]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.cpp
Decoration API: Allow force_placement of simple decorations
[dragonfireclient.git] / src / player.cpp
index 8e5f56199b1978ba803a536d6ecce0317ac621b8..623dde230e929bde78f1016859392729e2c17e7e 100644 (file)
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "player.h"
 
 #include <fstream>
+#include "threading/mutex_auto_lock.h"
 #include "util/numeric.h"
 #include "hud.h"
 #include "constants.h"
@@ -28,8 +29,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "filesys.h"
 #include "log.h"
+#include "porting.h"  // strlcpy
 
-Player::Player(IGameDef *gamedef):
+
+Player::Player(IGameDef *gamedef, const char *name):
        touching_ground(false),
        in_liquid(false),
        in_liquid_stable(false),
@@ -37,44 +40,43 @@ Player::Player(IGameDef *gamedef):
        is_climbing(false),
        swimming_vertical(false),
        camera_barely_in_ceiling(false),
-       light(0),
        inventory(gamedef->idef()),
        hp(PLAYER_MAX_HP),
        hurt_tilt_timer(0),
        hurt_tilt_strength(0),
+       protocol_version(0),
        peer_id(PEER_ID_INEXISTENT),
        keyPressed(0),
 // protected
        m_gamedef(gamedef),
-       m_breath(-1),
+       m_breath(PLAYER_MAX_BREATH),
        m_pitch(0),
        m_yaw(0),
        m_speed(0,0,0),
        m_position(0,0,0),
        m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
-       m_last_pitch(0),
-       m_last_yaw(0),
-       m_last_pos(0,0,0),
-       m_last_hp(PLAYER_MAX_HP),
-       m_last_inventory(gamedef->idef())
+       m_dirty(false)
 {
-       updateName("<not set>");
+       strlcpy(m_name, name, PLAYERNAME_SIZE);
+
        inventory.clear();
        inventory.addList("main", PLAYER_INVENTORY_SIZE);
        InventoryList *craft = inventory.addList("craft", 9);
        craft->setWidth(3);
        inventory.addList("craftpreview", 1);
        inventory.addList("craftresult", 1);
-       m_last_inventory = inventory;
+       inventory.setModified(false);
 
        // Can be redefined via Lua
        inventory_formspec = "size[8,7.5]"
                //"image[1,0.6;1,2;player.png]"
                "list[current_player;main;0,3.5;8,4;]"
                "list[current_player;craft;3,0;3,3;]"
+               "listring[]"
                "list[current_player;craftpreview;7,1;1,1;]";
 
-       // Initialize movement settings at default values, so movement can work if the server fails to send them
+       // Initialize movement settings at default values, so movement can work
+       // if the server fails to send them
        movement_acceleration_default   = 3    * BS;
        movement_acceleration_air       = 2    * BS;
        movement_acceleration_fast      = 10   * BS;
@@ -87,6 +89,7 @@ Player::Player(IGameDef *gamedef):
        movement_liquid_fluidity_smooth = 0.5  * BS;
        movement_liquid_sink            = 10   * BS;
        movement_gravity                = 9.81 * BS;
+       local_animation_speed           = 0.0;
 
        // Movement overrides are multipliers and must be 1 by default
        physics_override_speed        = 1;
@@ -95,9 +98,10 @@ Player::Player(IGameDef *gamedef):
        physics_override_sneak        = true;
        physics_override_sneak_glitch = true;
 
-       hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
-                        HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
-                        HUD_FLAG_BREATHBAR_VISIBLE;
+       hud_flags =
+               HUD_FLAG_HOTBAR_VISIBLE    | HUD_FLAG_HEALTHBAR_VISIBLE |
+               HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
+               HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
 
        hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
 }
@@ -107,70 +111,6 @@ Player::~Player()
        clearHud();
 }
 
-// Horizontal acceleration (X and Z), Y direction is ignored
-void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
-{
-       if(max_increase == 0)
-               return;
-
-       v3f d_wanted = target_speed - m_speed;
-       d_wanted.Y = 0;
-       f32 dl = d_wanted.getLength();
-       if(dl > max_increase)
-               dl = max_increase;
-       
-       v3f d = d_wanted.normalize() * dl;
-
-       m_speed.X += d.X;
-       m_speed.Z += d.Z;
-
-#if 0 // old code
-       if(m_speed.X < target_speed.X - max_increase)
-               m_speed.X += max_increase;
-       else if(m_speed.X > target_speed.X + max_increase)
-               m_speed.X -= max_increase;
-       else if(m_speed.X < target_speed.X)
-               m_speed.X = target_speed.X;
-       else if(m_speed.X > target_speed.X)
-               m_speed.X = target_speed.X;
-
-       if(m_speed.Z < target_speed.Z - max_increase)
-               m_speed.Z += max_increase;
-       else if(m_speed.Z > target_speed.Z + max_increase)
-               m_speed.Z -= max_increase;
-       else if(m_speed.Z < target_speed.Z)
-               m_speed.Z = target_speed.Z;
-       else if(m_speed.Z > target_speed.Z)
-               m_speed.Z = target_speed.Z;
-#endif
-}
-
-// Vertical acceleration (Y), X and Z directions are ignored
-void Player::accelerateVertical(v3f target_speed, f32 max_increase)
-{
-       if(max_increase == 0)
-               return;
-
-       f32 d_wanted = target_speed.Y - m_speed.Y;
-       if(d_wanted > max_increase)
-               d_wanted = max_increase;
-       else if(d_wanted < -max_increase)
-               d_wanted = -max_increase;
-
-       m_speed.Y += d_wanted;
-
-#if 0 // old code
-       if(m_speed.Y < target_speed.Y - max_increase)
-               m_speed.Y += max_increase;
-       else if(m_speed.Y > target_speed.Y + max_increase)
-               m_speed.Y -= max_increase;
-       else if(m_speed.Y < target_speed.Y)
-               m_speed.Y = target_speed.Y;
-       else if(m_speed.Y > target_speed.Y)
-               m_speed.Y = target_speed.Y;
-#endif
-}
-
 v3s16 Player::getLightPosition() const
 {
        return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
@@ -205,21 +145,22 @@ void Player::deSerialize(std::istream &is, std::string playername)
                                playername + " not found!");
        }
 
