]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/player.cpp
Remove obsolete eye_height related workaround
[dragonfireclient.git] / src / player.cpp
index fd72d63b6aaa7e3976665a4d309432c06923fccd..1e064c1dac557d43c92ab9663c9d552f4c3f8e7b 100644 (file)
@@ -19,44 +19,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "player.h"
 
-#include <fstream>
+#include <cmath>
 #include "threading/mutex_auto_lock.h"
 #include "util/numeric.h"
 #include "hud.h"
 #include "constants.h"
 #include "gamedef.h"
 #include "settings.h"
-#include "content_sao.h"
-#include "filesys.h"
 #include "log.h"
 #include "porting.h"  // strlcpy
 
 
-Player::Player(IGameDef *gamedef, const char *name):
-       got_teleported(false),
-       touching_ground(false),
-       in_liquid(false),
-       in_liquid_stable(false),
-       liquid_viscosity(0),
-       is_climbing(false),
-       swimming_vertical(false),
-       camera_barely_in_ceiling(false),
-       inventory(gamedef->idef()),
-       hp(PLAYER_MAX_HP),
-       hurt_tilt_timer(0),
-       hurt_tilt_strength(0),
-       protocol_version(0),
-       peer_id(PEER_ID_INEXISTENT),
-       keyPressed(0),
-// protected
-       m_gamedef(gamedef),
-       m_breath(PLAYER_MAX_BREATH),
-       m_pitch(0),
-       m_yaw(0),
-       m_speed(0,0,0),
-       m_position(0,0,0),
-       m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
-       m_dirty(false)
+Player::Player(const char *name, IItemDefManager *idef):
+       inventory(idef)
 {
        strlcpy(m_name, name, PLAYERNAME_SIZE);
 
@@ -92,93 +67,51 @@ Player::Player(IGameDef *gamedef, const char *name):
        movement_gravity                = 9.81 * BS;
        local_animation_speed           = 0.0;
 
-       // Movement overrides are multipliers and must be 1 by default
-       physics_override_speed        = 1;
-       physics_override_jump         = 1;
-       physics_override_gravity      = 1;
-       physics_override_sneak        = true;
-       physics_override_sneak_glitch = true;
-
        hud_flags =
                HUD_FLAG_HOTBAR_VISIBLE    | HUD_FLAG_HEALTHBAR_VISIBLE |
                HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
-               HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
+               HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE   |
+               HUD_FLAG_MINIMAP_RADAR_VISIBLE | HUD_FLAG_BASIC_DEBUG;
 
        hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
+
+       m_player_settings.readGlobalSettings();
+       // Register player setting callbacks
+       for (const std::string &name : m_player_settings.setting_names)
+               g_settings->registerChangedCallback(name,
+                       &Player::settingsChangedCallback, &m_player_settings);
 }
 
 Player::~Player()
 {
+       // m_player_settings becomes invalid, remove callbacks
+       for (const std::string &name : m_player_settings.setting_names)
+               g_settings->deregisterChangedCallback(name,
+                       &Player::settingsChangedCallback, &m_player_settings);
        clearHud();
 }
 
-v3s16 Player::getLightPosition() const
-{
-       return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
-}
-
-void Player::serialize(std::ostream &os)
+void Player::setWieldIndex(u16 index)
 {
-       // Utilize a Settings object for storing values
-       Settings args;
-       args.setS32("version", 1);
-       args.set("name", m_name);
-       //args.set("password", m_password);
-       args.setFloat("pitch", m_pitch);
-       args.setFloat("yaw", m_yaw);
-       args.setV3F("position", m_position);
-       args.setS32("hp", hp);
-       args.setS32("breath", m_breath);
-
-       args.writeLines(os);
-
-       os<<"PlayerArgsEnd\n";
-
-       inventory.serialize(os);
+       const InventoryList *mlist = inventory.getList("main");
+       m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0);
 }
 
-void Player::deSerialize(std::istream &is, std::string playername)
+ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const
 {
-       Settings args;
+       assert(selected);
 
-       if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
-               throw SerializationError("PlayerArgsEnd of player " +
-                               playername + " not found!");
-       }
+       const InventoryList *mlist = inventory.getList("main"); // TODO: Make this generic
+       const InventoryList *hlist = inventory.getList("hand");
 
