updateName("<not set>");
inventory.clear();
inventory.addList("main", PLAYER_INVENTORY_SIZE);
- inventory.addList("craft", 9);
+ InventoryList *craft = inventory.addList("craft", 9);
+ craft->setWidth(3);
inventory.addList("craftpreview", 1);
inventory.addList("craftresult", 1);
// Can be redefined via Lua
- inventory_formspec = "invsize[8,7.5;]"
+ inventory_formspec = "size[8,7.5]"
//"image[1,0.6;1,2;player.png]"
"list[current_player;main;0,3.5;8,4;]"
"list[current_player;craft;3,0;3,3;]"