*/
#include "player.h"
+
+#include <fstream>
+#include "threading/mutex_auto_lock.h"
+#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
#include "gamedef.h"
#include "settings.h"
#include "content_sao.h"
-#include "util/numeric.h"
+#include "filesys.h"
+#include "log.h"
+#include "porting.h" // strlcpy
-Player::Player(IGameDef *gamedef):
+
+Player::Player(IGameDef *gamedef, const char *name):
touching_ground(false),
in_liquid(false),
in_liquid_stable(false),
is_climbing(false),
swimming_vertical(false),
camera_barely_in_ceiling(false),
- light(0),
inventory(gamedef->idef()),
hp(PLAYER_MAX_HP),
hurt_tilt_timer(0),
hurt_tilt_strength(0),
+ protocol_version(0),
peer_id(PEER_ID_INEXISTENT),
keyPressed(0),
// protected
m_gamedef(gamedef),
- m_breath(-1),
+ m_breath(PLAYER_MAX_BREATH),
m_pitch(0),
m_yaw(0),
m_speed(0,0,0),
m_position(0,0,0),
m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
- m_last_pitch(0),
- m_last_yaw(0),
- m_last_pos(0,0,0),
- m_last_hp(PLAYER_MAX_HP),
- m_last_inventory(gamedef->idef())
+ m_dirty(false)
{
- updateName("<not set>");
+ strlcpy(m_name, name, PLAYERNAME_SIZE);
+
inventory.clear();
inventory.addList("main", PLAYER_INVENTORY_SIZE);
InventoryList *craft = inventory.addList("craft", 9);
craft->setWidth(3);
inventory.addList("craftpreview", 1);
inventory.addList("craftresult", 1);
- m_last_inventory = inventory;
+ inventory.setModified(false);
// Can be redefined via Lua
inventory_formspec = "size[8,7.5]"
//"image[1,0.6;1,2;player.png]"
"list[current_player;main;0,3.5;8,4;]"
"list[current_player;craft;3,0;3,3;]"
+ "listring[]"
"list[current_player;craftpreview;7,1;1,1;]";
- // Initialize movement settings at default values, so movement can work if the server fails to send them
+ // Initialize movement settings at default values, so movement can work
+ // if the server fails to send them
movement_acceleration_default = 3 * BS;
movement_acceleration_air = 2 * BS;
movement_acceleration_fast = 10 * BS;
movement_liquid_fluidity_smooth = 0.5 * BS;
movement_liquid_sink = 10 * BS;
movement_gravity = 9.81 * BS;
+ local_animation_speed = 0.0;
// Movement overrides are multipliers and must be 1 by default
physics_override_speed = 1;
physics_override_sneak = true;
physics_override_sneak_glitch = true;
- hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
- HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
- HUD_FLAG_BREATHBAR_VISIBLE;
+ hud_flags =
+ HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+ HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
+ HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
}
f32 dl = d_wanted.getLength();
if(dl > max_increase)
dl = max_increase;
-
+
v3f d = d_wanted.normalize() * dl;
m_speed.X += d.X;
m_speed.Z += d.Z;
-#if 0 // old code
- if(m_speed.X < target_speed.X - max_increase)
- m_speed.X += max_increase;
- else if(m_speed.X > target_speed.X + max_increase)
- m_speed.X -= max_increase;
- else if(m_speed.X < target_speed.X)
- m_speed.X = target_speed.X;
- else if(m_speed.X > target_speed.X)
- m_speed.X = target_speed.X;
-
- if(m_speed.Z < target_speed.Z - max_increase)
- m_speed.Z += max_increase;
- else if(m_speed.Z > target_speed.Z + max_increase)
- m_speed.Z -= max_increase;
- else if(m_speed.Z < target_speed.Z)
- m_speed.Z = target_speed.Z;
- else if(m_speed.Z > target_speed.Z)
- m_speed.Z = target_speed.Z;
-#endif
}
// Vertical acceleration (Y), X and Z directions are ignored
m_speed.Y += d_wanted;
-#if 0 // old code
- if(m_speed.Y < target_speed.Y - max_increase)
- m_speed.Y += max_increase;
- else if(m_speed.Y > target_speed.Y + max_increase)
- m_speed.Y -= max_increase;
- else if(m_speed.Y < target_speed.Y)
- m_speed.Y = target_speed.Y;
- else if(m_speed.Y > target_speed.Y)
- m_speed.Y = target_speed.Y;
-#endif
}
v3s16 Player::getLightPosition() const
void Player::deSerialize(std::istream &is, std::string playername)
{
Settings args;
-
- for(;;)
- {
- if(is.eof())
- throw SerializationError
- (("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
- std::string line;
- std::getline(is, line);
- std::string trimmedline = trim(line);
- if(trimmedline == "PlayerArgsEnd")
- break;
- args.parseConfigLine(line);
+
+ if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
+ throw SerializationError("PlayerArgsEnd of player " +
+ playername + " not found!");
}
+ m_dirty = true;
//args.getS32("version"); // Version field value not used
std::string name = args.get("name");
- updateName(name.c_str());
+ strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
setPitch(args.getFloat("pitch"));
setYaw(args.getFloat("yaw"));
setPosition(args.getV3F("position"));
try{
hp = args.getS32("hp");
}catch(SettingNotFoundException &e) {
- hp = 20;
+ hp = PLAYER_MAX_HP;
}
try{
m_breath = args.getS32("breath");
}catch(SettingNotFoundException &e) {
- m_breath = 11;
+ m_breath = PLAYER_MAX_BREATH;
}
inventory.deSerialize(is);
inventory.getList("craftresult")->changeItem(0, ItemStack());
}
}
-
- // Set m_last_*
- checkModified();
}
u32 Player::addHud(HudElement *toadd)
{
+ MutexAutoLock lock(m_mutex);
+
u32 id = getFreeHudID();
if (id < hud.size())
HudElement* Player::getHud(u32 id)
{
+ MutexAutoLock lock(m_mutex);
+
if (id < hud.size())
return hud[id];
HudElement* Player::removeHud(u32 id)
{
+ MutexAutoLock lock(m_mutex);
+
HudElement* retval = NULL;
if (id < hud.size()) {
retval = hud[id];
void Player::clearHud()
{
+ MutexAutoLock lock(m_mutex);
+
while(!hud.empty()) {
delete hud.back();
hud.pop_back();
*/
// A player to deserialize files into to check their names
- RemotePlayer testplayer(m_gamedef);
+ RemotePlayer testplayer(m_gamedef, "");
savedir += DIR_DELIM;
std::string path = savedir + m_name;
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
+ setModified(false);
return;
}
// Open file and deserialize
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
+ setModified(false);
return;
}
path = savedir + m_name + itos(i);