-       m_dirty = true;
-       //args.getS32("version"); // Version field value not used
-       std::string name = args.get("name");
-       strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
-       setPitch(args.getFloat("pitch"));
-       setYaw(args.getFloat("yaw"));
-       setPosition(args.getV3F("position"));
-       try{
-               hp = args.getS32("hp");
-       }catch(SettingNotFoundException &e) {
-               hp = PLAYER_MAX_HP;
-       }
-       try{
-               m_breath = args.getS32("breath");
-       }catch(SettingNotFoundException &e) {
-               m_breath = PLAYER_MAX_BREATH;
-       }
+       if (mlist && m_wield_index < mlist->getSize())
+               *selected = mlist->getItem(m_wield_index);
 
-       inventory.deSerialize(is);
+       if (hand && hlist)
+               *hand = hlist->getItem(0);
 
-       if(inventory.getList("craftpreview") == NULL) {
-               // Convert players without craftpreview
-               inventory.addList("craftpreview", 1);
-
-               bool craftresult_is_preview = true;
-               if(args.exists("craftresult_is_preview"))
-                       craftresult_is_preview = args.getBool("craftresult_is_preview");
-               if(craftresult_is_preview)
-               {
-                       // Clear craftresult
-                       inventory.getList("craftresult")->changeItem(0, ItemStack());
-               }
-       }
+       // Return effective tool item
+       return (hand && selected->name.empty()) ? *hand : *selected;
 }
 
 u32 Player::addHud(HudElement *toadd)
@@ -227,134 +160,77 @@ void Player::clearHud()
        }
 }
 
-// static config cache for remoteplayer
-bool RemotePlayer::m_setting_cache_loaded = false;
-float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
-u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;
-
-RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
-       Player(gamedef, name),
-       m_sao(NULL),
-       m_last_chat_message_sent(time(NULL)),
-       m_chat_message_allowance(5.0f),
-       m_message_rate_overhead(0)
-{
-       if (!RemotePlayer::m_setting_cache_loaded) {
-               RemotePlayer::m_setting_chat_message_limit_per_10sec =
-                               g_settings->getFloat("chat_message_limit_per_10sec");
-               RemotePlayer::m_setting_chat_message_limit_trigger_kick =
-                               g_settings->getU16("chat_message_limit_trigger_kick");
-               RemotePlayer::m_setting_cache_loaded = true;
-       }
-       movement_acceleration_default   = g_settings->getFloat("movement_acceleration_default")   * BS;
-       movement_acceleration_air       = g_settings->getFloat("movement_acceleration_air")       * BS;
-       movement_acceleration_fast      = g_settings->getFloat("movement_acceleration_fast")      * BS;
-       movement_speed_walk             = g_settings->getFloat("movement_speed_walk")             * BS;
-       movement_speed_crouch           = g_settings->getFloat("movement_speed_crouch")           * BS;
-       movement_speed_fast             = g_settings->getFloat("movement_speed_fast")             * BS;
-       movement_speed_climb            = g_settings->getFloat("movement_speed_climb")            * BS;
-       movement_speed_jump             = g_settings->getFloat("movement_speed_jump")             * BS;
-       movement_liquid_fluidity        = g_settings->getFloat("movement_liquid_fluidity")        * BS;
-       movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
-       movement_liquid_sink            = g_settings->getFloat("movement_liquid_sink")            * BS;
-       movement_gravity                = g_settings->getFloat("movement_gravity")                * BS;
-}
+#ifndef SERVER
 