+       m_dirty = true;
        //args.getS32("version"); // Version field value not used
        std::string name = args.get("name");
-       updateName(name.c_str());
+       strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
        setPitch(args.getFloat("pitch"));
        setYaw(args.getFloat("yaw"));
        setPosition(args.getV3F("position"));
        try{
                hp = args.getS32("hp");
        }catch(SettingNotFoundException &e) {
-               hp = 20;
+               hp = PLAYER_MAX_HP;
        }
        try{
                m_breath = args.getS32("breath");
        }catch(SettingNotFoundException &e) {
-               m_breath = 11;
+               m_breath = PLAYER_MAX_BREATH;
        }
 
        inventory.deSerialize(is);
@@ -237,13 +178,12 @@ void Player::deSerialize(std::istream &is, std::string playername)
                        inventory.getList("craftresult")->changeItem(0, ItemStack());
                }
        }
-
-       // Set m_last_*
-       checkModified();
 }
 
 u32 Player::addHud(HudElement *toadd)
 {
+       MutexAutoLock lock(m_mutex);
+
        u32 id = getFreeHudID();
 
        if (id < hud.size())
@@ -256,6 +196,8 @@ u32 Player::addHud(HudElement *toadd)
 
 HudElement* Player::getHud(u32 id)
 {
+       MutexAutoLock lock(m_mutex);
+
        if (id < hud.size())
                return hud[id];
 
@@ -264,6 +206,8 @@ HudElement* Player::getHud(u32 id)
 
 HudElement* Player::removeHud(u32 id)
 {
+       MutexAutoLock lock(m_mutex);
+
        HudElement* retval = NULL;
        if (id < hud.size()) {
                retval = hud[id];
@@ -274,12 +218,31 @@ HudElement* Player::removeHud(u32 id)
 
 void Player::clearHud()
 {
+       MutexAutoLock lock(m_mutex);
+
        while(!hud.empty()) {
                delete hud.back();
                hud.pop_back();
        }
 }
 
+RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
+       Player(gamedef, name),
+       m_sao(NULL)
+{
+       movement_acceleration_default   = g_settings->getFloat("movement_acceleration_default")   * BS;
+       movement_acceleration_air       = g_settings->getFloat("movement_acceleration_air")       * BS;
+       movement_acceleration_fast      = g_settings->getFloat("movement_acceleration_fast")      * BS;
+       movement_speed_walk             = g_settings->getFloat("movement_speed_walk")             * BS;
+       movement_speed_crouch           = g_settings->getFloat("movement_speed_crouch")           * BS;
+       movement_speed_fast             = g_settings->getFloat("movement_speed_fast")             * BS;
+       movement_speed_climb            = g_settings->getFloat("movement_speed_climb")            * BS;
+       movement_speed_jump             = g_settings->getFloat("movement_speed_jump")             * BS;
+       movement_liquid_fluidity        = g_settings->getFloat("movement_liquid_fluidity")        * BS;
+       movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
+       movement_liquid_sink            = g_settings->getFloat("movement_liquid_sink")            * BS;
+       movement_gravity                = g_settings->getFloat("movement_gravity")                * BS;
+}
 
 void RemotePlayer::save(std::string savedir)
 {
@@ -290,7 +253,7 @@ void RemotePlayer::save(std::string savedir)
         */
 
        // A player to deserialize files into to check their names
-       RemotePlayer testplayer(m_gamedef);
+       RemotePlayer testplayer(m_gamedef, "");
 
        savedir += DIR_DELIM;
        std::string path = savedir + m_name;
@@ -302,6 +265,7 @@ void RemotePlayer::save(std::string savedir)
                        if (!fs::safeWriteToFile(path, ss.str())) {
                                infostream << "Failed to write " << path << std::endl;
                        }
+                       setModified(false);
                        return;
                }
                // Open file and deserialize
@@ -319,6 +283,7 @@ void RemotePlayer::save(std::string savedir)
                        if (!fs::safeWriteToFile(path, ss.str())) {
                                infostream << "Failed to write " << path << std::endl;
                        }
+                       setModified(false);
                        return;
                }
                path = savedir + m_name + itos(i);