]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / player.cpp
index d3e16810ff51a738353002288736437e33a3430d..584c00dd0855158a400ecc14bc5e0f3b72588281 100644 (file)
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "hud.h"
 #include "constants.h"
 #include "gamedef.h"
-#include "connection.h" // PEER_ID_INEXISTENT
 #include "settings.h"
 #include "content_sao.h"
 #include "util/numeric.h"
@@ -34,16 +33,26 @@ Player::Player(IGameDef *gamedef):
        is_climbing(false),
        swimming_vertical(false),
        camera_barely_in_ceiling(false),
+       light(0),
        inventory(gamedef->idef()),
        hp(PLAYER_MAX_HP),
+       hurt_tilt_timer(0),
+       hurt_tilt_strength(0),
        peer_id(PEER_ID_INEXISTENT),
+       keyPressed(0),
 // protected
        m_gamedef(gamedef),
+       m_breath(-1),
        m_pitch(0),
        m_yaw(0),
        m_speed(0,0,0),
        m_position(0,0,0),
-       m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
+       m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30),
+       m_last_pitch(0),
+       m_last_yaw(0),
+       m_last_pos(0,0,0),
+       m_last_hp(PLAYER_MAX_HP),
+       m_last_inventory(gamedef->idef())
 {
        updateName("<not set>");
        inventory.clear();
@@ -52,37 +61,39 @@ Player::Player(IGameDef *gamedef):
        craft->setWidth(3);
        inventory.addList("craftpreview", 1);
        inventory.addList("craftresult", 1);
+       m_last_inventory = inventory;
 
        // Can be redefined via Lua
-       inventory_formspec =  "size[8,7.5]"
+       inventory_formspec = "size[8,7.5]"
                //"image[1,0.6;1,2;player.png]"
                "list[current_player;main;0,3.5;8,4;]"
                "list[current_player;craft;3,0;3,3;]"
                "list[current_player;craftpreview;7,1;1,1;]";
 
        // Initialize movement settings at default values, so movement can work if the server fails to send them
-       movement_acceleration_default = 3 * BS;
-       movement_acceleration_air = 2 * BS;
-       movement_acceleration_fast = 10 * BS;
-       movement_speed_walk = 4 * BS;
-       movement_speed_crouch = 1.35 * BS;
-       movement_speed_fast = 20 * BS;
-       movement_speed_climb = 2 * BS;
-       movement_speed_jump = 6.5 * BS;
-       movement_liquid_fluidity = 1 * BS;
-       movement_liquid_fluidity_smooth = 0.5 * BS;
-       movement_liquid_sink = 10 * BS;
-       movement_gravity = 9.81 * BS;
+       movement_acceleration_default   = 3    * BS;
+       movement_acceleration_air       = 2    * BS;
+       movement_acceleration_fast      = 10   * BS;
+       movement_speed_walk             = 4    * BS;
+       movement_speed_crouch           = 1.35 * BS;
+       movement_speed_fast             = 20   * BS;
+       movement_speed_climb            = 2    * BS;
+       movement_speed_jump             = 6.5  * BS;
+       movement_liquid_fluidity        = 1    * BS;
+       movement_liquid_fluidity_smooth = 0.5  * BS;
+       movement_liquid_sink            = 10   * BS;
+       movement_gravity                = 9.81 * BS;
 
        // Movement overrides are multipliers and must be 1 by default
-       physics_override_speed = 1;
-       physics_override_jump = 1;
+       physics_override_speed   = 1;
+       physics_override_jump    = 1;
        physics_override_gravity = 1;
 
-       hud_flags = HUD_DRAW_HOTBAR
-                       | HUD_DRAW_HEALTHBAR
-                       | HUD_DRAW_CROSSHAIR
-                       | HUD_DRAW_WIELDITEM;
+       hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+                        HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
+                        HUD_FLAG_BREATHBAR_VISIBLE;
+
+       hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
 }
 
 Player::~Player()
@@ -169,15 +180,16 @@ void Player::serialize(std::ostream &os)
        args.setFloat("yaw", m_yaw);
        args.setV3F("position", m_position);
        args.setS32("hp", hp);
+       args.setS32("breath", m_breath);
 
        args.writeLines(os);
 
        os<<"PlayerArgsEnd\n";
-       
+
        inventory.serialize(os);
 }
 
-void Player::deSerialize(std::istream &is)
+void Player::deSerialize(std::istream &is, std::string playername)
 {
        Settings args;
        
@@ -185,7 +197,7 @@ void Player::deSerialize(std::istream &is)
        {
                if(is.eof())
                        throw SerializationError
-                                       ("Player::deSerialize(): PlayerArgsEnd not found");
+                                       (("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
                std::string line;
                std::getline(is, line);
                std::string trimmedline = trim(line);
@@ -205,6 +217,11 @@ void Player::deSerialize(std::istream &is)
        }catch(SettingNotFoundException &e){
                hp = 20;
        }
+       try{
+               m_breath = args.getS32("breath");
+       }catch(SettingNotFoundException &e){
+               m_breath = 11;
+       }
 
        inventory.deSerialize(is);
 
@@ -222,6 +239,9 @@ void Player::deSerialize(std::istream &is)
                        inventory.getList("craftresult")->changeItem(0, ItemStack());
                }
        }
+
+       // Set m_last_*
+       checkModified();
 }
 
 /*