]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.cpp
Fix flipped textures for drawtype "glasslike"
[dragonfireclient.git] / src / player.cpp
index 34f0fda089da0c3b82d0847f19a283d5c2102b10..40d403952bbbeac0b0c5822d8ef1803212dffc60 100644 (file)
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "hud.h"
 #include "constants.h"
 #include "gamedef.h"
-#include "connection.h" // PEER_ID_INEXISTENT
 #include "settings.h"
 #include "content_sao.h"
 #include "util/numeric.h"
@@ -34,16 +33,26 @@ Player::Player(IGameDef *gamedef):
        is_climbing(false),
        swimming_vertical(false),
        camera_barely_in_ceiling(false),
+       light(0),
        inventory(gamedef->idef()),
        hp(PLAYER_MAX_HP),
+       hurt_tilt_timer(0),
+       hurt_tilt_strength(0),
        peer_id(PEER_ID_INEXISTENT),
+       keyPressed(0),
 // protected
        m_gamedef(gamedef),
+       m_breath(-1),
        m_pitch(0),
        m_yaw(0),
        m_speed(0,0,0),
        m_position(0,0,0),
-       m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
+       m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
+       m_last_pitch(0),
+       m_last_yaw(0),
+       m_last_pos(0,0,0),
+       m_last_hp(PLAYER_MAX_HP),
+       m_last_inventory(gamedef->idef())
 {
        updateName("<not set>");
        inventory.clear();
@@ -52,6 +61,7 @@ Player::Player(IGameDef *gamedef):
        craft->setWidth(3);
        inventory.addList("craftpreview", 1);
        inventory.addList("craftresult", 1);
+       m_last_inventory = inventory;
 
        // Can be redefined via Lua
        inventory_formspec = "size[8,7.5]"
@@ -75,16 +85,22 @@ Player::Player(IGameDef *gamedef):
        movement_gravity                = 9.81 * BS;
 
        // Movement overrides are multipliers and must be 1 by default
-       physics_override_speed   = 1;
-       physics_override_jump    = 1;
-       physics_override_gravity = 1;
+       physics_override_speed        = 1;
+       physics_override_jump         = 1;
+       physics_override_gravity      = 1;
+       physics_override_sneak        = true;
+       physics_override_sneak_glitch = true;
 
        hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
-                        HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
+                        HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
+                        HUD_FLAG_BREATHBAR_VISIBLE;
+
+       hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
 }
 
 Player::~Player()
 {
+       clearHud();
 }
 
 // Horizontal acceleration (X and Z), Y direction is ignored
@@ -167,15 +183,16 @@ void Player::serialize(std::ostream &os)
        args.setFloat("yaw", m_yaw);
        args.setV3F("position", m_position);
        args.setS32("hp", hp);
+       args.setS32("breath", m_breath);
 
        args.writeLines(os);
 
        os<<"PlayerArgsEnd\n";
-       
+
        inventory.serialize(os);
 }
 
-void Player::deSerialize(std::istream &is)
+void Player::deSerialize(std::istream &is, std::string playername)
 {
        Settings args;
        
@@ -183,7 +200,7 @@ void Player::deSerialize(std::istream &is)
        {
                if(is.eof())
                        throw SerializationError
-                                       ("Player::deSerialize(): PlayerArgsEnd not found");
+                                       (("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
                std::string line;
                std::getline(is, line);
                std::string trimmedline = trim(line);
@@ -200,14 +217,18 @@ void Player::deSerialize(std::istream &is)
        setPosition(args.getV3F("position"));
        try{
                hp = args.getS32("hp");
-       }catch(SettingNotFoundException &e){
+       }catch(SettingNotFoundException &e) {
                hp = 20;
        }
+       try{
+               m_breath = args.getS32("breath");
+       }catch(SettingNotFoundException &e) {
+               m_breath = 11;
+       }
 
        inventory.deSerialize(is);
 
-       if(inventory.getList("craftpreview") == NULL)
-       {
+       if(inventory.getList("craftpreview") == NULL) {
                // Convert players without craftpreview
                inventory.addList("craftpreview", 1);
 
@@ -220,19 +241,104 @@ void Player::deSerialize(std::istream &is)
                        inventory.getList("craftresult")->changeItem(0, ItemStack());
                }
        }
+
+       // Set m_last_*
+       checkModified();
 }
 
-/*
-       RemotePlayer
-*/
+u32 Player::addHud(HudElement *toadd)
+{
+       u32 id = getFreeHudID();
 
+       if (id < hud.size())
+               hud[id] = toadd;
+       else
+               hud.push_back(toadd);
 
+       return id;
+}
 
+HudElement* Player::getHud(u32 id)
+{
+       if (id < hud.size())
+               return hud[id];
 
+       return NULL;
+}
+
+HudElement* Player::removeHud(u32 id)
+{
+       HudElement* retval = NULL;
+       if (id < hud.size()) {
+               retval = hud[id];
+               hud[id] = NULL;
+       }
+       return retval;
+}
 
+void Player::clearHud()
+{
+       while(!hud.empty()) {
+               delete hud.back();
+               hud.pop_back();
+       }
+}
+
+
+void RemotePlayer::save(std::string savedir)
+{
+       /*
+        * We have to open all possible player files in the players directory
+        * and check their player names because some file systems are not
+        * case-sensitive and player names are case-sensitive.
+        */
+
+       // A player to deserialize files into to check their names
+       RemotePlayer testplayer(m_gamedef);
+
+       savedir += DIR_DELIM;
+       std::string path = savedir + m_name;
+       for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
+               if (!fs::PathExists(path)) {
+                       // Open file and serialize
+                       std::ostringstream ss(std::ios_base::binary);
+                       serialize(ss);
+                       if (!fs::safeWriteToFile(path, ss.str())) {
+                               infostream << "Failed to write " << path << std::endl;
+                       }
+                       return;
+               }
+               // Open file and deserialize
+               std::ifstream is(path.c_str(), std::ios_base::binary);
+               if (!is.good()) {
+                       infostream << "Failed to open " << path << std::endl;
+                       return;
+               }
+               testplayer.deSerialize(is, path);
+               is.close();
+               if (strcmp(testplayer.getName(), m_name) == 0) {
+                       // Open file and serialize
+                       std::ostringstream ss(std::ios_base::binary);
+                       serialize(ss);
+                       if (!fs::safeWriteToFile(path, ss.str())) {
+                               infostream << "Failed to write " << path << std::endl;
+                       }
+                       return;
+               }
+               path = savedir + m_name + itos(i);
+       }
+
+       infostream << "Didn't find free file for player " << m_name << std::endl;
+       return;
+}
+
+/*
+       RemotePlayer
+*/
 void RemotePlayer::setPosition(const v3f &position)
 {
        Player::setPosition(position);
        if(m_sao)
                m_sao->setBasePosition(position);
 }
+