#include "player.h"
#include <fstream>
-#include "jthread/jmutexautolock.h"
+#include "threading/mutex_auto_lock.h"
#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
u32 Player::addHud(HudElement *toadd)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
u32 id = getFreeHudID();
HudElement* Player::getHud(u32 id)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
if (id < hud.size())
return hud[id];
HudElement* Player::removeHud(u32 id)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
HudElement* retval = NULL;
if (id < hud.size()) {
void Player::clearHud()
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
while(!hud.empty()) {
delete hud.back();