       throw SerializationError
-                                       (("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
-               std::string line;
-               std::getline(is, line);
-               std::string trimmedline = trim(line);
-               if(trimmedline == "PlayerArgsEnd")
-                       break;
-               args.parseConfigLine(line);
+
+       if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
+               throw SerializationError("PlayerArgsEnd of player " +
+                               playername + " not found!");
        }
 
+       m_dirty = true;
        //args.getS32("version"); // Version field value not used
        std::string name = args.get("name");
-       updateName(name.c_str());
+       strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
        setPitch(args.getFloat("pitch"));
        setYaw(args.getFloat("yaw"));
        setPosition(args.getV3F("position"));
@@ -240,9 +236,6 @@ void Player::deSerialize(std::istream &is, std::string playername)
                        inventory.getList("craftresult")->changeItem(0, ItemStack());
                }
        }
-
-       // Set m_last_*
-       checkModified();
 }
 
 u32 Player::addHud(HudElement *toadd)
@@ -283,6 +276,56 @@ void Player::clearHud()
        }
 }
 
+
+void RemotePlayer::save(std::string savedir)
+{
+       /*
+        * We have to open all possible player files in the players directory
+        * and check their player names because some file systems are not
+        * case-sensitive and player names are case-sensitive.
+        */
+
+       // A player to deserialize files into to check their names
+       RemotePlayer testplayer(m_gamedef, "");
+
+       savedir += DIR_DELIM;
+       std::string path = savedir + m_name;
+       for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
+               if (!fs::PathExists(path)) {
+                       // Open file and serialize
+                       std::ostringstream ss(std::ios_base::binary);
+                       serialize(ss);
+                       if (!fs::safeWriteToFile(path, ss.str())) {
+                               infostream << "Failed to write " << path << std::endl;
+                       }
+                       setModified(false);
+                       return;
+               }
+               // Open file and deserialize
+               std::ifstream is(path.c_str(), std::ios_base::binary);
+               if (!is.good()) {
+                       infostream << "Failed to open " << path << std::endl;
+                       return;
+               }
+               testplayer.deSerialize(is, path);
+               is.close();
+               if (strcmp(testplayer.getName(), m_name) == 0) {
+                       // Open file and serialize
+                       std::ostringstream ss(std::ios_base::binary);
+                       serialize(ss);
+                       if (!fs::safeWriteToFile(path, ss.str())) {
+                               infostream << "Failed to write " << path << std::endl;
+                       }
+                       setModified(false);
+                       return;
+               }
+               path = savedir + m_name + itos(i);
+       }
+
+       infostream << "Didn't find free file for player " << m_name << std::endl;
+       return;
+}
+
 /*
        RemotePlayer
 */
@@ -292,3 +335,4 @@ void RemotePlayer::setPosition(const v3f &position)
        if(m_sao)
                m_sao->setBasePosition(position);
 }
+