-void RemotePlayer::save(std::string savedir)
+u32 PlayerControl::getKeysPressed() const
 {
-       /*
-        * We have to open all possible player files in the players directory
-        * and check their player names because some file systems are not
-        * case-sensitive and player names are case-sensitive.
-        */
-
-       // A player to deserialize files into to check their names
-       RemotePlayer testplayer(m_gamedef, "");
-
-       savedir += DIR_DELIM;
-       std::string path = savedir + m_name;
-       for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
-               if (!fs::PathExists(path)) {
-                       // Open file and serialize
-                       std::ostringstream ss(std::ios_base::binary);
-                       serialize(ss);
-                       if (!fs::safeWriteToFile(path, ss.str())) {
-                               infostream << "Failed to write " << path << std::endl;
-                       }
-                       setModified(false);
-                       return;
-               }
-               // Open file and deserialize
-               std::ifstream is(path.c_str(), std::ios_base::binary);
-               if (!is.good()) {
-                       infostream << "Failed to open " << path << std::endl;
-                       return;
-               }
-               testplayer.deSerialize(is, path);
-               is.close();
-               if (strcmp(testplayer.getName(), m_name) == 0) {
-                       // Open file and serialize
-                       std::ostringstream ss(std::ios_base::binary);
-                       serialize(ss);
-                       if (!fs::safeWriteToFile(path, ss.str())) {
-                               infostream << "Failed to write " << path << std::endl;
-                       }
-                       setModified(false);
-                       return;
-               }
-               path = savedir + m_name + itos(i);
+       u32 keypress_bits =
+               ( (u32)(jump  & 1) << 4) |
+               ( (u32)(aux1  & 1) << 5) |
+               ( (u32)(sneak & 1) << 6) |
+               ( (u32)(dig   & 1) << 7) |
+               ( (u32)(place & 1) << 8) |
+               ( (u32)(zoom  & 1) << 9)
+       ;
+
+       // If any direction keys are pressed pass those through
+       if (direction_keys != 0)
+       {
+               keypress_bits |= direction_keys;
+       }
+       // Otherwise set direction keys based on joystick movement (for mod compatibility)
+       else if (isMoving())
+       {
+               float abs_d;
+
+               // (absolute value indicates forward / backward)
+               abs_d = abs(movement_direction);
+               if (abs_d < 3.0f / 8.0f * M_PI)
+                       keypress_bits |= (u32)1; // Forward
+               if (abs_d > 5.0f / 8.0f * M_PI)
+                       keypress_bits |= (u32)1 << 1; // Backward
+
+               // rotate entire coordinate system by 90 degree
+               abs_d = movement_direction + M_PI_2;
+               if (abs_d >= M_PI)
+                       abs_d -= 2 * M_PI;
+               abs_d = abs(abs_d);
+               // (value now indicates left / right)
+               if (abs_d < 3.0f / 8.0f * M_PI)
+                       keypress_bits |= (u32)1 << 2; // Left
+               if (abs_d > 5.0f / 8.0f * M_PI)
+                       keypress_bits |= (u32)1 << 3; // Right
        }
 
-       infostream << "Didn't find free file for player " << m_name << std::endl;
-       return;
+       return keypress_bits;
 }
 
-/*
-       RemotePlayer
-*/
-void RemotePlayer::setPosition(const v3f &position)
+#endif
+
+void PlayerControl::unpackKeysPressed(u32 keypress_bits)
 {
-       Player::setPosition(position);
-       if(m_sao)
-               m_sao->setBasePosition(position);
+       direction_keys = keypress_bits & 0xf;
+       jump  = keypress_bits & (1 << 4);
+       aux1  = keypress_bits & (1 << 5);
+       sneak = keypress_bits & (1 << 6);
+       dig   = keypress_bits & (1 << 7);
+       place = keypress_bits & (1 << 8);
+       zoom  = keypress_bits & (1 << 9);
 }
 
-const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
+void PlayerSettings::readGlobalSettings()
 {
-       // Rate limit messages
-       u32 now = time(NULL);
-       float time_passed = now - m_last_chat_message_sent;
-       m_last_chat_message_sent = now;
-
-       // If this feature is disabled
-       if (m_setting_chat_message_limit_per_10sec <= 0.0) {
-               return RPLAYER_CHATRESULT_OK;
-       }
-
-       m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f);
-       if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) {
-               m_chat_message_allowance = m_setting_chat_message_limit_per_10sec;
-       }
-
-       if (m_chat_message_allowance < 1.0f) {
-               infostream << "Player " << m_name
-                               << " chat limited due to excessive message amount." << std::endl;
-
-               // Kick player if flooding is too intensive
-               m_message_rate_overhead++;
-               if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) {
-                       return RPLAYER_CHATRESULT_KICK;
-               }
-
-               return RPLAYER_CHATRESULT_FLOODING;
-       }
-
-       // Reinit message overhead
-       if (m_message_rate_overhead > 0) {
-               m_message_rate_overhead = 0;
-       }
-
-       m_chat_message_allowance -= 1.0f;
-       return RPLAYER_CHATRESULT_OK;
+       free_move = g_settings->getBool("free_move");
+       pitch_move = g_settings->getBool("pitch_move");
+       fast_move = g_settings->getBool("fast_move");
+       continuous_forward = g_settings->getBool("continuous_forward");
+       always_fly_fast = g_settings->getBool("always_fly_fast");
+       aux1_descends = g_settings->getBool("aux1_descends");
+       noclip = g_settings->getBool("noclip");
+       autojump = g_settings->getBool("autojump");
 }
 
+void Player::settingsChangedCallback(const std::string &name, void *data)
+{
+       ((PlayerSettings *)data)->readGlobalSettings();
+}