]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.cpp
Fix bug when craft input isn't replaced
[dragonfireclient.git] / src / player.cpp
index 0da761eedef27549505913453100d387e98d01dd..26496259ccf77737fc27f9f1fa53343aeefba11a 100644 (file)
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "player.h"
 
 #include <fstream>
+#include "jthread/jmutexautolock.h"
 #include "util/numeric.h"
 #include "hud.h"
 #include "constants.h"
@@ -70,6 +71,7 @@ Player::Player(IGameDef *gamedef, const char *name):
                //"image[1,0.6;1,2;player.png]"
                "list[current_player;main;0,3.5;8,4;]"
                "list[current_player;craft;3,0;3,3;]"
+               "listring[]"
                "list[current_player;craftpreview;7,1;1,1;]";
 
        // Initialize movement settings at default values, so movement can work if the server fails to send them
@@ -85,6 +87,7 @@ Player::Player(IGameDef *gamedef, const char *name):
        movement_liquid_fluidity_smooth = 0.5  * BS;
        movement_liquid_sink            = 10   * BS;
        movement_gravity                = 9.81 * BS;
+       local_animation_speed           = 0.0;
 
        // Movement overrides are multipliers and must be 1 by default
        physics_override_speed        = 1;
@@ -240,6 +243,8 @@ void Player::deSerialize(std::istream &is, std::string playername)
 
 u32 Player::addHud(HudElement *toadd)
 {
+       JMutexAutoLock lock(m_mutex);
+
        u32 id = getFreeHudID();
 
        if (id < hud.size())
@@ -252,6 +257,8 @@ u32 Player::addHud(HudElement *toadd)
 
 HudElement* Player::getHud(u32 id)
 {
+       JMutexAutoLock lock(m_mutex);
+
        if (id < hud.size())
                return hud[id];
 
@@ -260,6 +267,8 @@ HudElement* Player::getHud(u32 id)
 
 HudElement* Player::removeHud(u32 id)
 {
+       JMutexAutoLock lock(m_mutex);
+
        HudElement* retval = NULL;
        if (id < hud.size()) {
                retval = hud[id];
@@ -270,6 +279,8 @@ HudElement* Player::removeHud(u32 id)
 
 void Player::clearHud()
 {
+       JMutexAutoLock lock(m_mutex);
+
        while(!hud.empty()) {
                delete hud.back();
                hud.pop_back();